Using script script.txt
SDL: 1.2.10
GL: 2.0.1
GL: NVIDIA Corporation
GL: GeForce 6150 LE/PCI/SSE2/3DNOW!
GLEW: 1.4.0
Section game\mapoptions missing in file buffer
Map: SpeedMetal.smf
Mod: "Balanced Annihilation V6.31" from BA631.sd7
Spring 0.76b1 has crashed.
Exception: Access violation (0xc0000005)
Exception Address: 0x009225df
DLL information:
0x00400000 spring
0x7c900000 ntdll
0x7c800000 kernel32
0x77dd0000 ADVAPI32
0x77e70000 RPCRT4
0x77fe0000 Secur32
0x73f10000 dsound
0x77c10000 msvcrt
0x7e410000 USER32
0x77f10000 GDI32
0x774e0000 ole32
0x76b40000 WINMM
0x77c00000 VERSION
0x68b20000 GLU32
0x5ed00000 OPENGL32
0x73760000 DDRAW
0x73bc0000 DCIMAN32
0x76c90000 IMAGEHLP
0x71ad0000 WSOCK32
0x71ab0000 WS2_32
0x71aa0000 WS2HELP
0x6ed80000 glew32
0x10000000 SDL
0x7c340000 MSVCR71
0x00e30000 DevIL
0x66fc0000 freetype6
0x61b80000 zlib1
0x003e0000 ILU
0x76390000 IMM32
0x629c0000 LPK
0x74d90000 USP10
0x5ad70000 uxtheme
0x01b10000 saHook
0x74720000 MSCTF
0x01b80000 mgAdaptersProxy
0x77f60000 SHLWAPI
0x01b90000 WLHook
0x77b40000 apphelp
0x755c0000 msctfime
0x01bb0000 gth
0x69500000 nvoglnt
0x71a50000 mswsock
0x662b0000 hnetcfg
0x71a90000 wshtcpip
0x605d0000 mslbui
0x76c30000 WINTRUST
0x77a80000 CRYPT32
0x77b20000 MSASN1
0x72d20000 wdmaud
0x72d10000 msacm32
0x77be0000 MSACM32
0x77bd0000 midimap
0x73ee0000 KsUser
0x59a60000 DBGHELP
Stacktrace:
(0) C:\Program Files\Spring\spring.exe [0x009225DF]
(1) C:\Program Files\Spring\spring.exe [0x005D6315]
(2) C:\Program Files\Spring\spring.exe [0x005E42D5]
(3) C:\Program Files\Spring\spring.exe [0x00855B16]
(4) C:\Program Files\Spring\spring.exe [0x0085ED08]
(5) C:\Program Files\Spring\spring.exe [0x0085F0DE]
(6) C:\Program Files\Spring\spring.exe [0x0085F316]
(7) C:\Program Files\Spring\spring.exe [0x0095D309]
(8) C:\Program Files\Spring\spring.exe [0x004010A7]
(9) C:\Program Files\Spring\spring.exe [0x00401123]
(10) C:\WINDOWS\system32\kernel32.dll(RegisterWaitForInputIdle+0x49) [0x7C816FD7]
This error only occurs in speedmetal and all metal related maps, it sometimes occurs on comet catcher v2 remake and it crashes in game and before the game even starts.
When it crashes in game it crashes around the 10 minute mark and before game it crashes when you are choosing your starting point.
This is quite annoying cause i m the host and my game crash constantly.
The ground decal is at 0 and all the other settings are all at 0 and it also works in other maps.
help me!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!plz!!!
Moderator: Moderators
-
- Posts: 4
- Joined: 02 Aug 2008, 23:22
Re: help me!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!plz!!!
Is this multiplayer or against an AI?
Re: help me!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!plz!!!
Stacktrace isn't coming out very usefully.
Code: Select all
(0) double streflop::Random12<true, true, double>(streflop::RandomState&)
f:/spring/rts/lib/streflop/Random.cpp:114
(1) CFeatureHandler::DrawRaw(int, std::vector<CFeature*, std::allocator<CFeature*> >*)
f:/stableSpring/rts/Sim/Misc/FeatureHandler.cpp:612
(2) CRadarHandler::CRadarHandler(bool)
f:/stableSpring/rts/Sim/Misc/RadarHandler.cpp:49
(3) CGameInfo::Draw()
f:/stableSpring/rts/Game/UI/GameInfo.cpp:204
(4) CGuiHandler::MouseRelease(int, int, int)
f:/stableSpring/rts/Game/UI/GuiHandler.cpp:1125
(5) CGuiHandler::SetActiveCommand(int, bool)
f:/stableSpring/rts/Game/UI/GuiHandler.cpp:1192
(6) CGuiHandler::SetActiveCommand(int, bool)
f:/stableSpring/rts/Game/UI/GuiHandler.cpp:1232
(7) CAirMoveTypeMemberRegistrator::RegisterMembers(creg::Class*)
f:/stableSpring/rts/Sim/MoveTypes/MoveType.h:0
(8) ??
Game.cpp:0
(9) ??
Game.cpp:0
-
- Posts: 4
- Joined: 02 Aug 2008, 23:22
Re: help me!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!plz!!!
it is multilayer and AIs also crash RAI and KAIK