Complete Annihilation News - Page 46

Complete Annihilation News

A dynamic game undergoing constant development and refinement, that attempts to balance playability with fresh and innovative features.

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Machiosabre
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Joined: 25 Dec 2005, 22:56

Re: Complete Annihilation News

Post by Machiosabre »

not to offend whoever made it, but the new shadow model in test looks much worse than the original, same with the thunder from a while ago.
I hope CA doesn't adopt some "any model that isn't from TA is automatically better" policy.
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AF
AI Developer
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Joined: 14 Sep 2004, 11:32

Re: Complete Annihilation News

Post by AF »

From an aesthetics point your right.

From a legal point no. Its not as simple as pure looks.
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Machiosabre
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Joined: 25 Dec 2005, 22:56

Re: Complete Annihilation News

Post by Machiosabre »

if these were the last two models to be replaced, I'd agree.
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Crayfish
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Joined: 12 Feb 2008, 12:39

Re: Complete Annihilation News

Post by Crayfish »

Once OTA content is eliminated, looks will become more important and people can remodel unpopular units.

Personally I believe that most changes so far have been aesthetically better, as well as legally. Agree that some could be improved though.
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Otherside
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Joined: 21 Feb 2006, 14:09

Re: Complete Annihilation News

Post by Otherside »

the problem is people get lazy once they commit a model they just rarely go back to it and fix it and make it look better. Thats the problem some of the current replacements need work but people dont go back to them (spherebot is the only exception it seems).
Raxxman
Posts: 40
Joined: 05 May 2008, 15:33

Re: Complete Annihilation News

Post by Raxxman »

One problem is an overall lack of coherence in units.

Spherebot looks great, but nothing like the majority of the other ARM kbots. In fact the core Morty looks more like the Spherebot than anything other than the new (awesome) warrior model.
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Otherside
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Re: Complete Annihilation News

Post by Otherside »

maybe cos none of the other arm kbots have been done O_o
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Kaine
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Re: Complete Annihilation News

Post by Kaine »

Machiosabre wrote:not to offend whoever made it, but the new shadow model in test looks much worse than the original, same with the thunder from a while ago.
I hope CA doesn't adopt some "any model that isn't from TA is automatically better" policy.
Its a work in progress, and its being worked on. :-) I didn't want to keep it from the first screenshot either, but these things can always improve.
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jK
Spring Developer
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Joined: 28 Jun 2007, 07:30

Re: Complete Annihilation News

Post by jK »

Machiosabre wrote:I hope CA doesn't adopt some "any model that isn't from TA is automatically better" policy.
+1
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KingRaptor
Zero-K Developer
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Joined: 14 Mar 2007, 03:44

Re: Complete Annihilation News

Post by KingRaptor »

I considered a number of things to say, such as admitting that the first version was pretty mediocre, but eating Krow is painful and wastes good lulz, so instead I will say this:

Machiosabre wrote:not to offend whoever made it, but the new shadow model in test looks much worse than the original
YUOR MOM
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CarRepairer
Cursed Zero-K Developer
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Joined: 07 Nov 2007, 21:48

Re: Complete Annihilation News

Post by CarRepairer »

jK wrote:
Machiosabre wrote:I hope CA doesn't adopt some "any model that isn't from TA is automatically better" policy.
+1
-1
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Hoi
Posts: 2917
Joined: 13 May 2008, 16:51

Re: Complete Annihilation News

Post by Hoi »

=0, Yes, CA's makers are saying that CA sucks!

YYYYYYYEEEEEEEEAAAAAAHHHHHHHH
manored
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Joined: 15 Nov 2006, 00:37

Re: Complete Annihilation News

Post by manored »

I personally think that the new models are indeed ugly, but in their ugliness they look tough, and thats how a war machine should look :)
Saktoth
Zero-K Developer
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Joined: 28 Nov 2006, 13:22

Re: Complete Annihilation News

Post by Saktoth »

The problem with the new shadow is not its quality or lack of quality, it is that it doesnt match any of Mr.D's models.

They're going to form the basis of core, so any new models must be consciously designed to match them.

If anything, this is channeling az's bats, which were unpopular regardless of the the fact they werent open source.

Arm is more open to interpretation and its design is still being finalized.
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CarRepairer
Cursed Zero-K Developer
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Joined: 07 Nov 2007, 21:48

Re: Complete Annihilation News

Post by CarRepairer »

Automatically generated widget guide for CA:
http://trac.caspring.org/wiki/WidgetGuide
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Hoi
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Re: Complete Annihilation News

Post by Hoi »

You made some of them? didnt know you know lua.
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CarRepairer
Cursed Zero-K Developer
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Re: Complete Annihilation News

Post by CarRepairer »

Not just that, the guide is generated using lua. As well as det's l33t server administration skills.
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Hoi
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Joined: 13 May 2008, 16:51

Re: Complete Annihilation News

Post by Hoi »

Well, ca has alot of cool widgets/gadgets, I might need to *BORROW* them :wink:
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Crayfish
Posts: 481
Joined: 12 Feb 2008, 12:39

Re: Complete Annihilation News

Post by Crayfish »

Just played a con start game where one team all went chickens.

Con start is awesome, but chickens need some rudimentary balancing if they're included as an option (and if it is, shouldn't it be a faction option rather than com morph?). All T1 chicken is way op, cost and buildtime are nothing like they should be.
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smoth
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Joined: 13 Jan 2005, 00:46

Re: Complete Annihilation News

Post by smoth »

I do not see many shots of new units etc.... :evil:
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