New map - Downs of Destruction

New map - Downs of Destruction

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Beherith
Posts: 5145
Joined: 26 Oct 2007, 16:21

New map - Downs of Destruction

Post by Beherith »

16*16, 4-10 player, top right vs bottom left map.
Thx to:
Saktoth for concept
Smoth for skybox
aGorm for trees

Maplink:
http://spring.jobjol.nl/show_file.php?id=1435

Screenies:
Image

Image

Image

Image
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Jazcash
Posts: 5309
Joined: 08 Dec 2007, 17:39

Re: New map - Downs of Destruction

Post by Jazcash »

Yummy map. Looks a little porcy but damn is it beautiful :D
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Hoi
Posts: 2917
Joined: 13 May 2008, 16:51

Re: New map - Downs of Destruction

Post by Hoi »

WIC mapmaker?
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Beherith
Posts: 5145
Joined: 26 Oct 2007, 16:21

Re: New map - Downs of Destruction

Post by Beherith »

Yes, texture was made with WICed
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Hoi
Posts: 2917
Joined: 13 May 2008, 16:51

Re: New map - Downs of Destruction

Post by Hoi »

Looks a bit like the other one you made with wiced
nice map:)
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TheFatController
Balanced Annihilation Developer
Posts: 1177
Joined: 10 Dec 2006, 18:46

Re: New map - Downs of Destruction

Post by TheFatController »

From the screenshots it doesn't look like the cliffs are very high anywhere, idk if it would benefit from more vertical depth.

Downloading now, looks decent otherwise
Saktoth
Zero-K Developer
Posts: 2665
Joined: 28 Nov 2006, 13:22

Re: New map - Downs of Destruction

Post by Saktoth »

Im not totally happy with this, i think i didnt set up the start positions well, as the sea spot is closer to the north when there should be a land spot with a clear north push. Its too porcy, too much fighting happens in the shallows, and its too vertically tall.

If anyone would like to give it a play and give some feedback id like to have another shot at streamlining the design, if its salvagable.

Oh, and as incentive: Play it, its fun, its just a tad porcy.
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Acidd_UK
Posts: 963
Joined: 23 Apr 2006, 02:15

Re: New map - Downs of Destruction

Post by Acidd_UK »

More shallows might allow more flexible/less porcy gameplay?
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Crayfish
Posts: 481
Joined: 12 Feb 2008, 12:39

Re: New map - Downs of Destruction

Post by Crayfish »

It's not a bad map. The only really major issue is that the height of the land prevents most sea from bombarding it.

I like the layout for team games, as it really demands specialisation of team members - you need people to push the East and West, people to push the sea and preferably air support.

Artillery is also necessary to push land, as depthcharge launchers will cut units to ribbons unless you take them out before advancing.

If any one element fails you're overrun, as if land falls then depth charge launchers built on the islands will all but clear sea; if sea falls then bombardment will all but clear land; and the only good way to defend against air is with fighters.

I think the second version will become a staple part of play.

It could also be made very much less porcy, although with a different feel altogether, by adding shallows straight down the middle of the map, north to south, via the central island.
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smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Re: New map - Downs of Destruction

Post by smoth »

I almost thought this was going to be a discussion of speedmetal after reading the tile...

nice map though.
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Gota
Posts: 7151
Joined: 11 Jan 2008, 16:55

Re: New map - Downs of Destruction

Post by Gota »

Would love to see a map with an alien world theme.Made with the WIC editor.
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Tribulexrenamed
Posts: 775
Joined: 22 Apr 2008, 19:06

Re: New map - Downs of Destruction

Post by Tribulexrenamed »

Gota wrote:Would love to see a map with an alien world theme.Made with the WIC editor.
Yes, yan, nice to know u liek teh map...



btw looks nice.
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