New Map - Death Valley

New Map - Death Valley

All map release threads should be posted here

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Weaver
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Joined: 07 Jul 2005, 21:15

New Map - Death Valley

Post by Weaver »

This my first map Death Valley (size 16x16) , its over the 10Mb upload limit so some help with that would be appreciated.

Also I will take comments on game play and balance and update it as required.

Image

Image
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aTTacK
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Post by aTTacK »

u cant use shaded textures for a groundplane imo


but nice for your first map
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smoth
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Post by smoth »

I think it looks good. but I wish it was bigger.
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SwiftSpear
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Post by SwiftSpear »

aTTacK wrote:u cant use shaded textures for a groundplane imo


but nice for your first map
Yes you can... but it kind of ruin's proper shading if you do...
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zwzsg
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Post by zwzsg »

Is there anywhere to build? The ground looks very bumpy.
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Weaver
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Post by Weaver »

Limited build space for large structures is a feature of this map, mostly because is build on a real height map of a real place.

http://www.dia-faszination-natur.de/ima ... -point.jpg
Image

I put some extra shading into the texture map as I wanted a high sun but that made the map look rather flat. I have lost count of the number of times I have rendered and coverted this map, including overlaying a satelite picture, I thought it looked better this way. If storm or Gnome will get in touch I can sort out the upload, its not huge ~22Mb you can try it for yourselves then we can discuss the game play issues.
Dwarden
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Post by Dwarden »

need hovering buildings :))
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aGorm
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Post by aGorm »

22 MEG!?!?!?!?!??!?!? AHHHGggghhhhhhhhhhhhhhhhhhhhhhhhhhhhhh

aGorm
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[K.B.] Napalm Cobra
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Post by [K.B.] Napalm Cobra »

Haha, aGorm, you ain't seen nothing yet.
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aGorm
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Post by aGorm »

Oh come on... I can make a 24x24 map thats only 5 meg with a sky box.... why cant everyone else... :-)

aGorm
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Weaver
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Post by Weaver »

aGorm wrote:Oh come on... I can make a 24x24 map thats only 5 meg with a sky box.... why cant everyone else... :-)
I have been working on the texturing method, so the next version will be better and smaller. It will also have a bit more buildable land.
Gnomre
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Post by Gnomre »

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[K.B.] Napalm Cobra
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Post by [K.B.] Napalm Cobra »

aGorm wrote:Oh come on... I can make a 24x24 map thats only 5 meg with a sky box.... why cant everyone else... :-)

aGorm
Thats cause your maps are texturally bland relative to ones like this.
Warlord Zsinj
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Post by Warlord Zsinj »

But his maps generally play better than the straight-from-satellite textures, and they look good as they are - I think the near-photo realistic maps look a bit out of place, especially up against the low-poly TA stuff.

It's a difficult compromise; often the best looking maps have the worst gameplay. On the one hand you have people like Paulo putting out maps which don't look too crash hot, but have excellent pre-planned gameplay, and then you have extremely realistic maps such as this one, or some of mother's maps, which often look fantastic, but don't always play that well (like the lack of building areas issue in this map).

I'd have to say aGorm, and perhaps zwzsg are probably doing the best so far in terms of balancing gameplay and looks...
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aGorm
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Post by aGorm »

in all honesty I have harldly made any maps for this version of spring, Im doing lots of test maps with new features and stuff.

However I'm now determind to do CorePyramid again, with all the gr8 new stuff, and I bet I can get it down to 5 megs! Despite the fact it will look sooo good and you'll all be drooling over it. I promise.

(And yes... the current maps I've done are a bit bland but they still look good, thats being smart)

aGorm
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Min3mat
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Post by Min3mat »

as long as you make it bigger! =) remake kingofthehill PLEASE (with slightly lower m in the middle) your maps rock! :D
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Weaver
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Post by Weaver »

The new version of Death Valley will soon be ready,

New features and improvements include;

New textures - looks much better.
2 more start points - for bigger teams or different strategies.
New Metal map - to make the new start points viable.
Various tweaks - the stuff I cant remember just now.
Smaller - No no its still 16x16 but now its <10Mb YEAH!
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aGorm
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Post by aGorm »

Nice!! Glad to hear it. Time for some seriose fraggin...

aGorm
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Weaver
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Post by Weaver »

Some screens from the new version.

Image

Image

Image

Image

FU link coming soon.

Here! http://fileuniverse.com/?p=showitem&ID=1536
Warlord Zsinj
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Post by Warlord Zsinj »

Mmm, nice. I like the seperation between the mountain region and the valley/river region. Hopefully players are forced to duke it out among both areas with clever metal and geo placement...
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