Planning for 0.77 Release - Page 12

Planning for 0.77 Release

Discuss the source code and development of Spring Engine in general from a technical point of view. Patches go here too.

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smoth
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Joined: 13 Jan 2005, 00:46

Re: Planning for 0.77 Release

Post by smoth »

Is there a specific version for 64 bit or do I use the regular test version? If so, where can I get the file again? I want to test with this new rig so I can post the fps.
revcompgeek
Posts: 34
Joined: 29 May 2008, 21:06

Re: Planning for 0.77 Release

Post by revcompgeek »

Did springcontent.sdz change recently? Spring is throwing errors in ArchiveScanner.cpp line 129 about a missing gamedata/scanutils.lua in springcontent.sdz If it did change, where can I get the new version and the new version of any other files that have changed?
imbaczek
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Re: Planning for 0.77 Release

Post by imbaczek »

look for base files at bibim's site.

smoth: use the installer from that site, too. no special 64 bit versions are available.
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FLOZi
MC: Legacy & Spring 1944 Developer
Posts: 6241
Joined: 29 Apr 2005, 01:14

Re: Planning for 0.77 Release

Post by FLOZi »

revcompgeek wrote:Did springcontent.sdz change recently? Spring is throwing errors in ArchiveScanner.cpp line 129 about a missing gamedata/scanutils.lua in springcontent.sdz If it did change, where can I get the new version and the new version of any other files that have changed?
That change was a few months ago to facilitate the change over to modinfo.lua from modinfo.tdf
Satirik
Lobby Developer
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Re: Planning for 0.77 Release

Post by Satirik »

so any news ? or 0.77 just won't happen like 0.76b2 ?
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smoth
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Re: Planning for 0.77 Release

Post by smoth »

no idea, I am worried about the fact that 77 is randomly crashing on my new machine. I need to do more testing, also is there a stacktracer setup for the latest build?
Satirik
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Re: Planning for 0.77 Release

Post by Satirik »

smoth wrote:no idea, I am worried about the fact that 77 is randomly crashing on my new machine. I need to do more testing, also is there a stacktracer setup for the latest build?
i think bibim set up a !translate function on buildserv
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smoth
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Re: Planning for 0.77 Release

Post by smoth »

cool, I am still setting up my system so I am trying to test everything I can. I do not know how many people here will be running vista64 with that generation of card so I am trying to get the devs some more meaningful feedback rather than, lol my game crashes :P.
zerver
Spring Developer
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Re: Planning for 0.77 Release

Post by zerver »

imbaczek wrote:edit: adding -mthreads didn't help with locking on finalizing, but the message box doesn't appear.
Well, it could be more bugs...
Did you really have to add mthreads? When I build with scons, mthreads already appears on the g++ command line.
But I still get the message box of course.
imbaczek
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Re: Planning for 0.77 Release

Post by imbaczek »

forgot to commit scons patch, it has to be passed to linker, too.
edit: committed.
imbaczek
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Re: Planning for 0.77 Release

Post by imbaczek »

smoth: please post infologs/stacktraces somewhere.
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bibim
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Re: Planning for 0.77 Release

Post by bibim »

zerver wrote:My library has been based on TLS all the time. If it "used to work" before, it must have been a different compiler, a single core system or maybe the library was disabled.
I didn't change anything in the BuildServ configuration: same compiler, same default build flags. I think commit r6310 introduced the problem.
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smoth
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Re: Planning for 0.77 Release

Post by smoth »

imbaczek wrote:smoth: please post infologs/stacktraces somewhere.
I get off of work in 12 minutes. I will try a few more things when I get home. If I get another crash and there is an infolog I will. IIRC the exe crashes outright but I cannot remember if it generates a log.
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smoth
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Re: Planning for 0.77 Release

Post by smoth »

no crashes, I suspect it is because the gundam installer version has a lua error.

Questions:

How can I go in lobby to test gundam?
Why is islands in war gone?
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Hoi
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Re: Planning for 0.77 Release

Post by Hoi »

use the buildbot@no-ip.org server (backup/test server)
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smoth
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Re: Planning for 0.77 Release

Post by smoth »

didn't work. still says old version.
Auswaschbar
Spring Developer
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Re: Planning for 0.77 Release

Post by Auswaschbar »

smoth wrote:no crashes, I suspect it is because the gundam installer version has a lua error.

Questions:

How can I go in lobby to test gundam?
Why is islands in war gone?
Join the test server on 82.239.138.44:8300
zerver
Spring Developer
Posts: 1358
Joined: 16 Dec 2006, 20:59

Re: Planning for 0.77 Release

Post by zerver »

bibim wrote:
zerver wrote:My library has been based on TLS all the time. If it "used to work" before, it must have been a different compiler, a single core system or maybe the library was disabled.
I didn't change anything in the BuildServ configuration: same compiler, same default build flags. I think commit r6310 introduced the problem.
The library was disabled...
FYI, there were two enable flags, _GML_ and USE_GML. _GML_ was my original enable flag, then someone else made another one. What I did in r6310 was to remove all use of the _GML_ flag, and the library suddenly woke up :mrgreen:
revcompgeek
Posts: 34
Joined: 29 May 2008, 21:06

Re: Planning for 0.77 Release

Post by revcompgeek »

imbaczek wrote:look for base files at bibim's site.

smoth: use the installer from that site, too. no special 64 bit versions are available.
Ok, I looked for a long time, and I feel stupid asking this question, but where is bibim's site? I really need the new base files.
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