Using the Source

Using the Source

Discuss game development here, from a distinct game project to an accessible third-party mutator, down to the interaction and design of individual units if you like.

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Lexis
Posts: 6
Joined: 02 Sep 2005, 22:58

Using the Source

Post by Lexis »

Hi, if anyone here knows where I can get the source files to any untilities related to TA, please post a link here or just reply.

thanks
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GrOuNd_ZeRo
Posts: 1370
Joined: 30 Apr 2005, 01:10

Post by GrOuNd_ZeRo »

Many programmes like Kinboat's old apps have source included I believe.

What do you intend to do?
Gnomre
Imperial Winter Developer
Posts: 1754
Joined: 06 Feb 2005, 13:42

Post by Gnomre »

TA 3D uploaded kinboat's stuff here: http://fileuniverse.com/?p=showitem&ID=1509

Note that the 3dobuilder is most definitely old (since Quantum did the 2.0/2.1 versions but never released their source), and I believe Annihilator is only 1.5. I haven't looked at it personally, though.

We also have JoeD's stuff at http://www.tauniverse.com/joed/ , which has the HPIView/HPIPack/HPIDump/HPIUtil.dll sources.

And finally, we have the Scriptor 1.0 source code: http://fileuniverse.com/?p=showitem&ID=128
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