(Placeholder)
Moderator: Moderators
(Placeholder)
I ask that people put their ideas here so I can deal with them in a reasonable manner.
Re: (Placeholder)
THis is about community right?
My point of view is this.
By pulling in and encouraging better players the community will achieve the following:
New players will like the game more if there is a community aura of "admiration" around the top players.
Better players means more interesting games,better balance of different games/mods and generally more activity cause better players tend to play more and more consistently.
With a competitive atmosphere the game will look more professional and less unpolished and disorientated.
Players will have an incentive to become better.
How can all that be achieved?
I suggest the following:
Clans
1) more structured support for clans(idealy there would be room with a chat for each clan including all of its stats,a list of members a way to enter into their individual profiles and clan accessories like banner tag and other personalizing stuff like a lobby page)but im not sure how hard it is and how much restructuring will the lobby have to undergo for it.
2)Would also be good to have an inside clan ladder.
Just a list of players with the best record of games from best player to worst player in a clan.(this clan should be more influanced by inner clan ranked 1v1 games than the general statistics)
3)When a clan is created the leader/creator chooses some options(most of the things should be optional)but later the clan members can vote on different stuff with the leader and best player of the clan getting 2 voting points instead of one(can also be a percentage for bigger clanns and values can be different).
All the clan's parameters should be possible to vote on(voting procedure should be automated and votes should enter pending vote status till all Of the players who were active in the last x amount of time have voted)initiating votes should be restricted per time(for example:a single member cant initiate a vote more than x times per y time frame).
3.1)clans can have more complicated hierarchies if they grow in size .
When a clan grows,it should be possible to oppoint sergeants(or whatever)by clan voting(ot not appoint if the memebrs choose so.
4)Clans should only be formed after x amount of player want it.
You should be able to register a clan but it wont be active till u get x amounts of sign ins.
5)Of course there must be a clan ladder.
6)each clan should be forced to choose a side out of 2 sides(none specific mod related) and there should be a statistics page for each side showing best player of the side best clan of the side and all kinds of other bests and statistics.
Each side can be called somehow these names can be chosen by an intial vote.
In each side different clans can vote on different subjects like logos the name of the side and other characteristics with the best clan in each side having more voting power.
each clans goodness should also be calculated not only by the clan's players level but also the clan's player's clickables(explained later).
This can also be expanded upon later.
Individuals
1)each player should have only one account and smurfing must be forbidden and bannable.
2)Each player regardless whether he is in a clan or not should have a profile which he can choose to show or not show to the rest of the players.
2.1)In each profile there should be achievements and demerits on many different stuff like beating the #1 on a ladder winning x amount of games winning a 2v1 ranked game( if we decide to allow such a thing with some restrictive rules)losing x amount of games etc...
There should also be merits that are clickable(less call them clickables) by all players and are only positive so if x helped y ,y can vote in x's profile in the "omg uber guy" tab giving him credit for helping(i emphasize the fact there should not be any negative stuff to rate players by only positive so people cant flame other profiles)these should be possible to show separately from the rest of the profile.
2.2)also have stuff like level of contribution to the community in different aspects that are not connected with quality of playing.
All this needs to be expanded further as stuff progresses.
The fact there are many mods needs to be thought off.
maybe a ladder should only be created for a mod if enough players sign that they want one(signing needs to be fast accessible and automated).(again a pending sign in for a clan for a certian time until it disolves ifnot enough players signed in).
#1 players in ladders should have cups maybe their nick name should be balded or underlines in the lobby chat.
Based on rankings of the positive qualities of profiles the best highly ranked people in those should also be accentuated somehow by giving their nicknames a different color or some other way(ill call these "gooddoers").
Also Modders and maybe some other special groups should get a special sign to them and their votes in other people's clickables should have a bit bit more weight.
