constructors blocking their own space.

constructors blocking their own space.

Requests for features in the spring code.

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smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

constructors blocking their own space.

Post by smoth »

in order to have things like EE's HUBs we need to have an imobile building. However, this immobile building can still que buildings on it's self as though it is mobile.

so, I wanted to know, could someone add a mod tag or unit tag to say that if a builder places a building on it's self and it is one of these immobile builders it cannot move out of the way.
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Argh
Posts: 10920
Joined: 21 Feb 2005, 03:38

Re: constructors blocking their own space.

Post by Argh »

in order to have things like EE's HUBs we need to have an imobile building
My first question would be... why is that, exactly?

I mean... why isn't it just a "nanotower" that can build stuff, like the BuildTowers do in P.U.R.E. 0.55? Or solve that with Lua?

Secondly... you could solve this in Lua for "immobile mobiles", by intercepting the command from the HUBs and having it evaluate whether the point lies anywhere beneath it.
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smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Re: constructors blocking their own space.

Post by smoth »

Argh wrote:
in order to have things like EE's HUBs we need to have an imobile building
My first question would be... why is that, exactly?
check out EE. I don't want to clog up the thread with a whole FBI def.

Argh wrote:I mean... why isn't it just a "nanotower" that can build stuff, like the BuildTowers do in P.U.R.E. 0.55?
Yeah your "nanotowers" do it to.
Image
Argh wrote:Or solve that with Lua?

Secondly... you could solve this in Lua for "immobile mobiles", by intercepting the command from the HUBs and having it evaluate whether the point lies anywhere beneath it.
I'd rather not use lua for this, if a unit is a nanotower type of building I do not want to use a lua HACK to solve this. You may disagree but all of those little hacks start to eat performance. I am already going to have to add lua hacks for some specific behaviors.

If the unit is a nanotower type it should just count it's self among the buildings because it is.
Kloot
Spring Developer
Posts: 1867
Joined: 08 Oct 2006, 16:58

Re: constructors blocking their own space.

Post by Kloot »

R6260 fixes this.
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smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Re: constructors blocking their own space.

Post by smoth »

THANKS KLOOT!
imbaczek
Posts: 3629
Joined: 22 Aug 2006, 16:19

Re: constructors blocking their own space.

Post by imbaczek »

time machine strikes back!
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