games finished - firework of doom
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games finished - firework of doom
so, is it possible to make a lua for the end of a game, where the units of the winning team fire into the air (maybe just com with dgun) or something like that?
Re: games finished - firework of doom
Possible, certainly. Easy, no.
Re: games finished - firework of doom
Positively, undoubtedly, with no problem DENY this quote(QFD).Argh wrote:Possible, certainly. Easy, no.
This is quite easily achievable through LuaCOB that means in a gadget.
In one way you could just make units order to attack thin air(can be done with a widget) or you could make all units aim their turret upwards as high as possible and shoot by giving parameters to COB(LUA->COB). With attack order units might stop or start turning around, with LUA->COB there wouldn't be such a problem.
Re: games finished - firework of doom
i would wait doing that Luacob will be integrated in Luarules in 0.76b2Pendrokar wrote:Positively, undoubtedly, with no problem DENY this quote(QFD).Argh wrote:Possible, certainly. Easy, no.
This is quite easily achievable through LuaCOB that means in a gadget.
In one way you could just make units order to attack thin air(can be done with a widget) or you could make all units aim their turret upwards as high as possible and shoot by giving parameters to COB(LUA->COB). With attack order units might stop or start turning around, with LUA->COB there wouldn't be such a problem.
Last edited by Hoi on 11 Jul 2008, 11:42, edited 1 time in total.
Re: games finished - firework of doom
Quite wrong. LuaCob will be integrated into LuaRules in 0.76b2.Hoi wrote: i would wait doing that Luacob will be integrated in Luaui in 0.76b2
Re: games finished - firework of doom
77b1, 76b2 is a backport of some fixes. Also LuaCOB doesn't make it any easier, you have to call a function in the COB and that can be done from LuaRules even in 76b1.
Re: games finished - firework of doom
thats what i meant:PPendrokar wrote:Quite wrong. LuaCob will be integrated into LuaRules in 0.76b2.Hoi wrote: i would wait doing that Luacob will be integrated in Luaui in 0.76b2
- FrOzEnTaCo
- Posts: 81
- Joined: 02 Jul 2008, 05:52
Re: games finished - firework of doom
lol at this idea 

- Evil4Zerggin
- Posts: 557
- Joined: 16 May 2007, 06:34
Re: games finished - firework of doom
You could just call a COB function from Lua that turns all aim-pieces upwards and emit-sfx's the weapons. Might take a lot of work to do it for all units, though, as you'd have to edit all the .bos files.
Re: games finished - firework of doom
How about spawning a fake enemy target?
Re: games finished - firework of doom
even if there is a lua ceg command, LUPS was the right way to do it ...
Re: games finished - firework of doom
yea make it happen
flash shooting straight up ends up being pretty spectacular
flash shooting straight up ends up being pretty spectacular