New addition for defence

New addition for defence

Discuss the source code and development of Spring Engine in general from a technical point of view. Patches go here too.

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Dwarden
Posts: 278
Joined: 25 Feb 2005, 03:21

New addition for defence

Post by Dwarden »

what about targets option

anti air
anti ground
anti naval
anti sub

and ability to combine these (e.g. as checkboxes) ?

i quite starting to hate slow projectile weapons shooting e.g. at airplanes (e.g. why the hell bertha or guardian trying shoot down enemy scout plane? :)
Last edited by Dwarden on 18 Sep 2005, 21:19, edited 1 time in total.
IMSabbel
Posts: 747
Joined: 30 Jul 2005, 13:29

Post by IMSabbel »

problem: how does your gun know that the radar dot is plane or ground? (just an example).

But i agree that friendly fire because of stuff shoting at planes is often a problem.

Immolators are notorious for getting their aim onto aircraft, and having half a dozen 1000damage plasmas come down into your base after a fink flyby can really be fun...
Dwarden
Posts: 278
Joined: 25 Feb 2005, 03:21

Post by Dwarden »

IMSabbel wrote:problem: how does your gun know that the radar dot is plane or ground? (just an example).

But i agree that friendly fire because of stuff shoting at planes is often a problem.

Immolators are notorious for getting their aim onto aircraft, and having half a dozen 1000damage plasmas come down into your base after a fink flyby can really be fun...
well they shoot even they see it clearly thats airplane ... not just dot maybe radar should be able detect whats Air and whats Surface target at least ...
Gnomre
Imperial Winter Developer
Posts: 1754
Joined: 06 Feb 2005, 13:42

Post by Gnomre »

I think it'd be fair to assume a radar dot in the air is, in fact, an airplane :P
IMSabbel
Posts: 747
Joined: 30 Jul 2005, 13:29

Post by IMSabbel »

well, radar dots move... and those construcion planes move the same way than the stuff they are constructing...
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SinbadEV
Posts: 6475
Joined: 02 May 2005, 03:56

Post by SinbadEV »

have you ever tried a total war style view to see if radar blip actually have height? I'm not at home, but someone should try it out...
Archangel of Death
Posts: 854
Joined: 28 Jan 2005, 18:15

Post by Archangel of Death »

I have seen airborn radar dots, yes they have actual height. However I would like to note that those were infact flying Krogoths. And no, not Krogoths modified to fly, but Krogoths from a big tangled knot of them that got blown into the air when a powerful explosion went off among them and blew up a couple of their commrades as well.
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