
Its a team map, looks like DSD but "has it own feeling" like a tester said :D
So far players who tested liked it, so im pretty happy :D
First map published on spring by the way.


oh, and the links :
JJ's http://spring.jobjol.nl/show_file.php?id=1366
UF http://www.unknown-files.net/spring/fil ... ta_v2-sd7/
**[EDIT]**
Version 3 is out, its RustyDelta_Final :D
Availabe here http://spring.jobjol.nl/show_file.php?id=1380
and here http://www.unknown-files.net/spring/fil ... Final-sd7/

here's the changelog :
v3 aka FINAL
- Improved Heightmap, the cliff texture fits the real cliffs better, and the mountains are less "shamalow" now. The map looks somewhat nicer now.
- Removed north starting geo vents. North is easy to defend enough already, so those extra ressources were abusive.
- Removed one metal spot on norths sides. North is easy to defend enough already, so those extra ressources were abusive.
- North slopes are less steep now. North is easy to defend enough already, so this slope ground avantage was abusive.
- That should help make north harder to defend :D
- Removed central north & south vent, replaced with big metal spots
- Metal spots modifications to make the middle more interesting, and encourage the fight for this zone
- Vehicle handicap on the middle is greatly reduced, they should be able to move more efficiently, still the terrain is rough for them :D
Thanks to the first wave of reckless testers : Janken, [suicidal], ImperialAdmiral[N], [LAP]L0v3, SirMaverick[CA], flamez, [ANL]FractalDragon, [UFO]tix. Additional thanks to : Nisses & Suicidal for hosting test games with the map, JJ & Iamacup for their files hosting sites, and all the others v1 testers and messageboarder's comments.
Special thanks to Mephistos for his enthusiasm, support & autohost of the map. Version 3 aka 'final' might have never existed without him ! o/