Soundvolume is too low when zoomed out

Soundvolume is too low when zoomed out

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NOiZE
Balanced Annihilation Developer
Posts: 3984
Joined: 28 Apr 2005, 19:29

Soundvolume is too low when zoomed out

Post by NOiZE »

Soundvolume of battling units is too low when zoomed out. The other sounds for example when a unit is under attack and that red square appears is very loud..
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aGorm
Posts: 2928
Joined: 12 Jan 2005, 10:25

Post by aGorm »

Its been brought up befor, but i must say i agree. I thik the problem is... by incressing the distance you can hear sounds unanimosly you would be ablr to hear all the noises on the map at once... Which is also no good.

The fix would be to make it so that The computer intelegntly decided "hay theres no noise! lets dynamacily increase the sound radiose till i can actully hear somthing!"

That way youd still be getting the relavent noises.

aGorm
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Weaver
Posts: 644
Joined: 07 Jul 2005, 21:15

Post by Weaver »

Or perhaps your listen point, should be the same as your currently selected unit(s), if non are selected then your commander, start pos or centre of your base.
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Gabba
Posts: 319
Joined: 08 Sep 2004, 22:59

Post by Gabba »

Weaver wrote:Or perhaps your listen point, should be the same as your currently selected unit(s), if non are selected then your commander, start pos or centre of your base.
Good idea... this could also depend on the camera: I suppose it would make sense if your listening point is located where your camera is if you're in FPS camera mode.
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aGorm
Posts: 2928
Joined: 12 Jan 2005, 10:25

Post by aGorm »

Or maybe were your camera is pointing... So as if you look at a burtha you can make out its sound louder than teh lazer behind you. But only relativly so... you still need the 3d spacial awerness...

aGorm
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GrOuNd_ZeRo
Posts: 1370
Joined: 30 Apr 2005, 01:10

Post by GrOuNd_ZeRo »

I got a suggestion here,

What about an extra tag in the sound.tdf that asks if the sound should be played at full volume or depending on how far the unit is away?

This would be good esspecially for talking units in SWTA and realistic mods.

The weapon sound is also affected by how much damage the weapon does, for example, a Flea's laser fire and hit sound are hard to hear, but a BB firing and hitting is much much louder.

Maybe the differences should be more subtle?
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