Does it have titties? A core repeating arty with titties that fire from the nipples would be pretty sexy...MR.D wrote:Well I got something sexy going on with this alternate model I'm making.
CORE Tremor +1
Moderators: MR.D, Moderators
Re: CORE Tremor +1
Re: CORE Tremor +1
Heh, time for another model selection pole eh?MR.D wrote:Well I got something sexy going on with this alternate model I'm making.
Hopefully it doesn't end up too ARM looking, but it will be quite different in both looks and operation than the Tremor model I first posted.
Re: CORE Tremor +1
Once I get it finished, I don't think there will be need of a poll, although it does help to find out what the majority would prefer once everyone is able to see them next to each other.
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- Posts: 196
- Joined: 25 Jan 2008, 20:04
Re: CORE Tremor +1
To be honest, i like the old tremor better.
I guess it does look unstable, but then again, it is not a nimble unit at all either. Perhaps the gun doesn't look realistic, but i think it is acceptable.
IMHO it will be hard to match the tremor in its coolness, perhaps any remodel should just follow the old one very closely.(Or even as close that the old one is a lower LOD version.) I mean rotating six guns raining down artillery, what is gonna beat that? (while also providing 'rain')
I saw only a few other people seeming to thing the tremor is cool, maybe because the have seen more of MR.D's units and they are good. Maybe he can match the tremor in coolness, but he 'forced himself' to make a hybrid of his own ideas and the tremor. A hybrid that did not work out very well, in my opinion. Edit: oh, he is already working on an alternate model.
In most mods it actually fires many shots smaller then the regular artillery, and upwards. So impulse doesn't look problematic at all.MR.D wrote:.... the original Tremor model always looked like it could just tip over when it starts firing..
I guess it does look unstable, but then again, it is not a nimble unit at all either. Perhaps the gun doesn't look realistic, but i think it is acceptable.
IMHO it will be hard to match the tremor in its coolness, perhaps any remodel should just follow the old one very closely.(Or even as close that the old one is a lower LOD version.) I mean rotating six guns raining down artillery, what is gonna beat that? (while also providing 'rain')
I saw only a few other people seeming to thing the tremor is cool, maybe because the have seen more of MR.D's units and they are good. Maybe he can match the tremor in coolness, but he 'forced himself' to make a hybrid of his own ideas and the tremor. A hybrid that did not work out very well, in my opinion. Edit: oh, he is already working on an alternate model.
Hey, it was never implicated that what existed before patterning consisted of humans! :-p (AFAIK)MR.D wrote:yup
Arm = mortal humans and cloned humans.
Core = human mind mapped into a immortal machine body, then cloned, or shall I say replicated.
Re: CORE Tremor +1
OK well the alternate model is finished so lend me your thoughts.
Try and compare between the two models so I can get a rough idea of which one you're talking about and can make a decision on which one to start unwrapping.
Lets call the first model which looks like a Buzzsaw, "Angry Rooster" and the new model "Mad Rhino" just for fun.
*edit*
I accidentally forgot to put the bolt on the cannon when it fires, but its too late to go back and redo the movie just to include it.
The bolt piece will fit into the square void on the cannon and move backwards for every shot fired.
Angry Rooster = 1380 triangles

Mad Rhino = 1500 triangles
**Short animation sequence for deploying the weapon.**
1.8 megs .avi
*********************************************
http://www.mrd.str8-6.com/files/cor_tremor_vid.zip
*********************************************


Try and compare between the two models so I can get a rough idea of which one you're talking about and can make a decision on which one to start unwrapping.
Lets call the first model which looks like a Buzzsaw, "Angry Rooster" and the new model "Mad Rhino" just for fun.
*edit*
I accidentally forgot to put the bolt on the cannon when it fires, but its too late to go back and redo the movie just to include it.
The bolt piece will fit into the square void on the cannon and move backwards for every shot fired.
Angry Rooster = 1380 triangles

Mad Rhino = 1500 triangles
**Short animation sequence for deploying the weapon.**
1.8 megs .avi
*********************************************
http://www.mrd.str8-6.com/files/cor_tremor_vid.zip
*********************************************


Re: CORE Tremor +1
I feel bad for saying this but I like the Angry Rooster better just because you still know its the Tremor.
The Mad Rhino is very nice but its just not the Tremor.
I think if you tweak the Rooster a little bit it would be perfect.
The Mad Rhino is very nice but its just not the Tremor.
I think if you tweak the Rooster a little bit it would be perfect.
Re: CORE Tremor +1
It's great but feels like it needs bigger guns.
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- Imperial Winter Developer
- Posts: 3742
- Joined: 24 Aug 2004, 08:59
Re: CORE Tremor +1
What if the gun was pulled out of the sheath, and then it split into two to reveal double the guns. Sort of like that weapon from one of the Worms 2 intro movie, but a little more realistically.
http://www.youtube.com/watch?v=PkzFMfCamdU
1:24
So the two gatling guns unfurl from their tucked-away sheath position where they're tangled with each other to produce two offset gatlings.
This design is a little less ridiculous then the tremor, which people seem to love, but I can't get over as being anything more then half-assed OTA unit making.
http://www.youtube.com/watch?v=PkzFMfCamdU
1:24
So the two gatling guns unfurl from their tucked-away sheath position where they're tangled with each other to produce two offset gatlings.
This design is a little less ridiculous then the tremor, which people seem to love, but I can't get over as being anything more then half-assed OTA unit making.
- clumsy_culhane
- Posts: 370
- Joined: 30 Jul 2007, 10:27
Re: CORE Tremor +1
Whoa man Rhino is awesome! i love it!
<i guess you know which one im gunning for....>
<i guess you know which one im gunning for....>
Re: CORE Tremor +1
Rhino, +1 for bigger guns though im not sure where they'd fit if you kept the folding flap. It just looks like its a bit SOLID for such small guns.
Re: CORE Tremor +1
thanks Zsinj..Warlord Zsinj wrote: I can't get over as being anything more then half-assed OTA unit making.

