what about targets option
anti air
anti ground
anti naval
anti sub
and ability to combine these (e.g. as checkboxes) ?
i quite starting to hate slow projectile weapons shooting e.g. at airplanes (e.g. why the hell bertha or guardian trying shoot down enemy scout plane? :)
New addition for defence
Moderator: Moderators
New addition for defence
Last edited by Dwarden on 18 Sep 2005, 21:19, edited 1 time in total.
problem: how does your gun know that the radar dot is plane or ground? (just an example).
But i agree that friendly fire because of stuff shoting at planes is often a problem.
Immolators are notorious for getting their aim onto aircraft, and having half a dozen 1000damage plasmas come down into your base after a fink flyby can really be fun...
But i agree that friendly fire because of stuff shoting at planes is often a problem.
Immolators are notorious for getting their aim onto aircraft, and having half a dozen 1000damage plasmas come down into your base after a fink flyby can really be fun...
well they shoot even they see it clearly thats airplane ... not just dot maybe radar should be able detect whats Air and whats Surface target at least ...IMSabbel wrote:problem: how does your gun know that the radar dot is plane or ground? (just an example).
But i agree that friendly fire because of stuff shoting at planes is often a problem.
Immolators are notorious for getting their aim onto aircraft, and having half a dozen 1000damage plasmas come down into your base after a fink flyby can really be fun...
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- Posts: 854
- Joined: 28 Jan 2005, 18:15
I have seen airborn radar dots, yes they have actual height. However I would like to note that those were infact flying Krogoths. And no, not Krogoths modified to fly, but Krogoths from a big tangled knot of them that got blown into the air when a powerful explosion went off among them and blew up a couple of their commrades as well.