
Request:ba/sa bladwing fix
Moderator: Moderators
- TheFatController
- Balanced Annihilation Developer
- Posts: 1177
- Joined: 10 Dec 2006, 18:46
Re: Request:ba/sa bladwing fix
Or maybe its cause CA fanbois never miss an opportunity to harp on about their mod even in a thread where it's totally irrelevant 

- Machiosabre
- Posts: 1474
- Joined: 25 Dec 2005, 22:56
Re: Request:ba/sa bladwing fix
yeah, nobody mention existing fixes for problems anymore!
- TheFatController
- Balanced Annihilation Developer
- Posts: 1177
- Joined: 10 Dec 2006, 18:46
Re: Request:ba/sa bladwing fix
viewtopic.php?p=301091#p301091
- Machiosabre
- Posts: 1474
- Joined: 25 Dec 2005, 22:56
Re: Request:ba/sa bladwing fix
what dbzbritish didn't know there was a bladewing in CA and it was explained? oh the humanity! call the Hague!
Re: Request:ba/sa bladwing fix
Bladewings, and Gunships should be set to " Fly " on default when you have stable E to power them hovering.
I mean, we've all seen the situation where someone makes krows and then flies them over enemy structures and then the krows land in the middle and just get raped because the user has forgotten to set it to Fly.
A default Fly setting would prevent this, I suggest flying units that hover should be set to fly by default and units that don't hover set to Land by default.
I mean, we've all seen the situation where someone makes krows and then flies them over enemy structures and then the krows land in the middle and just get raped because the user has forgotten to set it to Fly.
A default Fly setting would prevent this, I suggest flying units that hover should be set to fly by default and units that don't hover set to Land by default.
Re: Request:ba/sa bladwing fix
In short, a new fbi tag, flydefault=1/0
Re: Request:ba/sa bladwing fix
In short, " Yes I agree ".Hoi wrote:In short, a new fbi tag, flydefault=1/0
Re: Request:ba/sa bladwing fix
But deep deep down, you know you want BA.
Re: Request:ba/sa bladwing fix
WTF are u all bsing about..
CA didnt fix the baldewing behaviour...
Do not listen to otherside.
FFS...check first comment laterz.
#1 read basic's 1st post.
#2 update CA.
#3 check bladewing behaviour in CA.
#4 apologize for being rude to basic for no perticuler reason.
#5 feel good aobut yourself cause you did the right thing.
CA didnt fix the baldewing behaviour...
Do not listen to otherside.
FFS...check first comment laterz.
#1 read basic's 1st post.
#2 update CA.
#3 check bladewing behaviour in CA.
#4 apologize for being rude to basic for no perticuler reason.
#5 feel good aobut yourself cause you did the right thing.
- KingRaptor
- Zero-K Developer
- Posts: 838
- Joined: 14 Mar 2007, 03:44
Re: Request:ba/sa bladwing fix
In CA bwings are set to Fly by default, and while they don't auto engage target s properly, once completing orders they will remain airborne and EMP nearby enemies.
If you want such complex behavior as that detailed in the OP you're more than welcome to code your own widget.
If you want such complex behavior as that detailed in the OP you're more than welcome to code your own widget.
No-one was rude to you.#4 apologize for being rude to basic for no perticuler reason.
Re: Request:ba/sa bladwing fix
This is not 100% on topic, but Krows ignore the "Fly" setting and land regardless of it...
Re: Request:ba/sa bladwing fix
Thats not trueUAF wrote:This is not 100% on topic, but Krows ignore the "Fly" setting and land regardless of it...
