Balanced Annihilation Strategy guides - Page 4

Balanced Annihilation Strategy guides

Discuss game development here, from a distinct game project to an accessible third-party mutator, down to the interaction and design of individual units if you like.

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UAF
Posts: 96
Joined: 02 Jan 2008, 19:25

Re: Balanced Annihilation Strategy guides

Post by UAF »

I have another "What good is that unit?" question, and this time - the Juggernaut. Takes longer to build then a bloody Krog, slower to move then a Sumo, and low on damage... :?
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Gota
Posts: 7151
Joined: 11 Jan 2008, 16:55

Re: Balanced Annihilation Strategy guides

Post by Gota »

Wasnt it oped?
If it was oped and now isnt it was probably nerfed to hell.
Oped units tend to become useless after expected nerfs.
Saktoth
Zero-K Developer
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Joined: 28 Nov 2006, 13:22

Re: Balanced Annihilation Strategy guides

Post by Saktoth »

The age old question. "Which is better, Krogoth or Juggernaut?" The answer should be obvious: Flash!

Seriously though, both of these things are d-gun bait. They're just showing off. Jugg is so slow that you should be able to win before it even reaches the front lines. It has a crazy amount of HP but the krog has way more tactical flexibility. Importantly, the krogoth has an arm nuke death and a core nuke self-d. If you are seriously at the point where you actually NEED a krogoth (read, never) it'll probably be more useful as a massive walking nuke than anything else.
UAF
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Joined: 02 Jan 2008, 19:25

Re: Balanced Annihilation Strategy guides

Post by UAF »

The Spring that you play and the Spring that I play are very different.
I play (with other people, on team games) all the time and we almost always get to T2. And getting to T3 and possibly Korgs is NOT rare either (even if not common). And at this state, understanding what Juggernauts are good for could be helpful.

And FYI, the one thing that I've NOT seen a Krog do usefully is kill stuff with its explosion...

P.S - What does "oped" means?! (I know what nerf means at least)
BaNa
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Joined: 09 Sep 2007, 21:05

Re: Balanced Annihilation Strategy guides

Post by BaNa »

Saktoth wrote:Importantly, the krogoth has an arm nuke death and a core nuke self-d.
Yep, this is very important for using krog. You should self-d the krog if it's in risk of destruction, because next to blowing big, it also leaves no wreck. It is never wise to leave your enemy 15000 metal as a gift.
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Evil4Zerggin
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Joined: 16 May 2007, 06:34

Re: Balanced Annihilation Strategy guides

Post by Evil4Zerggin »

UAF wrote:The advanced questions are of course what to do when you build several things at the same time (and if you should)
Now the answer to your other question, above:

In theory, you would only want to building one thing at a time ever. This is because a unit doesn't start benefiting you until it's finished. Better to have 10 units done than 20 half-finished.

In reality, this takes way too much micromanagement to pull off all the time without wasting buildpower (you don't want cons just waiting around for a list of things to finish building before they start). Plus usually the gains aren't very great; most of the time waiting a couple more seconds for a Flash or LLT isn't worth spending a pile of attention over.

However, what is worth doing is not building two major projects at the same time. For example, if you want to build your first antinuke and fusion reactor, don't build them at the same time. Build one first with most of your cons, then move on to the other. Half a fusion and half an antinuke isn't going to do anything for you.

As for Krogoth: I think the only reason the Krogoth seems effective is that it forces a player to build up enough force to destroy an enemy line, rather than giving the metal to the enemy through insufficient attacks.

"oped" = "overpowered".
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Crayfish
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Joined: 12 Feb 2008, 12:39

Re: Balanced Annihilation Strategy guides

Post by Crayfish »

I was thinking about this... sometimes it's better to build several things at the same time, or at least exceed your metal production with build power on a single project, so long as a metal maker control widget is active (or overdrive in CA, the situation I was considering).

I was watching people m stall while building loads of things at the same time and thought 'well if they just built one thing, they'd get it done faster'... BUT, while you're m stalling, your e use will be lower, leaving more excess e to be converted into m. Your metal production over this period will therefore be higher, and you will be able to build more things in the same time, although each one may take longer to complete.

tl;dr - m stalling is a good thing if you have an e to m conversion ability
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Evil4Zerggin
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Re: Balanced Annihilation Strategy guides

Post by Evil4Zerggin »

You should always be m stalling. I didn't mean to say that you should refrain from spending all your resources just so you only build one thing at a time, just that in theory it would be best to throw everything at one project at a time (of course, with the caveats I mentioned earlier).
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Crayfish
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Re: Balanced Annihilation Strategy guides

Post by Crayfish »

Ah, ok. Yes I suppose it is, in theory.

