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Discuss game development here, from a distinct game project to an accessible third-party mutator, down to the interaction and design of individual units if you like.

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Lindir The Green
Posts: 815
Joined: 04 May 2005, 15:09

Post by Lindir The Green »

Torrasque wrote:Sorry to insist , but what is your opinion on this :
Torrasque wrote: I think your mod could be a good base to add other races, like TLL. What are you thinking about?

OTA was designed with the addion of new units...Is it out of question to add (rarly) some units?
I don't want to add units if it can be helped; I just want to balance the existing units. Adding more units will make it harder to balance the existing ones.

with hovercraft, the problem is, I can think of no map where it is necesary to use hovercraft to reach the enemy, so it works better to use ground or sea.

but if they become faster, then their usage can be like slower but more heavily armed aircraft.
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PauloMorfeo
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Joined: 15 Dec 2004, 20:53

Post by PauloMorfeo »

PauloMorfeo wrote:...
- The units pack, should be stored in an SQL database.
...
The problem is making the editing tools. That is the most time consuming task as well as, probably, the hardest.

I'm only proficient enough for such a thing in C# / ASPX in C#.
I could make a client that would connect to the MySql server using C# in mono and would be multi-platform. But it would be required to be installed on all PCs that would need access to the database. The best is to have a web interface which is run on the server, acumulating the functions of Web Server as well as MySql server (LAMP, anyone?).

But i only know how to program server pages in ASPX using C# (if only i knew PHP...). Apache runs ASPX pages writen in mono only if in Linux (the mod_mono isn't yet for windows). Fnordia's server is running on Windows and with Apache and that would mean an impossibility to have such a project for Spring using Fnordia's server (if they were even interested, of course. I wonder how they're taking care of editing the XTA units pack now... Maybe they already have something like this).

Does anyone know if something like that can be made in Sourceforge.net or somewhere else? Starting a project entirely new just for storing the oTA, XTA, whateverNewTaBalance packs could be considered.
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SinbadEV
Posts: 6475
Joined: 02 May 2005, 03:56

Post by SinbadEV »

would you have it a big ugky mess of all units in all mods and varients that also keeps track of and can spit out an SD7 of that mod when you "commited" your changes with version number and mod ID, making it available to people to test... 'casue that would be cool and entirely possible... lot's of work though...

read in current units from mods and convert them to a data base format, lionking different versions with versions with the same script, same model, same UnitID, same build position... linking contructors buildings and buildings units and stuff together and such... objects and children and stuff... it would be good to basically make a generic object oriented database... would make life easy... could spit out build trees with build pics in pretty hierharkelly aranged charts... YAY!!!
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jcnossen
Former Engine Dev
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Joined: 05 Jun 2005, 19:13

Post by jcnossen »

Does anyone know if something like that can be made in Sourceforge.net or somewhere else? Starting a project entirely new just for storing the oTA, XTA, whateverNewTaBalance packs could be considered.
You can start any new project in sourceforge as long as it will be opensource and not illegal.
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PauloMorfeo
Posts: 2004
Joined: 15 Dec 2004, 20:53

Post by PauloMorfeo »

SinbadEV wrote:would you have it a big ugky mess of all units in all mods and varients ...
I'm not sure i understood what you said but i was thinking that the best would be to have an instance (copy) of the database for each mod. Although if all mods were put together, it could save space ... but make life harder to make a .sd7 pack for a single mod if we didn't wanted to ship them all together...
Zaphod wrote:...
You can start any new project in sourceforge as long as it will be opensource and not illegal.
About legality, it can be seen as modding. Anyway, TA:Spring is there...

What i was really wondering about, is if having a sourceforge project, it provides MySql serving for the database as well as the ability to serve ASPX pages in there to mess around with the MySql database content...
mongus
Posts: 1463
Joined: 15 Apr 2005, 18:52

Post by mongus »

Still, being able to import the info on units, structures and buildtree (mod) from the sd7, from that, generating a webpage with stats and buildtree (as the one for AA), is not that complex yet.
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Lindir The Green
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Joined: 04 May 2005, 15:09

Post by Lindir The Green »

I edited my original post to include aircraft and defenses.
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