That requires:1v0ry_k1ng wrote:does that mean working small shields next spring rev then?
1. A rearrangement of the shield collision detection to make it use the same as units and features.
2. A shield mode that makes it eat attacks rather than blowing them, or makes the unit whose shield is being hit immune to damage.
Unit and feature collisions are detected each frame from the projectile's point of view, using position and movement, but shield collisions are detected by the shield itself, and only use the current position. And a side effect of this change would be to allow these new shapes on the shields.