Re: CORE Tremor +1
Rhino looks more like the vulcan :\
- Machiosabre
- Posts: 1474
- Joined: 25 Dec 2005, 22:56
Re: CORE Tremor +1
good quality model as far as I can tell, I just like the old tremor design better.
why do you need such a gigantic(looking) vehicle for those teenie tiny guns?
why do you need such a gigantic(looking) vehicle for those teenie tiny guns?
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- Posts: 1176
- Joined: 23 Aug 2007, 19:46
Re: CORE Tremor +1
Lol so we finally got to naming things the way Megaman X does?
Well I also like the Mad Rhino better - it of course has some similarities to the Vulcan as you stated but it also resembles the Gaat at the same time so it's ok...
I'd just change two things:
As there really is a need for longer barrels I'd suggest you do some "inner barrels" which will extend once the gun's unfolded (and have about the same length as the current barrels). Those would also be responsible for some recoil reaction when firing. In addition to that I'd also make sure that the turret base cylinder thingie is able to move up a tad more to you could even use it for low-traj use (it just needs to be a tiny bit higher so it wouldn't hit the "cockpit" when firing forward)...


Well I also like the Mad Rhino better - it of course has some similarities to the Vulcan as you stated but it also resembles the Gaat at the same time so it's ok...
I'd just change two things:
As there really is a need for longer barrels I'd suggest you do some "inner barrels" which will extend once the gun's unfolded (and have about the same length as the current barrels). Those would also be responsible for some recoil reaction when firing. In addition to that I'd also make sure that the turret base cylinder thingie is able to move up a tad more to you could even use it for low-traj use (it just needs to be a tiny bit higher so it wouldn't hit the "cockpit" when firing forward)...
Well it needs a big and heavy power source for that rapid firing...Machiosabre wrote:why do you need such a gigantic(looking) vehicle for those teenie tiny guns?

Re: CORE Tremor +1
Its not the size of the gun, its how you use it
I'll try to make the barrels look beefier and increase their diameter to fill out the bay area as much as I can, you might have something there with extending inner barrels too, I like that idea.
I was even thinking of putting popout guns on the inside of the folding doors, but they would have a very limited arc and only be able to fire forwards pretty much that or leave them for cqb defensive guns.
There isn't much room there in those doors though and it would make the unit unfitting of the Tremor's function as a replacement IMO if it had defense guns on top of its normal Artillery, so I scratched that idea.


I'll try to make the barrels look beefier and increase their diameter to fill out the bay area as much as I can, you might have something there with extending inner barrels too, I like that idea.
I was even thinking of putting popout guns on the inside of the folding doors, but they would have a very limited arc and only be able to fire forwards pretty much that or leave them for cqb defensive guns.
There isn't much room there in those doors though and it would make the unit unfitting of the Tremor's function as a replacement IMO if it had defense guns on top of its normal Artillery, so I scratched that idea.
LOL I knew itMR.D wrote: I feel once I put something conventional on there, ppl are just gonna say.. wtf now its a vulcan on wheels, give it to ARM rawr..

Re: CORE Tremor +1
I don't think that Tremor is a good unit (not model). Rhino is much better, imho.
Re: CORE Tremor +1
I much prefer the rhino and love the idea of an opening animation - the tremor takes time to swing its gun into position at the moment and a time consuming deployment animation would recreate this awkwardness.
Especially if it had extending barrels as suggested above, or even a further animation stage where the three guns are packed directly together inside the storage compartment, then swing out to a final spread apart position once outside.
It'd be cool if it was unable to move while deployed, kind of like the starcraft siege tank or that big arty bot in MA.
It does need a bigger gun though :) That small one looks more like a flak cannon... a broader, longer gun would suit the part more imo.
Especially if it had extending barrels as suggested above, or even a further animation stage where the three guns are packed directly together inside the storage compartment, then swing out to a final spread apart position once outside.
It'd be cool if it was unable to move while deployed, kind of like the starcraft siege tank or that big arty bot in MA.
It does need a bigger gun though :) That small one looks more like a flak cannon... a broader, longer gun would suit the part more imo.
Re: CORE Tremor +1
Tweaked and finished.
Now has extending inner barrels like Krogothe suggested, I hope this helps make the gun look bigger and more proportional to the rest of the unit.
As far as low trajectory shooting, the Tremor uses ballistic shots anyway, so unless its trying to aim over the edge of a tall hill down at a lower target, it shouldn't be a problem.
I still think an on/off switch for low/high trajectory should be an option with all artillery, too few units are able to hit hilltops and high traj for arty makes assaults on a porced position up high more feasible.

Now has extending inner barrels like Krogothe suggested, I hope this helps make the gun look bigger and more proportional to the rest of the unit.
As far as low trajectory shooting, the Tremor uses ballistic shots anyway, so unless its trying to aim over the edge of a tall hill down at a lower target, it shouldn't be a problem.
I still think an on/off switch for low/high trajectory should be an option with all artillery, too few units are able to hit hilltops and high traj for arty makes assaults on a porced position up high more feasible.
