Snake Island
16 x 16, designed for 2v2 or 3v3
Metal patches by hrmph
SMD settings shamelessly borrowed from
hunterw
Height map created with HeightMapTweak v0.5
Textures borrowed from filterforge
http://spring.jobjol.nl/show_file.php?id=1281
Screenshots available on the download site.
I mainly created this map as an exercise in using HeightMapTweak. The height map was created entirely using only that application; no GIMP, Photoshop, or other paint tools were used. Actually, that's not entirely true... I used GIMP to create a blank image to start with :)
I also wanted to try a (slightly) new texturing technique. It seems OK to me, although it still doesn't compete with a high-quality L3DT render.
New map - Snake Island
Moderator: Moderators
Re: New map - Snake Island
A screenshot of the minimap in the thread is probably the minimum needed to get a lot of people to download your map.
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- Imperial Winter Developer
- Posts: 3742
- Joined: 24 Aug 2004, 08:59
Re: New map - Snake Island
Texture looks good, but I think you need to work a little more on the rock -> grass transitions, as they are a little too abrupt, imo.
Re: New map - Snake Island
same with the grass -> beach, it needs to blend instead of just an immediate changeWarlord Zsinj wrote:Texture looks good, but I think you need to work a little more on the rock -> grass transitions, as they are a little too abrupt, imo.
you can always just go touch things up with the clone brush.
as for the map, seems a bit too asymmetrical, but a 3v3 on it would be interesting to play and watch unfold. sure do like that waterabsorb
