Ok guys, everything is finished.
The model looks pretty good with colors applied to it now, and while being a little dark in upspring, it should look really nice ingame with proper lighting on it.
Fire up your Upspring and take a look over it.
****Zip contents****
corbanish_final.max (game model master)
corbanish_rk.max (rocket model master)
corbanish.s3o (Spring game model)
corbanishrk.s3o (spring rocket model)
corbanish_1.dds (dxt5 texture 1)
corbanish_2.dds (dxt5 texture 2)
corbanish_rk1.dds (rocket texture 1)
corbanish_rk2.dds (rocket texture 2)
*********** Model Download link ***********
http://www.mrd.str8-6.com/files/cor_banisher.zip
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I attached smoke origins on the exhaust end of the tubes for the rockets launching as well as the dummy rocket model that acts as the projectile.
For the reload sequence, the rockets should start at 2 z, and move forward to 5 z which is their idle position in the s3o model, there is enough empty space at the back end of the tube so that no clipping will occur.
Scripting should be pretty easy, as its mostly just track animations that it needs.
Enjoy guys.