Quick Request: Flag - Page 2

Quick Request: Flag

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AF
AI Developer
Posts: 20687
Joined: 14 Sep 2004, 11:32

Re: Quick Request: Flag

Post by AF »

Did anyone actually make a flag?
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AF
AI Developer
Posts: 20687
Joined: 14 Sep 2004, 11:32

Re: Quick Request: Flag

Post by AF »

Id make a gravity screenshot but nothing is connected up to show smoke coming out of =/
daan 79

Re: Quick Request: Flag

Post by daan 79 »

Af you respomding to me?
daan 79

Re: Quick Request: Flag

Post by daan 79 »

i would make a base with it an dsome moer details if some one wanna animate it :P
daan 79

Re: Quick Request: Flag

Post by daan 79 »

http://www.turbosquid.com/3d-models/fla ... 3ds/411792

better use this tho
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rattle
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Re: Quick Request: Flag

Post by rattle »

Image

It's unwrapped, paint it yourself :P
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FLOZi
MC: Legacy & Spring 1944 Developer
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Joined: 29 Apr 2005, 01:14

Re: Quick Request: Flag

Post by FLOZi »

http://www.codesampler.com/oglsrc/oglsr ... splacement

Someone make this into a widget/gadget plz.
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REVENGE
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Joined: 24 Aug 2006, 06:13

Re: Quick Request: Flag

Post by REVENGE »

Heh, mesh deformation would be ++win. Is it doable via our lua ogl?
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rattle
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Re: Quick Request: Flag

Post by rattle »

As long as your GPU supports vertex displacement it can be done in Lua through OpenGL
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REVENGE
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Re: Quick Request: Flag

Post by REVENGE »

Oh yeah, many thanks for that flag, simple but functional.
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REVENGE
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Joined: 24 Aug 2006, 06:13

Re: Quick Request: Flag

Post by REVENGE »

I've currently written ctf to use a 2D flag. When I'm done with the major options, and I've released the code, I'll try my hand at doing mesh deformations with rattle's model.
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rattle
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Re: Quick Request: Flag

Post by rattle »

Uh I made mine with the current BOS animation system in mind. You only need to replace the flag bit with a plane and subdivide it a few times so deformations look good.
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REVENGE
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Re: Quick Request: Flag

Post by REVENGE »

rattle wrote:Uh I made mine with the current BOS animation system in mind. You only need to replace the flag bit with a plane and subdivide it a few times so deformations look good.
I'll try that first then. Could look pretty good if I factor in wind strength and directions. Also going to add some emit-sfx, called by lua when flag is taken/returned, etc.
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