First release of JCAI - global AI - Page 6

First release of JCAI - global AI

Discuss the source code and development of Spring Engine in general from a technical point of view. Patches go here too.

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Kuroneko
Posts: 483
Joined: 03 Jan 2005, 05:32

Post by Kuroneko »

Not sure what I can do about this with scripts, if anything but...

Image

...is completely suicidal.
Strider
Posts: 30
Joined: 04 Sep 2005, 23:26

Post by Strider »

Zaphod I don't supose we could get a status report on the new version; I am really excited about this project; enough so that I decided it was time to stop sitting on the fence and register and account on these forums.

I have testing your current version and think it's pretty cool (in that oh my god it actually works), but I am one of those who experiences a crash after 10 minutes right after the first attack wave.
Torrasque
Posts: 1022
Joined: 05 Oct 2004, 23:55

Post by Torrasque »

Zahpod is currently rewriting his AI from the scratch.
It will certainly be more stable.

I'm too very exited with his AI :) and hope it will release a new version soon.
But, no need to rush, it better do have a strong structure that can be easly upgraded than a 30 sec AI wich always crash.
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Kuroneko
Posts: 483
Joined: 03 Jan 2005, 05:32

Post by Kuroneko »

Torrasque wrote:Zahpod is currently rewriting his AI from the scratch.
It will certainly be more stable.

I'm too very exited with his AI :) and hope it will release a new version soon.
But, no need to rush, it better do have a strong structure that can be easly upgraded than a 30 sec AI wich always crash.
30 seconds? I've been getting it to run ~10mins consistantly :)
Wavesonics
Posts: 6
Joined: 20 Sep 2005, 01:58

Post by Wavesonics »

I'm trying to run the AI, have done everything the read me said and when i get in-game it says "wrong version of globalai.dll" any idea why?
IMSabbel
Posts: 747
Joined: 30 Jul 2005, 13:29

Post by IMSabbel »

Well, the ai was released a some weeks ago, when a older spring version was current.
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