CORLLT

CORLLT

Share and discuss visual creations and creation practices like texturing, modelling and musing on the meaning of life.

Moderators: MR.D, Moderators

User avatar
TheRegisteredOne
Posts: 398
Joined: 10 Dec 2005, 21:39

CORLLT

Post by TheRegisteredOne »

D:
Attachments
CORLLT.png
CORLLT.png (69.13 KiB) Viewed 3482 times
User avatar
Wolf-In-Exile
Posts: 497
Joined: 21 Nov 2005, 13:40

Re: CORLLT

Post by Wolf-In-Exile »

DO WANT. NAO.
Warlord Zsinj
Imperial Winter Developer
Posts: 3742
Joined: 24 Aug 2004, 08:59

Re: CORLLT

Post by Warlord Zsinj »

Very nice.

I think your preshading, particularly the dark areas, might be a little too strong - it tends to drown out certain details, and is not emphasized by contrasting bright areas.

Other areas where it could be improved is that you seem to have delineated mesh vertices with a light line. While it is a good idea to emphasize line joints with light highlights, right now it looks a little like you've forgotten to switch off your UV overlay (well, not quite, but you get what I mean). Try to emphasize the vertices more subtly; vary the thickness of the line, make it brighter in certain areas (typically where the sun would glint more, on edges that are facing upwards, etc), and instead of just doing brightened edges, achieve a similar effect more realistically using edge wear and scratches (if using PS, one of the rougher brushes set to a low flow works well for this, then work back over with an eraser with a rough brush).

A small note is that to match MR.D's stuff, I'd probably add a glowing red light somewhere on the turret. It'll add more character to the unit too.
User avatar
clumsy_culhane
Posts: 370
Joined: 30 Jul 2007, 10:27

Re: CORLLT

Post by clumsy_culhane »

Oooooo Nice work. Very nice interpretation of the original. /me wants for CA now!
BaNa
Posts: 1562
Joined: 09 Sep 2007, 21:05

Re: CORLLT

Post by BaNa »

I like. a lot. Much better than dildo-on-tripod thing that ca has going for it atm.
User avatar
Beherith
Posts: 5145
Joined: 26 Oct 2007, 16:21

Re: CORLLT

Post by Beherith »

I like it very much, true to the original yet much better looking.
User avatar
AF
AI Developer
Posts: 20687
Joined: 14 Sep 2004, 11:32

Re: CORLLT

Post by AF »

Nice! Can you make a double headed version too? And perhaps a HLT in the same style? I'd throw away the current HLT model and re conceptualize based on the LLT
User avatar
Crayfish
Posts: 481
Joined: 12 Feb 2008, 12:39

Re: CORLLT

Post by Crayfish »

Very nice. Bit dark. Feels very 'Core'.
User avatar
MR.D
Posts: 1527
Joined: 06 Aug 2005, 13:15

Re: CORLLT

Post by MR.D »

Nice dude.
User avatar
rattle
Damned Developer
Posts: 8278
Joined: 01 Jun 2006, 13:15

Re: CORLLT

Post by rattle »

Did you clean the model up for non-3do use?

You also may want to set up the normals (edge hardness).
Saktoth
Zero-K Developer
Posts: 2665
Joined: 28 Nov 2006, 13:22

Re: CORLLT

Post by Saktoth »

Lovely work, CA will use this, though, like Mr.D's models, we'll have to scrub the core logo.

As for heavy preshading, high contrast between dark/light areas helps distance recognition. It could probably do with lighter highlights, but the dark spots are just dark enough. So dont go overboard with WZ's advice and make it all grey.
User avatar
Forboding Angel
Evolution RTS Developer
Posts: 14673
Joined: 17 Nov 2005, 02:43

Re: CORLLT

Post by Forboding Angel »

BaNa wrote:I like. a lot. Much better than dildo-on-tripod thing that ca has going for it atm.
AF wrote:Nice! Can you make a double headed version too?
:lol:

ITT Lulz

btw, niiiice model. Preshading seems a bit much, but I think with a proper specular map it would turn out really nicely.
User avatar
REVENGE
Posts: 2382
Joined: 24 Aug 2006, 06:13

Re: CORLLT

Post by REVENGE »

*sigh, with both MR.D AND TRO modeling Core stuff, Arm just isn't getting enough love these days. :cry: (Except for Treeform's PeeWee, that shit is boss)
User avatar
Gota
Posts: 7151
Joined: 11 Jan 2008, 16:55

Re: CORLLT

Post by Gota »

////////awsomness.
We need more modelers/texturers still.
User avatar
Hoi
Posts: 2917
Joined: 13 May 2008, 16:51

Re: CORLLT

Post by Hoi »

then learn how to texture and model!
User avatar
Pressure Line
Posts: 2283
Joined: 21 May 2007, 02:09

Re: CORLLT

Post by Pressure Line »

Hoi wrote:then learn how to texture and model!
+1
User avatar
rattle
Damned Developer
Posts: 8278
Joined: 01 Jun 2006, 13:15

Re: CORLLT

Post by rattle »

Not yan, he doesn't have the guts
User avatar
Kaine
Posts: 60
Joined: 09 Aug 2008, 23:28

Re: CORLLT

Post by Kaine »

Very nice. CA will definitely use this once you release it.
Warlord Zsinj
Imperial Winter Developer
Posts: 3742
Joined: 24 Aug 2004, 08:59

Re: CORLLT

Post by Warlord Zsinj »

We going to see an update, TRO?
User avatar
Dragon45
Posts: 2883
Joined: 16 Aug 2004, 04:36

Re: CORLLT

Post by Dragon45 »

Image
Post Reply

Return to “Art & Modelling”