Map Features - Page 3

Map Features

Discuss maps & map creation - from concept to execution to the ever elusive release.

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zwzsg
Kernel Panic Co-Developer
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Joined: 16 Nov 2004, 13:08

Post by zwzsg »

NOiZE wrote:there is already a good map conv which lets u place trees and other features where u want.. it's made by mother..

http://taspring.clan-sy.com/wiki/Create ... rs_MapConv
I tried that one, and it crashed. Even when I used only --help.

Image

I'm sad, I was really looking forward to at last having a mapconv where geo are placed where I place them and not where the random generator wants them, where tree and grass can be placed precisely, and where even any features could be added.

Currently I'm looking for a mapconv where geo are precisly placed, what should I use? (Way too many map conv on FU!)

Then later I'll need a mapconv with can control tree and grass, and later one to place custom feature.


I retried compiling mapconv, this one using the mapconv source directly from sourceforge, and this time I understood that tclap had to be placed in my C:\Program Files\Microsoft Visual Studio .NET 2003\Vc7\include, but I still can't compile MapConv:
C:\Program Files\Microsoft Visual Studio .NET 2003\Vc7\include
c:\Program Files\Microsoft Visual Studio .NET 2003\Vc7\include\tclap\StdOutput.h(235) : error C2589: '(' : illegal token on right side of '::'
c:\Program Files\Microsoft Visual Studio .NET 2003\Vc7\include\tclap\StdOutput.h(235) : error C2059: syntax error : '::'
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NOiZE
Balanced Annihilation Developer
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Joined: 28 Apr 2005, 19:29

Post by NOiZE »

The current mapconv also crashes for me..


maybe mother needs to update the wiki to a working mapconv?
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genblood
Posts: 862
Joined: 19 Jan 2005, 03:37

Post by genblood »

You should convert your png files to bmp format. Also, add your
trees to your metal map. Use mothers mapconv util to compile
the map.

I've converted the pngs to .bmps and was able to compile it.
The only thing missing is trees. I'm not sure if it game geos
or grass ... Here is the screen shot ...

Image


You just need to change the pic formats and redue the metal
map to include trees and geos if there is any ...
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NOiZE
Balanced Annihilation Developer
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Post by NOiZE »

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mother
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Joined: 04 May 2005, 05:43

Post by mother »

<grabs head> :evil: Why doesn't everyone wait 2+weeks to tell me that they cannot even run the exe ;)

http://fileuniverse.com/?p=showitem&ID=1507

That is a replacement mapconv.exe for people who's computers cannot handle the optimized one in the 8/31 build.

Also: -f is a featuremap, its a bmp, fs.txt is always referenced.

And you never ever could use PNG's, as much as I'd like to use them myself.
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NOiZE
Balanced Annihilation Developer
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Post by NOiZE »

please also update in the wiki
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genblood
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Post by genblood »

mother
<grabs head> Evil or Very Mad Why doesn't everyone wait 2+weeks to tell me that they cannot even run the exe Wink
Here is a screen shot of a test map that used the -f feature from
your mapconv util.

Image


I've used the -f feature adding wreckage to test map. I haven't
seen any issues. Other then my double clicking issue :lol: There is
also, a screen posted in this post. The only thing that messed me
up was the .png files ... :|
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genblood
Posts: 862
Joined: 19 Jan 2005, 03:37

Post by genblood »

I just recompiled the map with the new mapconv util and it
works with trees and geos. Here is the screen shot of the
results ...

Image


Two thumbs up ... :-)

mother ... excellant job ....
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NOiZE
Balanced Annihilation Developer
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Joined: 28 Apr 2005, 19:29

Post by NOiZE »

u need another thread for comments on that map
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aGorm
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Joined: 12 Jan 2005, 10:25

Post by aGorm »

Guys with problems.... talk to mother about getting the one I've got. He disabled its use of SSE 1 2 3 and other stuff, it seems to be incompatible with alot oft hings with those on. (or somthing like that). I think its on file univers im just lost as to which one it is!

aGorm
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GrOuNd_ZeRo
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Joined: 30 Apr 2005, 01:10

Post by GrOuNd_ZeRo »

Man, I should start messing with feature support!

I'll make some rocks and maybe even urban buildings :)
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[K.B.] Napalm Cobra
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Joined: 16 Aug 2004, 06:15

Post by [K.B.] Napalm Cobra »

Can we have random trees as an option? I find it quite handy.
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zwzsg
Kernel Panic Co-Developer
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Joined: 16 Nov 2004, 13:08

Post by zwzsg »

Use some spray tool in your image editor?
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SinbadEV
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Joined: 02 May 2005, 03:56

Post by SinbadEV »

zwzsg: LOL
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Maelstrom
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Joined: 23 Jul 2005, 14:52

Post by Maelstrom »

Just to clear stuff up (sorry that I wasnt here):

1) I did use BMP's, just the BMP's even compressed were 70+ mb. The PNG files (i use Macromedia fireworks,it uses PNG's) were tiny. I thought you would understand. Probably should have said something about that.

2) I was using mother's MapConv, and I had got it to compile a few times with the pictures (the BMP's, not the PNG's) that I was using, and work correctly. I just tweaked some stuff in the pictures and it stopped working.

3) Someone said remake Redhaven into Greenhaven, so from what I remebered of Green/Redhaven from OTA, I made this. I realise its not perfect or anything, but Its all I could remeber.

4) According to the readme that came with mother's MapConv, I had all my different stuff in the right pictures. The readme says put the grass/trees/geo's/features on the feature map, so I did.

Oh well, all is good now. Did anyone work out what was wrong with the files? or was some of the stuff just a bit dodgy.
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