***Incoming brainstorm***
So, I was just watching the NOTA Trailer for the 9000th time, and I realized... That big pack of kbots who got buttraped by the Napalm bombers, could have avoided that disaster.
How so you may ask?
Well in the real military, there are a few tactical rules that soldiers follow to keep alive when artillery comes down on them or when they get attacked from the air without air support of their own.
First: It is general practice to keep spread out, IRL 15 meters apart minimum. In NOTA, far enough for a bomb or artillery shell to kill only one if hit.
Second: When attacked by artillery in particular, after ducking for cover, the platoon or squad leader will shout a direction and a distance, and everyone will get up and run in that direction until they reach where they think relative safety may be.
How do I suggest this be implimented in NOTA? Well, I know for a fact that what I am about to suggest will be time consuming or very difficult to say the least, but it may add a new tactical element to Kbot forces, who are often chewed up and swallowed by artillery or air power.
Feature Request 1 - A button for Kbots, that sets a minimum spacing for while they march. This will keep them spread out to minimize casualties during an air attack, and may give the player time to mobilize his own fighter cover before the entire squad is destroyed. Because at the moment, there is very little time for a player to respond to an air attack.
Feature Request 2 - The ability to "force march" units to a destination. Maybe by allowing the player to double click on a destination giving the Kbots a limited speed boost until they reach their emergency destination. (To simulate the run and cover technique to surviving an artillery barrage.)
I know its been a while since I've played Spring or NOTA, but its more at the fault of my laptop's lack of processing muscle than anything else (I'm on a training trip and I couldn't bring the desktop PC

) So if this has already been thought of, or implemented, then disregard :X