New map - Snake Island

New map - Snake Island

All map release threads should be posted here

Moderator: Moderators

Post Reply
User avatar
RogerN
Posts: 238
Joined: 24 Jul 2006, 23:29

New map - Snake Island

Post by RogerN »

Snake Island
16 x 16, designed for 2v2 or 3v3

Metal patches by hrmph
SMD settings shamelessly borrowed from
hunterw
Height map created with HeightMapTweak v0.5
Textures borrowed from filterforge

http://spring.jobjol.nl/show_file.php?id=1281
Screenshots available on the download site.

I mainly created this map as an exercise in using HeightMapTweak. The height map was created entirely using only that application; no GIMP, Photoshop, or other paint tools were used. Actually, that's not entirely true... I used GIMP to create a blank image to start with :)

I also wanted to try a (slightly) new texturing technique. It seems OK to me, although it still doesn't compete with a high-quality L3DT render.
User avatar
LordMatt
Posts: 3393
Joined: 15 May 2005, 04:26

Re: New map - Snake Island

Post by LordMatt »

A screenshot of the minimap in the thread is probably the minimum needed to get a lot of people to download your map.
Warlord Zsinj
Imperial Winter Developer
Posts: 3742
Joined: 24 Aug 2004, 08:59

Re: New map - Snake Island

Post by Warlord Zsinj »

Texture looks good, but I think you need to work a little more on the rock -> grass transitions, as they are a little too abrupt, imo.
User avatar
hunterw
Posts: 1838
Joined: 14 May 2006, 12:22

Re: New map - Snake Island

Post by hunterw »

Warlord Zsinj wrote:Texture looks good, but I think you need to work a little more on the rock -> grass transitions, as they are a little too abrupt, imo.
same with the grass -> beach, it needs to blend instead of just an immediate change

you can always just go touch things up with the clone brush.


as for the map, seems a bit too asymmetrical, but a 3v3 on it would be interesting to play and watch unfold. sure do like that waterabsorb 8)
Post Reply

Return to “Map Releases”