
Testing Spring 0.77a
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Re: Testing Spring 0.77a
More work than i'm willing to commit to springsettings at least and please no one come up and say "oh, but you only need a box to show a picture in and some button to clikity" without knowing the codebase. I'd gladly apply a patch ofc 

Re: Testing Spring 0.77a
Okay, another day of testing.
Some things are fixed. However, major sync issues hit us in both CA and BA, this appears to be an engine problem. It isn't currently playable in multiplayer as everyone leaves sync within minutes.
Couple other things... still think there's some font rendering problem but I dunno, maybe it's meant to look that way.
Nano widget doesn't work.
Lasers (and possibly other weapons) often miss most units by half a body length or so.
Otherwise it has definitely improved since a couple of days ago. The sync issue is really the rate limiting factor as it makes testing difficult.
I uploaded two demos here http://www.mediafire.com/?sharekey=26f9 ... c91183c879 for any interested parties. Small Divide is CA, Comet Catcher Redux is BA. I didn't do much in the CCR game as was on phone, but it might be useful still.
Some things are fixed. However, major sync issues hit us in both CA and BA, this appears to be an engine problem. It isn't currently playable in multiplayer as everyone leaves sync within minutes.
Couple other things... still think there's some font rendering problem but I dunno, maybe it's meant to look that way.
Nano widget doesn't work.
Lasers (and possibly other weapons) often miss most units by half a body length or so.
Otherwise it has definitely improved since a couple of days ago. The sync issue is really the rate limiting factor as it makes testing difficult.
I uploaded two demos here http://www.mediafire.com/?sharekey=26f9 ... c91183c879 for any interested parties. Small Divide is CA, Comet Catcher Redux is BA. I didn't do much in the CCR game as was on phone, but it might be useful still.
Re: Testing Spring 0.77a
also, replays are broken.
1v1s work fine though, I can tell since i got pwned by satirik without any engine problems (maybe except those lasers.)
1v1s work fine though, I can tell since i got pwned by satirik without any engine problems (maybe except those lasers.)
Re: Testing Spring 0.77a
On this day I installed a fresh XP SP3, and then installed this 77a1 release, but again "registerwaitforinput" error with a number of other errors in infolog.
On next day, i will try out the game under vista.
On next day, i will try out the game under vista.
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Re: Testing Spring 0.77a
Can we go ahead and schedule the next multiplayer test? A few days advance notice would be pretty helpful.
Re: Testing Spring 0.77a
[ 2931] (33) C:\WINDOWS\system32\kernel32.dll(RegisterWaitForInputIdle+0x49) [0x7C816FD7]
when making arm or core fighter in CA
also alt tab still screws up map texture
when making arm or core fighter in CA
also alt tab still screws up map texture
Re: Testing Spring 0.77a
That's the wrong end of the stack trace.
Overkill and I played a few rounds of THIS using 77a1, worked just fine except the death messages didn't indicate the correct player.
Overkill and I played a few rounds of THIS using 77a1, worked just fine except the death messages didn't indicate the correct player.
Re: Testing Spring 0.77a
http://www.pastebin.ca/1184072
full stacktrace
happens when any unit is built from a factory
and still crashes with lua disabled
this is with 6314 tho, Is there a link to the latest stable build that is being tested ??
full stacktrace
happens when any unit is built from a factory
and still crashes with lua disabled
this is with 6314 tho, Is there a link to the latest stable build that is being tested ??
Re: Testing Spring 0.77a
Otherside wrote:[ 2931] (33) C:\WINDOWS\system32\kernel32.dll(RegisterWaitForInputIdle+0x49) [0x7C816FD7]
when making arm or core fighter in CA
also alt tab still screws up map texture
Uhh. I got this with air combat test (no matters what mod i choosed), i tried a randoom enemies game, wich works FINE!
Re: Testing Spring 0.77a
The clipping change in ati hacks is fixing a bug I and hughperkins encountered when running under ATI mobility laptop gpus showing orders and building wire frames.
As such it could be renamed ATI Mobility HackFix, btu arguably this is a catalyst driver bug not a spring bug.
As such it could be renamed ATI Mobility HackFix, btu arguably this is a catalyst driver bug not a spring bug.