With 0.63, i noticed several times already that the replay of games i just played dont replay correctly.
There is no error, but the action just gets out of sync after a while and finally runs into a wall (game ends as a victory when there are still enemy units, units not shoting each other although they are in range, ect).
Anybody else who has the problem?
Bug: Replay losing sync
Moderator: Moderators
From newest version, played with newest version.
In fact, replayed _just_ after finishing the game to review the enemy buildorder.
now there were _some_ "delayed sync response" / "no sync response" events in the game, but i was host, so it should have recorded it exactly as i saw it before,right?
(its not just a little difference... in the real game, i invaded the beach on shoretoshore, in the replay my whole fleet was shot down...
In fact, replayed _just_ after finishing the game to review the enemy buildorder.
now there were _some_ "delayed sync response" / "no sync response" events in the game, but i was host, so it should have recorded it exactly as i saw it before,right?
(its not just a little difference... in the real game, i invaded the beach on shoretoshore, in the replay my whole fleet was shot down...