Request: Aim Ahead Gadget
Moderator: Moderators
Request: Aim Ahead Gadget
I know it'd be trivial to just slave your weapon to a dummy weapon with greater range to simulate aiming ahead/leading your target, but would there be a simpler way to do this using an lua gadget, one that works with all mods?
- Pressure Line
- Posts: 2283
- Joined: 21 May 2007, 02:09
Re: Request: Aim Ahead Gadget
weapons already aim ahead ^_^
Re: Request: Aim Ahead Gadget
Some do, some don't.
Re: Request: Preemptive Aiming Gadget
Do you mean they actually start aiming before targets are in range, or are you talking about target leading for say, Storm/Rocko?
Re: Request: Aim Ahead Gadget
LUARules, UnitEnteredLOS, cob call?
- Forboding Angel
- Evolution RTS Developer
- Posts: 14673
- Joined: 17 Nov 2005, 02:43
Re: Request: Aim Ahead Gadget
Flamethrowers don't aim ahead, which is total fail.
Re: Request: Aim Ahead Gadget
Oh right, hardcoded, remember reading about it in the wiki.Forboding Angel wrote:Flamethrowers don't aim ahead, which is total fail.

Re: Request: Aim Ahead Gadget
edit: i guess one should not be posting before one has drank coffee...
Last edited by BaNa on 02 Sep 2008, 22:40, edited 1 time in total.
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- Imperial Winter Developer
- Posts: 3742
- Joined: 24 Aug 2004, 08:59
Re: Request: Aim Ahead Gadget
BaNa, that idea sounds awful familiar 

Re: Request: Aim Ahead Gadget
oh hey +1 for reading OP...Warlord Zsinj wrote:BaNa, that idea sounds awful familiar