The Star Wars: Imperial Winter Eyecandy Thread [56k warning] - Page 42

The Star Wars: Imperial Winter Eyecandy Thread [56k warning]

A tense title presenting the period of frigid conflict under Imperial rule in the Star Wars universe at lightspeed.

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REVENGE
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Re: The Star Wars: Imperial Winter Eyecandy Thread

Post by REVENGE »

I'm really sorry I haven't been active in the beta, but the more I see the work you can do, the more I've been inspired to do more modding on my own. Anyways, keep up the good work, and my source of inspiration! :P
Warlord Zsinj
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Re: The Star Wars: Imperial Winter Eyecandy Thread

Post by Warlord Zsinj »

The hell with that, be inspired to come work on IW :P
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smoth
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Re: The Star Wars: Imperial Winter Eyecandy Thread

Post by smoth »

SILENCE WHELP AND POAST MORE CRACK FOR MINE EYES!
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AF
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Re: The Star Wars: Imperial Winter Eyecandy Thread

Post by AF »

People should really subscribe to the rss feed from the forums
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Muzic
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Re: The Star Wars: Imperial Winter Eyecandy Thread

Post by Muzic »

Probably been answered..hell maybe even on the first page...Go ahead and maim me and call me an idiot.

- Are there plans to add jedi/sith?

Oh and it looks fantastic. Really top notch stuff. Better then retail stuff. Really good job fella's!!
Warlord Zsinj
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Re: The Star Wars: Imperial Winter Eyecandy Thread

Post by Warlord Zsinj »

Thanks, and yes, there are plans to add Jedi and Sith. However, we will not be adding them until after our first public release, simply because the huge workload to make them work properly would put an inordinate amount of time before we could make our release.

Also, we're keeping our eye on the IK thread in the developer's forum, if we can get boned-animation that would make the whole process much easier.
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Muzic
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Re: The Star Wars: Imperial Winter Eyecandy Thread

Post by Muzic »

Warlord Zsinj wrote:Thanks, and yes, there are plans to add Jedi and Sith. However, we will not be adding them until after our first public release, simply because the huge workload to make them work properly would put an inordinate amount of time before we could make our release.

Also, we're keeping our eye on the IK thread in the developer's forum, if we can get boned-animation that would make the whole process much easier.
Im guessing they're going to be like sort of god units right?
Warlord Zsinj
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Re: The Star Wars: Imperial Winter Eyecandy Thread

Post by Warlord Zsinj »

No, they'll be balanced. We want to actually see them get used. They will hopefully be useful and worth employing without needing to make them ridiculously powerful and expensive, especially the standard Jedi Knights and Sith Apprentices. The Sith Lord will be pretty badass and rare though.
pintle
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Re: The Star Wars: Imperial Winter Eyecandy Thread

Post by pintle »

i can has "not the droids you are looking for" cloaking field jedi?
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smoth
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Re: The Star Wars: Imperial Winter Eyecandy Thread

Post by smoth »

jedi are only godlike in squad situations. I would be willing to bet, eventually an artillery shot would ace them. speaking of which, wtf starwars, missiles would fuckup jedi. you can only push so many objects at once..

then again the games get gayer and gayer with the force powers each time
pintle
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Re: The Star Wars: Imperial Winter Eyecandy Thread

Post by pintle »

smoth wrote:jedi are only godlike in squad situations. I would be willing to bet, eventually an artillery shot would ace them. speaking of which, wtf starwars, missiles would fuckup jedi. you can only push so many objects at once..

then again the games get gayer and gayer with the force powers each time
one of the best bitsof JK2:academy is when ur captured (sans saber etc) and have to down an atst by force pushing its missiles back at it, but yeah stuff like hailfires would prolly be a bit too much. Imo sith would be waaaaay better at all out killing stuff (force lightning much?)

... that said in JK you could jump above a squad of stormies, force pull em all and, defying conventional physics, hurl them into the air (to their doom) feel like scripting that? :twisted:
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smoth
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Re: The Star Wars: Imperial Winter Eyecandy Thread

Post by smoth »

jedi are more OP than kira is in seed. That guy spews rainbows while remaining completely untouched all while crying about some random bullshit.