Perhaps think of a system of community voting on different matters in which modders,gooddoers maybe also best players(or something similar) would have a bit more points when voting than the regular player(I know this sounds elitistic but with proper rules and structure we could give more experienced people in the community a stronger voice since they know better whats going on(and decisions will not be made so much in the corners of the forums).
Comnity votes should be time limited and can be initiated by people and there would be a specia lpalce in the lobby where you ca nsee e mal land vote on them.
Also might have clickables that are related to managment.
So a person can be rewarded for managing things like making a website or admining a ladder etc..
Clickables should be in relative figures based on account numbers and/or should fall with time if nobody gives more points and or a certian amount of time passes.
Things like charactersitics of clickables,a clan's options,a side's options shouls all be modular and have room for addons and ideas poor in.
I think all votes should also be secret even inside clans.
This isa structure for a big community but it ca nall be added modularly in stages and slowly.
I will be adding stuff to this.
All these changes would require a pretty big lobby overhaul or the making of a special website that is interconnected wiht the lobbies,a community website so to speak.
Instead of the lobby keeping profiles and clan profiles and side profiles and voting.
A website can be created for all of this and in the lobby each clan and each side should have a passwarded channel reffering to different places and webpages.
All this is a bit messy and unorganized a bit but its very hard to encompass this whole thing here and holes should befilled while making it all.
The biggest problem i see besides the technical part is the fact there are tons of mods/games that are pretty hard to combine and maybe this will all have to be devided somehow based on what the modders want.
Imo opinio though all thse questions c anbe decided as ew slowly progress forward.
I think making individual profiles and stopping smurfing isa good start.
From there on to clan profiles and al lthe rest.
My point of view is this.
By pulling in and encouraging better players the community will achieve the following:
New players will like the game more if there is a community aura of "admiration" around the top players.
Better players means more interesting games,better balance of different games/mods and generally more activity cause better players tend to play more and more consistently.
With a competitive atmosphere the game will look more professional and less unpolished and disorientated.
Players will have an incentive to become better.
How can all that be achieved?
I suggest the following:
Clans
1) more structured support for clans(idealy there would be room with a chat for each clan including all of its stats,a list of members a way to enter into their individual profiles and clan accessories like banner tag and other personalizing stuff like a lobby page)but im not sure how hard it is and how much restructuring will the lobby have to undergo for it.
2)Would also be good to have an inside clan ladder.
Just a list of players with the best record of games from best player to worst player in a clan.(this clan should be more influanced by inner clan ranked 1v1 games than the general statistics)
3)When a clan is created the leader/creator chooses some options(most of the things should be optional)but later the clan members can vote on different stuff with the leader and best player of the clan getting 2 voting points instead of one(can also be a percentage for bigger clanns and values can be different).
All the clan's parameters should be possible to vote on(voting procedure should be automated and votes should enter pending vote status till all Of the players who were active in the last x amount of time have voted)initiating votes should be restricted per time(for example:a single member cant initiate a vote more than x times per y time frame).
3.1)clans can have more complicated hierarchies if they grow in size .
When a clan grows,it should be possible to oppoint sergeants(or whatever)by clan voting(ot not appoint if the memebrs choose so.
4)Clans should only be formed after x amount of player want it.
You should be able to register a clan but it wont be active till u get x amounts of sign ins.
5)Of course there must be a clan ladder.
6)each clan should be forced to choose a side out of 2 sides(none specific mod related) and there should be a statistics page for each side showing best player of the side best clan of the side and all kinds of other bests and statistics.
Each side can be called somehow these names can be chosen by an intial vote.
In each side different clans can vote on different subjects like logos the name of the side and other characteristics with the best clan in each side having more voting power.
each clans goodness should also be calculated not only by the clan's players level but also the clan's player's clickables(explained later).
This can also be expanded upon later.
Individuals
1)each player should have only one account and smurfing must be forbidden and bannable.
2)Each player regardless whether he is in a clan or not should have a profile which he can choose to show or not show to the rest of the players.
