the map ends.....

the map ends.....

Requests for features in the spring code.

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Hoi
Posts: 2917
Joined: 13 May 2008, 16:51

the map ends.....

Post by Hoi »

i think the way maps end is really ugly
Image
this is really fail imo, it would be cool if the terrain continues and fades out, something like that, but it should be clear where the real map ends, maybe with a box around it or something like that, i think it would look much better
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REVENGE
Posts: 2382
Joined: 24 Aug 2006, 06:13

Re: the map ends.....

Post by REVENGE »

I know this is old, possibly MTR even?

Seriously, it couldn't possibly be hard to implement something like this with either lua or engine code?

EDIT: In fact, could the fog widget be modded to draw fog outside of the map boundary?
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Carnston
Posts: 7
Joined: 29 Jul 2008, 15:59

Re: the map ends.....

Post by Carnston »

Indeed. This is one of the few things I felt looked downright ugly about Spring.

I think I'd prefer a fog overlay as opposed to a continued map that can't be scrolled to. Makes it much easier for the mappers and, as Revenge said, a fog script could probably just be modded and spare the developers some work.
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Otherside
Posts: 2296
Joined: 21 Feb 2006, 14:09

Re: the map ends.....

Post by Otherside »

*cough* JK *cough*

Image

8)
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Pxtl
Posts: 6112
Joined: 23 Oct 2004, 01:43

Re: the map ends.....

Post by Pxtl »

Problem with fog is making it play nice with they skybox. If SM3 mega-scale maps were available, simply defining a small rectangle as the "playable area" that units/orders can happen within would be nice... but the existing maps are smallish for that sort of thing.
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