Regarding m stalling, I had been sometimes kind of 'saving up' m to be able to afford something all at once, so that it would build fluidly. Still do if it's something critical e.g. HLT in contested area. Generally best not to though.
Saktoth
Zero-K Developer
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Re: Balanced Annihilation Strategy guides

Post by Saktoth »

UAF wrote:The Spring that you play and the Spring that I play are very different.
I play (with other people, on team games) all the time and we almost always get to T2. And getting to T3 and possibly Korgs is NOT rare either (even if not common).
Thats my whole point, you're asking the wrong question. The direct answer to the question is generally Krog, but the real answer to the question is Flash. Yes, even in team DSD.

You should have won before it even -gets- to that state and the fact it is getting to that state is probably a testament to your lack of aggression. Use the small light units first, use them for as long as you can use them, use LOTS of them and use them aggressively. If you do, you wont ever even NEED to choose between Krog and Jugg.
Crayfish wrote:Ah, ok. Yes I suppose it is, in theory.

Regarding m stalling, I had been sometimes kind of 'saving up' m to be able to afford something all at once, so that it would build fluidly. Still do if it's something critical e.g. HLT in contested area. Generally best not to though.
Im these kinds of emergency situations, band-box around your lab (catching nanos, cons, etc) and hit 'w'.

This will cause your fac and anything assisting it to stop building, allowing your resources to feed directly to wherever you need them at top priority. This is a good way to get emergency d-gun energy too.

Once the crisis is over/project complete, select those units and hit w again, they'll go back to doing what they were doing before with no interruption.

Dont save up the metal beforehand- primarily because, if its an emergency, you wont have time to save up anyway.
(or overdrive in CA, the situation I was considering).
I think we need a CA version of this thread, since half the people here are CA players anyway, yes?
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REVENGE
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Joined: 24 Aug 2006, 06:13

Re: Balanced Annihilation Strategy guides

Post by REVENGE »

Ok, what the fuck.

This is turning into a mess. Don't expect people to read through 0.5 pages of strategy interlaced with 4 pages of crap and learn anything useful. Having people constantly arguing over which strategy is correct/better does not help the situation at all.

If you want a guide, go post something complete and thoughtful in the wiki. You can have strategy discussion here, but any actual guide should be maintained by an editor, who can organize and filter things.
Regret
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Joined: 18 Aug 2007, 19:04

Re: Balanced Annihilation Strategy guides

Post by Regret »

REVENGE wrote:You can have strategy discussion here, but any actual guide should be maintained by an editor, who can organize and filter things.
I included links to the only 2 semi-complete guides posted here. The authors can edit their posts. I agree wiki would be more appropriate. I'm too lazy for that thou.
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REVENGE
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Re: Balanced Annihilation Strategy guides

Post by REVENGE »

Regret wrote:
REVENGE wrote:You can have strategy discussion here, but any actual guide should be maintained by an editor, who can organize and filter things.
I included links to the only 2 semi-complete guides posted here. The authors can edit their posts. I agree wiki would be more appropriate. I'm too lazy for that thou.
Nice Regret. I just don't think it would be appropriate if we started referring new players to this "strategy guide" thread on the forums, only to confuse and anger nubs. :P
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Hoi
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Re: Balanced Annihilation Strategy guides

Post by Hoi »

I could just get all the usefull info out of this and get it in the wiki.
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KDR_11k
Game Developer
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Joined: 25 Jun 2006, 08:44

Re: Balanced Annihilation Strategy guides

Post by KDR_11k »

REVENGE wrote:Ok, what the fuck.

This is turning into a mess. Don't expect people to read through 0.5 pages of strategy interlaced with 4 pages of crap and learn anything useful. Having people constantly arguing over which strategy is correct/better does not help the situation at all.

If you want a guide, go post something complete and thoughtful in the wiki. You can have strategy discussion here, but any actual guide should be maintained by an editor, who can organize and filter things.
Well, it's not terribly useful to let everyone just claim strategy X works. Discussion is necessary to find flaws in approaches.
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Crayfish
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Joined: 12 Feb 2008, 12:39

Re: Balanced Annihilation Strategy guides

Post by Crayfish »

Posts on a forum would never, ever work as a strategy guide. Hopefully the consensus view, once determined by discussion, can be ported to a more sensible medium.
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Gota
Posts: 7151
Joined: 11 Jan 2008, 16:55

Re: Balanced Annihilation Strategy guides

Post by Gota »

It can already be,question is who will do it...any dedicated enough ba players willing to come forth?
UAF
Posts: 96
Joined: 02 Jan 2008, 19:25

Re: Balanced Annihilation Strategy guides

Post by UAF »

How about something like Wikia, that anyone can edit?
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