2.1)In each profile there should be achievements and demerits on many different stuff like beating the #1 on a ladder winning x amount of games winning a 2v1 ranked game( if we decide to allow such a thing with some restrictive rules)losing x amount of games etc...
There should also be merits that are clickable(less call them clickables) by all players and are only positive so if x helped y ,y can vote in x's profile in the "omg uber guy" tab giving him credit for helping(i emphasize the fact there should not be any negative stuff to rate players by only positive so people cant flame other profiles)these should be possible to show separately from the rest of the profile.
2.2)also have stuff like level of contribution to the community in different aspects that are not connected with quality of playing.
All this needs to be expanded further as stuff progresses.
The fact there are many mods needs to be thought off.
maybe a ladder should only be created for a mod if enough players sign that they want one(signing needs to be fast accessible and automated).(again a pending sign in for a clan for a certian time until it disolves ifnot enough players signed in).
#1 players in ladders should have cups maybe their nick name should be balded or underlines in the lobby chat.
Based on rankings of the positive qualities of profiles the best highly ranked people in those should also be accentuated somehow by giving their nicknames a different color or some other way(ill call these "gooddoers").
Also Modders and maybe some other special groups should get a special sign to them and their votes in other people's clickables should have a bit bit more weight.
Perhaps think of a system of community voting on different matters in which modders,gooddoers maybe also best players(or something similar) would have a bit more points when voting than the regular player(I know this sounds elitistic but with proper rules and structure we could give more experienced people in the community a stronger voice since they know better whats going on(and decisions will not be made so much in the corners of the forums).
Comnity votes should be time limited and can be initiated by people and there would be a specia lpalce in the lobby where you ca nsee e mal land vote on them.
Also might have clickables that are related to managment.
So a person can be rewarded for managing things like making a website or admining a ladder etc..
Clickables should be in relative figures based on account numbers and/or should fall with time if nobody gives more points and or a certian amount of time passes.
Things like charactersitics of clickables,a clan's options,a side's options shouls all be modular and have room for addons and ideas poor in.
I think all votes should also be secret even inside clans.
This isa structure for a big community but it ca nall be added modularly in stages and slowly.
I will be adding stuff to this.
All these changes would require a pretty big lobby overhaul or the making of a special website that is interconnected wiht the lobbies,a community website so to speak.
Instead of the lobby keeping profiles and clan profiles and side profiles and voting.
A website can be created for all of this and in the lobby each clan and each side should have a passwarded channel reffering to different places and webpages.
All this is a bit messy and unorganized a bit but its very hard to encompass this whole thing here and holes should befilled while making it all.
The biggest problem i see besides the technical part is the fact there are tons of mods/games that are pretty hard to combine and maybe this will all have to be devided somehow based on what the modders want.
Imo opinio though all thse questions c anbe decided as ew slowly progress forward.
I think making individual profiles and stopping smurfing isa good start.
From there on to clan profiles and al lthe rest.
- Pressure Line
- Posts: 2283
- Joined: 21 May 2007, 02:09
Re: (Placeholder)
1) Clans
All that should be set up by the clan leader(s) it is not the responsibility of lobby developers to hold everyones hands. If the clan leader(s) cant do that, they shouldnt be leading the clan.
(and thats without even mentioning clans who are just a group of friends, not some super-organised competitive group)
2) Individuals
"click here to vote that im uber" fail. just fail. i have NEVER seen this work. It just turns into a popularity contest, and the results are meaningless.
And where are you planning to pull all of these "better" players from? As I said in #main earlier, if i go out tomorrow, and bring 100 players to spring (we'll assume for the moment that they get it all set up sweet, and none leave because of that)
1 or 2 will be at the level you want (being generally 'good' at rts games, high cpm etc etc)
20 will be building wind generators on Comet Catcher.
another 20 will die to wezel rush in the first 5 minutes.