Most of the games give them ridiculous powers. I think most of this is spawned off of that bullshit rpg and the fucking novels. I keep seeing this picture of a sith force pulling a damn star destroyer...

if darth vader was the jesus of jedi how the fuck can some random jack off pull down a stardestroyer. Simply put people always need more and more extremes. I hate jedi games because they fuck up what made jedi cool. Jedi were dudes, with a rare weapon some telekenetic and telepathic abilities and only the strongest of all sith(palp) could use lightening. Arguably palp is more on the mindcontrol side of shit but still..

the point is that games make jedi gay and that is why I hate starwars games with jedi. Right now starwars IW is good because it is gruntastic, jedi games exist because 12 year olds want to feel cool. Give me a game where I am just a storm trooper and I would be more interested.
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Pxtl
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Re: The Star Wars: Imperial Winter Eyecandy Thread

Post by Pxtl »

Got to agree with Smoth. I'm always disappointed with most Star Wars Jedi games when the powers start taking over - the point is to hack shiat up with the light sabre and drive cool vehicles, not to cast Magic Missile.

Force Unleashed looks wicked-cool, but it also looks like the combat will be painfully dull, given the hero's nigh-godlike powers.
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smoth
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Re: The Star Wars: Imperial Winter Eyecandy Thread

Post by smoth »

Pxtl wrote:the point is to hack shiat up with the light sabre and drive cool vehicles,
imagine jedi cavalry riding speeder bikes! A field of troops ZOOM ZOOM ZOOM, bloody limbs in the air, zoom ZOOM Zooom. Then they turn around and make another pass.
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Muzic
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Re: The Star Wars: Imperial Winter Eyecandy Thread

Post by Muzic »

Hey man, when i played any jedi game i rarely used force powers.

And episode 2 is a fairly accurate representation of jedi power. When 100 of them are just in the center of a stadium being over run by thousands of droids.

Jedi can keep that laser blocking up only relative to their own power. Which even then may only be a few minutes of straight blocking and maybe a minute of rapid blocking not even.

If you look at episode 3, Ali Mundi (the big head guy who gets shot) has to deflect both droid and clone rifle shots. He does get shot and dies.

That starsdestroyer power is obviously in my opinion exaggerated.

But if a jedi doesnt have to keep that blocking up and is smart about it and can move around. A jedi is fairly unstoppable to a bunch of droids that may number in the 100's. But that jedi will most likely get shot.

The Jedi are more of insane crazy commando units. They shouldnt just be used to be right at the front lines and be sent without any backup. 10 Clones + 1 jedi vs 50 super droids. The jedi would most likely win.

Most jedi were legitimatly dieing from carelessness/underestimation of droid power. And not all of them were born tactical leaders. But they and the clones were much better leaders then the droids and their leaders except for dooku and grevious who were exceptional leaders.

But what i just want to say, jedi should have a force push ability which they can use every so often like as a second weapon. Sith should have force crush abilities. Jedi masters should be able to heal their squadrons/ Sith should be able to sith lightening.

But what i'd like to see is that clones/droids would still be used even though jedi are still present. Becuase the nature of Spring, players would eventually just spam jedi/sith. It'd be nice to see like jedi/sith 1 to every 30-50 regular troopers.
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smoth
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Re: The Star Wars: Imperial Winter Eyecandy Thread

Post by smoth »

I still refuse to retract my statement. Rather than become creative or think of interesting ways to utilize force powers we only get various forms of psyonic smash and it becomes much like dragonball z
Warlord Zsinj
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Re: The Star Wars: Imperial Winter Eyecandy Thread

Post by Warlord Zsinj »

As I said, we're looking to make Jedi useful, but not 'I win' buttons.

Spring does give us a range of opportunities to make them useful, though.

I actually had them working very nicely in SWTA for OTA, but the conditions for being useful have changed a bit.

It is very difficult to make a unit that is melee based, on foot, and has no armour useful in a wargame where units are ranged, can be quite fast, and often are heavily armoured/armed with high payload/wide area weapons.

They likely will fall into more of a commando-type role, but again that does fly against what we are trying to achieve with IW, which is to keep the focus away from single unit micro and on large scale meta-control. We do have a few tricks tucked up our sleeves though.

... It's all these various complications that explain why we're leaving the Jedi until after the public release.
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Elkvis
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Re: The Star Wars: Imperial Winter Eyecandy Thread

Post by Elkvis »

aaaaahhhhh excuse me god for what i am about to say.

The star destroyer trick would be easy, any Jedi could do it. Its all a matter of time. There is no friction in space, so no resistance force to overcome. A slight leak in a gas tank could do it, given enough time.

Providing there we no automated orbital correction boosters or anything, then it would be hard.
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smoth
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Re: The Star Wars: Imperial Winter Eyecandy Thread

Post by smoth »

mass still requires a large force to move even in a frictionless environment. So no.
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