Nice work.
[WIP] - My TA re-modeling and re-design
Moderators: MR.D, Moderators
Re: [WIP] - My TA re-modeling and re-design
Bingo, Nailed it.
Nice work.
Nice work.
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smokingwreckage
- Posts: 327
- Joined: 09 Apr 2005, 11:40
Re: [WIP] - My TA re-modeling and re-design
That last one is pretty sweet.
Re: [WIP] - My TA re-modeling and re-design
nice. captures the spririt of the original while looking much cooler.
Re: [WIP] - My TA re-modeling and re-design
TIE-fighter-on-a-stick
Re: [WIP] - My TA re-modeling and re-design
That is rather sexy, and has a real sense of style.
And the OTA model isn't lost in translation either, nice stuff.
And the OTA model isn't lost in translation either, nice stuff.
Re: [WIP] - My TA re-modeling and re-design
Last pick. I think I can start the uvs now
http://cremuss.free.fr/fodb/files/hlt/render/3.jpg
I'm gonna finish this one now and start another model this evening. I've to speed up, I've only done 18% of arm buildings and I'm going to egypt 1 week tomorrow ^^
http://cremuss.free.fr/fodb/files/hlt/render/3.jpg
I'm gonna finish this one now and start another model this evening. I've to speed up, I've only done 18% of arm buildings and I'm going to egypt 1 week tomorrow ^^
Re: [WIP] - My TA re-modeling and re-design
Awesome, that's really cool. Still looks best closed imo but I guess an opening animation will give it added style.
Re: [WIP] - My TA re-modeling and re-design
That is so cool.
its halfway between armour and a heatsink.
its halfway between armour and a heatsink.
Re: [WIP] - My TA re-modeling and re-design
HLT : 380 polys
http://cremuss.free.fr/fodb/files/hlt/render/4.jpg
http://cremuss.free.fr/fodb/files/hlt/render/5.jpg
http://cremuss.free.fr/fodb/files/hlt/r ... nshot2.jpg
http://cremuss.free.fr/fodb/files/hlt/files/uvs.jpg
http://cremuss.free.fr/fodb/files/hlt/files/parts.jpg
http://cremuss.free.fr/fodb/files/hlt/hlt.obj
:)
edit : Object updated. Uvs much better.
http://cremuss.free.fr/fodb/files/hlt/hlt_fixed.obj
http://cremuss.free.fr/fodb/files/hlt/f ... _fixed.jpg
http://cremuss.free.fr/fodb/files/hlt/render/4.jpg
http://cremuss.free.fr/fodb/files/hlt/render/5.jpg
http://cremuss.free.fr/fodb/files/hlt/r ... nshot2.jpg
http://cremuss.free.fr/fodb/files/hlt/files/uvs.jpg
http://cremuss.free.fr/fodb/files/hlt/files/parts.jpg
http://cremuss.free.fr/fodb/files/hlt/hlt.obj
:)
edit : Object updated. Uvs much better.
http://cremuss.free.fr/fodb/files/hlt/hlt_fixed.obj
http://cremuss.free.fr/fodb/files/hlt/f ... _fixed.jpg
Last edited by Cremuss on 22 Aug 2008, 00:47, edited 1 time in total.
Re: [WIP] - My TA re-modeling and re-design
I'd cylinder map the barrels and either clone the duplicate UVs or place them in a way that they overlap each other perfectly.
Re: [WIP] - My TA re-modeling and re-design
could you explain cylinder map? what's it for? why is it better for something?
Re: [WIP] - My TA re-modeling and re-design
Hoi > My barrels are 6 sided, I've unwrapped side by side and overlapped them (yellow part)
I think rattle means that I should do 6 side without overlapping, so pre-shading can be done in texturing (light on the top, shadow on the bottom)
Am I right rattle ?
I think rattle means that I should do 6 side without overlapping, so pre-shading can be done in texturing (light on the top, shadow on the bottom)
Am I right rattle ?
Re: [WIP] - My TA re-modeling and re-design
Yes, unless you can get them to look good like this.
Re: [WIP] - My TA re-modeling and re-design
one thing to remember, in spring the buildings may be on different types of terrain, and there might be deformation happening. So consider extending the base down a bit when you make buildings.
Just a thought.
Just a thought.
Re: [WIP] - My TA re-modeling and re-design
1 good reason to map cylinders with each face direction layed out flat is if you want to put a gradient shading on the barrel, its hard to do if its just cloned and overlapped.
- clericvash
- Posts: 1394
- Joined: 05 Oct 2004, 01:05
Re: [WIP] - My TA re-modeling and re-design
hahaha fullysmoth wrote:penis gun
Re: [WIP] - My TA re-modeling and re-design
You're just mad cause its bigger than yours.

Re: [WIP] - My TA re-modeling and re-design
Ok, I tried to fix that.
@ smoth : True, I forgive that. I've made the base a bit longer.
@ MR.D : Yeah, that's the main reason, but you loose lot's of space in the uv map in my mind ^^
@ rattle : That's an interesting idea that I applied here. I'll try to remember this tip
Thx.
http://cremuss.free.fr/fodb/files/hlt/f ... _fixed.jpg
http://cremuss.free.fr/fodb/files/hlt/hlt_fixed.obj
@ smoth : True, I forgive that. I've made the base a bit longer.
@ MR.D : Yeah, that's the main reason, but you loose lot's of space in the uv map in my mind ^^
@ rattle : That's an interesting idea that I applied here. I'll try to remember this tip
http://cremuss.free.fr/fodb/files/hlt/f ... _fixed.jpg
http://cremuss.free.fr/fodb/files/hlt/hlt_fixed.obj