10 will spend 3 hours sitting around waiting for a game of EE/S44/Evolution/not-*A and leave
The rest will be average players within a few hours.
All that should be set up by the clan leader(s) it is not the responsibility of lobby developers to hold everyones hands. If the clan leader(s) cant do that, they shouldnt be leading the clan.
(and thats without even mentioning clans who are just a group of friends, not some super-organised competitive group)
2) Individuals
"click here to vote that im uber" fail. just fail. i have NEVER seen this work. It just turns into a popularity contest, and the results are meaningless.
And where are you planning to pull all of these "better" players from? As I said in #main earlier, if i go out tomorrow, and bring 100 players to spring (we'll assume for the moment that they get it all set up sweet, and none leave because of that)
1 or 2 will be at the level you want (being generally 'good' at rts games, high cpm etc etc)
20 will be building wind generators on Comet Catcher.
another 20 will die to wezel rush in the first 5 minutes.
10 will spend 3 hours sitting around waiting for a game of EE/S44/Evolution/not-*A and leave
The rest will be average players within a few hours.
Last edited by Pressure Line on 17 Aug 2008, 10:40, edited 1 time in total.
- Pressure Line
- Posts: 2283
- Joined: 21 May 2007, 02:09
Re: (Placeholder)
Double post for great justice!
Also, another thing to factor in is that not everyone plays to be the best. For a lot of people the fun in playing comes from playing.
So the idea that "If we know who all the most awesome players are, everyone will look up to them and want to have their babies." holds no sway with me.
for ex: a group of people who meet up one weekend a month to play BA all weekend dont care if Sleksa has gotten ahead of Day on the rankings, or that NoiZe beat 5 noobs on his own. they play to have fun, a few laughs and get a sense of *community*
and THAT sense of community is what is lacking, not automated ranking systems and clan organsation
Also, another thing to factor in is that not everyone plays to be the best. For a lot of people the fun in playing comes from playing.
So the idea that "If we know who all the most awesome players are, everyone will look up to them and want to have their babies." holds no sway with me.
for ex: a group of people who meet up one weekend a month to play BA all weekend dont care if Sleksa has gotten ahead of Day on the rankings, or that NoiZe beat 5 noobs on his own. they play to have fun, a few laughs and get a sense of *community*
and THAT sense of community is what is lacking, not automated ranking systems and clan organsation
Re: (Placeholder)
I don't agree.
I didn't say The clans wold be the meaning of life..
a group of friends doesn't need a competitive clan.
Another system can be made for friends to play together without any connection to ranked clan playing.
About the who is uber.
Yes,a popularity contest.It will act as a minor motivation to help others.
It shouldnt have a lot of power to influence other stuff but its just a motivational thing.
Why would i give you a bonus point if u did nothing for me?and if you did why shouldn't I?
We do not lack "for fun" players.
In fact all this huge amount of mods draws in non competitive casual players that are ok about touching a bit of everything on the surface.
Many are now inexperienced cause again there is no motivation to get any better or at least less than possible.
We just need to create the general feeling of competitive playing and people will naturally be a bit more competitive.
I didn't say The clans wold be the meaning of life..
a group of friends doesn't need a competitive clan.
Another system can be made for friends to play together without any connection to ranked clan playing.
About the who is uber.
Yes,a popularity contest.It will act as a minor motivation to help others.
It shouldnt have a lot of power to influence other stuff but its just a motivational thing.
Why would i give you a bonus point if u did nothing for me?and if you did why shouldn't I?
We do not lack "for fun" players.
In fact all this huge amount of mods draws in non competitive casual players that are ok about touching a bit of everything on the surface.
Many are now inexperienced cause again there is no motivation to get any better or at least less than possible.
We just need to create the general feeling of competitive playing and people will naturally be a bit more competitive.
