SpringSettings 0.2.0 - Page 5

SpringSettings 0.2.0

Discuss the source code and development of Spring Engine in general from a technical point of view. Patches go here too.

Moderator: Moderators

User avatar
Argh
Posts: 10920
Joined: 21 Feb 2005, 03:38

Re: SpringSettings 0.2.0

Post by Argh »

Meh... where's that stupid file in trunk, anyhow? Sorry, it's never where I think it's supposed to be...
User avatar
koshi
Lobby Developer
Posts: 1059
Joined: 14 Aug 2007, 16:15

Re: SpringSettings 0.2.0

Post by koshi »

on of my points exactly.
User avatar
AF
AI Developer
Posts: 20687
Joined: 14 Sep 2004, 11:32

Re: SpringSettings 0.2.0

Post by AF »

There's a blog post full of these all in png psd and ico format!

You don't need me to modify or provide a png of the correct size, there's already an icon provided in all the sizes including the 256x256 png graphic for vista for all the icons I designed!

Also if you remove the blue border here you'd have to remove it everywhere else which would be a pain and a lot more work. It would otherwise be very inconsistent and a lot of people actually like the blue border, that there are people who don't is not proof that its the right course of action, just that some people have different tastes.
User avatar
koshi
Lobby Developer
Posts: 1059
Joined: 14 Aug 2007, 16:15

Re: SpringSettings 0.2.0

Post by koshi »

koshi wrote:correct me if i'm wrong/missed something, but shouldn't "official icons" be ... b) in spring svn with sources?
Argh wrote:Meh... where's that stupid file in trunk, anyhow? Sorry, it's never where I think it's supposed to be...
koshi wrote:on of my points exactly.
AF wrote:There's a blog post ...
hint,hint
koshi wrote:That pretty 600x600 png is almost half empty which results in about 8x8 pixels being of informative value (or not). Read: resizing that png leads to something reddish with a yellow blob in the center
Which imo also holds true for the icon in your download AF: http://filebin.springlobby.info/ssicon.png
User avatar
AF
AI Developer
Posts: 20687
Joined: 14 Sep 2004, 11:32

Re: SpringSettings 0.2.0

Post by AF »

There is very little one can get into 8x8 while retaining any meaningful data of any kind. I would hope the user had at the very least seen the 16x16 or the 256x256 giant icons beforehand.

Nonetheless it is still an improvement
User avatar
koshi
Lobby Developer
Posts: 1059
Joined: 14 Aug 2007, 16:15

Re: SpringSettings 0.2.0

Post by koshi »

What i said was that the area the actual pictogram is in was 8x8, the icon itself is 16x16. To rephrase: three quarters of the icon area is background!

Atm i see two choices: one fugly icon i did in about two minutes to have at least sth recognizable vs one only looking good in resolutions that i don't primarily need.
Honestly I don't see an improvement there.

AF: did you have a look at the screenie? Don't you agree you can't make out much there? Is it too much to ask to enlarge the pictgroam size to lessen the wasted space? I would've done that myself, but the psd doesn't seem to inlcude the glow overlay for the spanner (when opened with gimp anyways).
User avatar
AF
AI Developer
Posts: 20687
Joined: 14 Sep 2004, 11:32

Re: SpringSettings 0.2.0

Post by AF »

I fail to see this picture of the 8x8 icon you're referring to in this thread.
User avatar
koshi
Lobby Developer
Posts: 1059
Joined: 14 Aug 2007, 16:15

Re: SpringSettings 0.2.0

Post by koshi »

koshi wrote:What i said was that the area the actual pictogram is in was 8x8, the icon itself is 16x16.
koshi wrote:Which imo also holds true for the icon in your download AF: http://filebin.springlobby.info/ssicon.png
User avatar
AF
AI Developer
Posts: 20687
Joined: 14 Sep 2004, 11:32

Re: SpringSettings 0.2.0

Post by AF »

That's fine. It could be slightly larger but tbh it does the job. Ill change it but do not rely on em for it, it could be changed tonight or in a years time, I simply don't know what time I have anymore, just that I have far too many things and I don't have the necessary tools on this computer to do it right here and now.
Satirik
Lobby Developer
Posts: 1688
Joined: 16 Mar 2007, 18:27

Re: SpringSettings 0.2.0

Post by Satirik »

to automaticaly disable the threaded optimisation you have to add this :

HKEY_LOCAL_MACHINE\SYSTEM\CurrentControlSet\Control\Video\{0F14EC17-9707-4245-B341-47968977B31B}\0000\_spring.exe:OGL_ThreadControl = 020000 (binary)

to get the guid, you can use http://msdn.microsoft.com/en-us/library ... S.85).aspx or you can parse all of them until you find a HKEY_LOCAL_MACHINE\SYSTEM\CurrentControlSet\Control\Video\GUID\Video\Service = nv
User avatar
BrainDamage
Lobby Developer
Posts: 1164
Joined: 25 Sep 2006, 13:56

Re: SpringSettings 0.2.0

Post by BrainDamage »

didn't 0.77 have threaded render? that should actually requires threaded optimizations to be on in nvidia cards
Satirik
Lobby Developer
Posts: 1688
Joined: 16 Mar 2007, 18:27

Re: SpringSettings 0.2.0

Post by Satirik »

Brain Damage wrote:didn't 0.77 have threaded render? that should actually requires threaded optimizations to be on in nvidia cards
just tested i think it doesn't change if it's auto or disabled so just nevermind
User avatar
koshi
Lobby Developer
Posts: 1059
Joined: 14 Aug 2007, 16:15

Re: SpringSettings 0.2.0

Post by koshi »

since i've only seen opinions/isloated incident reports flying around about this and no real hard evidence I wouldn't add it now anyways. Nvm that i don't actually like messing with registry, nor have any reasonable way to test success of anything i'd implement.
Satirik
Lobby Developer
Posts: 1688
Joined: 16 Mar 2007, 18:27

Re: SpringSettings 0.2.0

Post by Satirik »

koshi wrote:since i've only seen opinions/isloated incident reports flying around about this and no real hard evidence I wouldn't add it now anyways. Nvm that i don't actually like messing with registry, nor have any reasonable way to test success of anything i'd implement.
if you don't disable the threaded optimisation with 0.76b1 on windows with a dual core ... you just can't play ... having 5fps at start ...
User avatar
Hoi
Posts: 2917
Joined: 13 May 2008, 16:51

Re: SpringSettings 0.2.0

Post by Hoi »

Interesting is, that I have better fps with the dualcore stuff on on 0.76 (amd 4200+ x2)
e: x2 doesnt mean I have 2 cpu's, it means 2 cores :wink:
User avatar
koshi
Lobby Developer
Posts: 1059
Joined: 14 Aug 2007, 16:15

Re: SpringSettings 0.2.0

Post by koshi »

new build: http://springlobby.info/windows/springs ... ttings.exe
source
or build my 0.77-settings branch

water 4 settings available in expert mode
el_matarife
Posts: 933
Joined: 27 Feb 2006, 02:04

Re: SpringSettings 0.2.0

Post by el_matarife »

Brain Damage wrote:didn't 0.77 have threaded render? that should actually requires threaded optimizations to be on in nvidia cards
Actually, I think threaded optimizations is just nVidia's driver guessing at ways to multithread the CPU portion of certain rendering operations, but it usually fails at it badly. It shouldn't be necessary and it will probably actually be harmful on a true multithreaded application.
Post Reply

Return to “Engine”