-
- Posts: 156
- Joined: 13 Oct 2006, 10:48
Re: (Placeholder)
Competitive people are competitive because they are, not because of some crappy ranking system or "I'm ubar!" button. All this system will do is add annoying competitions and inflate egos. Noobs rarely look up to top players, they are the ones who get frustrated because top players don't honour "10min no rush kk" and don't stick to silly arbitrary rules.
As for your clan system, it sucks balls, full stop. Make an automated system that has admins and normal players. Admins can allow people into the clan or boot people from the clan. Anything more on an organisational level is unnecessary.
As for your clan system, it sucks balls, full stop. Make an automated system that has admins and normal players. Admins can allow people into the clan or boot people from the clan. Anything more on an organisational level is unnecessary.
Re: (Placeholder)
IMO your wrong.
Ask people who play commecial games competetivly...thyw play cause there are ladders and tournaments.
People like all kinds of rewards and acheivments.
I was talking about competetive clans that perticipate in clan battles or side battles.
If you are a casual player that doesnt care about all that it doesnt mean there wont be others that would.
making clans be very personalized with their own rules and structure imo is agood thing to increase clanship and have a more closed clan "devoted" clan system.
Again,the fact you ar not competetive and are not interested in any structurized system doesnt means others wont enjoy it.
Imo if the whole system is a structured a bit more competetivly than the players will be a bit more competetive as well.
Again,a competetive enviornment will effect the level of play.
Yuo dont have to be in a ranked registered clan there could be friend tags which just shows several guys are net friend and like to play spring together.
also there should be an automated system for challanging other clans and again like a pending challange if enough players from the challanged team agree to play a game will begine.
We need to remove the way it is now where u have to go and personnaly ask each player and they need ot discuss it etc.
A chalange should be like in a small menu and if you are in the challanged clan you can click green for "yes i want the play and wait for some other people from your clan to play.
It can be done the same for individual challanges.
By the way each clans position in his side should be more based on internal side 1v1s clan vs clan games than general wins.
Ask people who play commecial games competetivly...thyw play cause there are ladders and tournaments.
People like all kinds of rewards and acheivments.
I was talking about competetive clans that perticipate in clan battles or side battles.
If you are a casual player that doesnt care about all that it doesnt mean there wont be others that would.
making clans be very personalized with their own rules and structure imo is agood thing to increase clanship and have a more closed clan "devoted" clan system.
Again,the fact you ar not competetive and are not interested in any structurized system doesnt means others wont enjoy it.
Imo if the whole system is a structured a bit more competetivly than the players will be a bit more competetive as well.
Again,a competetive enviornment will effect the level of play.
Yuo dont have to be in a ranked registered clan there could be friend tags which just shows several guys are net friend and like to play spring together.
also there should be an automated system for challanging other clans and again like a pending challange if enough players from the challanged team agree to play a game will begine.
We need to remove the way it is now where u have to go and personnaly ask each player and they need ot discuss it etc.
A chalange should be like in a small menu and if you are in the challanged clan you can click green for "yes i want the play and wait for some other people from your clan to play.
It can be done the same for individual challanges.
By the way each clans position in his side should be more based on internal side 1v1s clan vs clan games than general wins.
Re: (Placeholder)
So why do you need all this clan handholding? Most clans have their own websites and forums for organization. As far as challenging goes, why not just drop in the clans lobby channel and challenge them there?
The people that are competitive know who's who regardless of rankings. And we have ladders for rankings anyways. I don't see any reason to force the competitive world onto the casual players. That's why the ladder is opt-in. If you want more competitive games and community, start looking up competitive gaming clans and advertising spring to them. The problem is lack of competitive players creating a competitive environment, not lack of infrastructure supporting it.
As far as I know, Starcraft has less infrastructure regarding clans than the spring lobby does, yet there's a lot of clans and clan matches played anyways because the competitive players flock to the game and organize everything themselves. I don't see why spring needs to be any different.
The people that are competitive know who's who regardless of rankings. And we have ladders for rankings anyways. I don't see any reason to force the competitive world onto the casual players. That's why the ladder is opt-in. If you want more competitive games and community, start looking up competitive gaming clans and advertising spring to them. The problem is lack of competitive players creating a competitive environment, not lack of infrastructure supporting it.
As far as I know, Starcraft has less infrastructure regarding clans than the spring lobby does, yet there's a lot of clans and clan matches played anyways because the competitive players flock to the game and organize everything themselves. I don't see why spring needs to be any different.
Re: (Placeholder)
(quite) simple stuff:
1) mod ranks for people - not one rank per total ingame, but per mod ingame (somehow merge versions together)
2) map ranks - similar, so speedmetal heroes are easily identified (has a star for speedmetal and private for several maps, no ranks registered for others)
3) 1v1/team ranks - rank takes only ingame time spent in 1v1s or AvBs (star at 1v1 + star at 5v5 + private at speedmetal = respect).
dunno if it's on topic, since, like, there's none ;p
add a web interface (django databrowse will be enough for a quick start) to that and you've got a time-based ladder. convert minutes to points, add decay, add bonuses for wins, you've got potential for a basic ladder system without the current ladder cruft.
edited for clarity.
1) mod ranks for people - not one rank per total ingame, but per mod ingame (somehow merge versions together)
2) map ranks - similar, so speedmetal heroes are easily identified (has a star for speedmetal and private for several maps, no ranks registered for others)
3) 1v1/team ranks - rank takes only ingame time spent in 1v1s or AvBs (star at 1v1 + star at 5v5 + private at speedmetal = respect).
dunno if it's on topic, since, like, there's none ;p
add a web interface (django databrowse will be enough for a quick start) to that and you've got a time-based ladder. convert minutes to points, add decay, add bonuses for wins, you've got potential for a basic ladder system without the current ladder cruft.
edited for clarity.
Last edited by imbaczek on 18 Aug 2008, 00:45, edited 3 times in total.
Re: (Placeholder)
I can implement player-specific stats in the server... I think it's a good idea
- Pressure Line
- Posts: 2283
- Joined: 21 May 2007, 02:09
Re: (Placeholder)
tbh Gota i think that while your heart is in the right place, you have it wrong.
Implimenting a sophisticated clan management system into the lobby (i really do not know why you are pushing for this) is not going to bring in the Uber players and competitive clans you are after. A clan with the skill/organisation levels you say you want will already have all of what you are talking about already, just a matter of adding Spring game ladders etc to their site. They will not need some hideously complex 3rd party system to manage their clan.
If this is what YOU really want, YOU will have to get your bum out there and bring in the clans/players (OMG! You might have to do something yourself!). The chances of a clan of skilled RTS players randomly falling into the Spring lobby is fairly low.
Maybe you should hold a competiton? See who can bring the strongest clan into the Spring community?
Implimenting a sophisticated clan management system into the lobby (i really do not know why you are pushing for this) is not going to bring in the Uber players and competitive clans you are after. A clan with the skill/organisation levels you say you want will already have all of what you are talking about already, just a matter of adding Spring game ladders etc to their site. They will not need some hideously complex 3rd party system to manage their clan.
If this is what YOU really want, YOU will have to get your bum out there and bring in the clans/players (OMG! You might have to do something yourself!). The chances of a clan of skilled RTS players randomly falling into the Spring lobby is fairly low.
Maybe you should hold a competiton? See who can bring the strongest clan into the Spring community?
Re: (Placeholder)
Whatever asshole.I dont need your sarcasm.
I wrote about a system to fascilitate a big number of players when we decide to really advertise spring.
some tihng a little bit deaper than an irc channel.
It doesnt have to be inside the lobby as i HAVE written it can be as a website .
The ideal would be a lobby that encorporates everythting cause that way you have it all in one place and its very convenient but since its tons of work,the lobby would only have to sync with the website which will contain personal/clan/side stats and all that i have wrote about.
You dont like it?fine,I understood that from your first post.
A grand plan is important so peole know what the end target is...
By doing small things without at least some vague goal you get stuff that needs to be rewritten again and again cause they werent thought through.
I wrote about a system to fascilitate a big number of players when we decide to really advertise spring.
some tihng a little bit deaper than an irc channel.
It doesnt have to be inside the lobby as i HAVE written it can be as a website .
The ideal would be a lobby that encorporates everythting cause that way you have it all in one place and its very convenient but since its tons of work,the lobby would only have to sync with the website which will contain personal/clan/side stats and all that i have wrote about.
You dont like it?fine,I understood that from your first post.
A grand plan is important so peole know what the end target is...
By doing small things without at least some vague goal you get stuff that needs to be rewritten again and again cause they werent thought through.
Last edited by Gota on 18 Aug 2008, 03:50, edited 1 time in total.
Re: (Placeholder)
How is that forcing the competetive world unto the casual?Ashnal wrote:So why do you need all this clan handholding? Most clans have their own websites and forums for organization. As far as challenging goes, why not just drop in the clans lobby channel and challenge them there?
The people that are competitive know who's who regardless of rankings. And we have ladders for rankings anyways. I don't see any reason to force the competitive world onto the casual players. That's why the ladder is opt-in. If you want more competitive games and community, start looking up competitive gaming clans and advertising spring to them. The problem is lack of competitive players creating a competitive environment, not lack of infrastructure supporting it.
As far as I know, Starcraft has less infrastructure regarding clans than the spring lobby does, yet there's a lot of clans and clan matches played anyways because the competitive players flock to the game and organize everything themselves. I don't see why spring needs to be any different.
Making challanging other clans automatic should save you the broken phone of getting different clan members to play at a specific time.
How is automatic battle chalangin not better?Its like what commercial games have when you press a button and the game searches an opponent and automaticly launches you both into the battle only like this you choose who you want to challange.
I proposed a cla nsupport whci hcommercial games dont have cause commerical games have other advantages like a polished game official developers money prizes etc.
The point of all the clan handholding is to standerdize clan managment and allow it to be used like a tool,a fun progression where the "point" of the clan is to be the best on his side and the "point" of the individual is to be the best in his clan.
But nobody says you have to be part of it.
Just like nobody is forcing you to play ranked games right now.
I think the number one thing is first to try and stop smurfing as much as possible and forbid it offcialy.
Re: (Placeholder)
spoilers
this thread minus all the drama
=
1 click automated matchmaking feature request
this thread minus all the drama
=
1 click automated matchmaking feature request
- Pressure Line
- Posts: 2283
- Joined: 21 May 2007, 02:09
Re: (Placeholder)
Laughable considering YOUR history Yan.Gota wrote:I think the number one thing is first to try and stop smurfing as much as possible and forbid it offcialy.
I respect your right to an opinion, and I personally think you are wrong, integrated lobby support is not needed imo. Clans (in general) are organised enough to do everything you have mentioned on their own. The current Spring clans (as far as I have seen) are much more loosely organised than for other games (again, as far as i have seen)
Feel free to organise an inter-clan tourney, Im sure a fair few would be interested.
PS: Call me an asshole again for voicing my opinion and you will most definately be reported for harassment.
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- Posts: 156
- Joined: 13 Oct 2006, 10:48
Re: (Placeholder)
Regarding some of the points in this thread:
Built-in clan management: Good. Having fakers turn up is annoying, being able to administer who is and is not in your clan is great. You don't need any more structure than that (especially this whole "pick a side" crap) because each clan is run differently. If you don't believe me, look at EVE, which has corps (which are effectively clans) that number in the hundreds of players.
Automated clan-challenges: Well, sure, let us know when you've written it. Otherwise, people seem to manage well enough with what they have.
Stopping smurfing: Good. Smurfing annoys me and it leads to arguments because everybody does rank-based auto-balance. Smurfs fuck that up and it ends up having a detrimental effect on real noobs.
Built-in clan management: Good. Having fakers turn up is annoying, being able to administer who is and is not in your clan is great. You don't need any more structure than that (especially this whole "pick a side" crap) because each clan is run differently. If you don't believe me, look at EVE, which has corps (which are effectively clans) that number in the hundreds of players.
Automated clan-challenges: Well, sure, let us know when you've written it. Otherwise, people seem to manage well enough with what they have.
Stopping smurfing: Good. Smurfing annoys me and it leads to arguments because everybody does rank-based auto-balance. Smurfs fuck that up and it ends up having a detrimental effect on real noobs.
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Re: (Placeholder)
having a way to 'register' a clan tag, and flag fakers (probably should be left to the clan founder and selected clan members) would be nice.El Capitano wrote:Built-in clan management: Good. Having fakers turn up is annoying, being able to administer who is and is not in your clan is great.
*edit* finished off my sentance .-.
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You need one thing, and one thing only: track player specific stats.
Do that first, see how it works out, then say anything about anything else.
Do that first, see how it works out, then say anything about anything else.
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Most of the people flaming Yan (granted for yet another epic "feature request") are *not* clanned, competitive players.
I don't consider myself a greatly competitve player, yet i do join in the majority of tournaments i am informed about (most of which are by Yan or Floppeh) mostly because i like to encourage the tournament/1v1 aspect of the community, which composes a very very small percentage of the games played daily.
It's damn hard to find a clan match, in whatever mod. RoX face very little opposition in XTA itself, with (no disrespect to DIE guys
) CoW being the only other really active, comeptitive clan. I've asked other clans for matches, and occasionally got them, in the challenged clan's "home" mod, but even then it has required a fair bit of goading/persuasion.
Spring could really benefit from a more organised clan system, and a clan ladder would be really cool.
PL I really have to call "bullshit" at your claim that most clans are organised enough to have their own site or w/e, in my ~ 3 years of spring experience i have seen this disproven time and time again, and don't really see where you are drawing this assumption from.
A formalisation of clan tags would be a really nice thing, its so easy to /rename [WarC]pintle[lololol] which just creates tedious hassle for lobby mods.
I guess my post could be tl;dr'd to: Aegis maek uberserver clan friendly please!
I don't consider myself a greatly competitve player, yet i do join in the majority of tournaments i am informed about (most of which are by Yan or Floppeh) mostly because i like to encourage the tournament/1v1 aspect of the community, which composes a very very small percentage of the games played daily.
It's damn hard to find a clan match, in whatever mod. RoX face very little opposition in XTA itself, with (no disrespect to DIE guys

Spring could really benefit from a more organised clan system, and a clan ladder would be really cool.
PL I really have to call "bullshit" at your claim that most clans are organised enough to have their own site or w/e, in my ~ 3 years of spring experience i have seen this disproven time and time again, and don't really see where you are drawing this assumption from.
A formalisation of clan tags would be a really nice thing, its so easy to /rename [WarC]pintle[lololol] which just creates tedious hassle for lobby mods.
I guess my post could be tl;dr'd to: Aegis maek uberserver clan friendly please!

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What do you mean by player specific stats? It'd be great to have stuff like win/loss percentage. If this could be broken down into individual mods and maps so much the better.
Formalisation of clan tags would also be great. This could be handled by the mods appointing one or more clan leaders from each clan who would then have the power to authorize or reject other players requests to add their clan tag. Maybe the clan tag system could even be logo-based rather than text-based, so that renaming wouldn't be an issue?
Formalisation of clan tags would also be great. This could be handled by the mods appointing one or more clan leaders from each clan who would then have the power to authorize or reject other players requests to add their clan tag. Maybe the clan tag system could even be logo-based rather than text-based, so that renaming wouldn't be an issue?