Crash

Crash

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Kitten
Posts: 1
Joined: 28 Jul 2008, 20:26

Crash

Post by Kitten »

I host my own battle.
Add a bot.
Set it to KAIK (however it is spelled).
It crashes right when i start the battle, after I set my starting point.
It counts down and right when the battle is supposed to begin it crashes and send me an error saying, "Spring has crashed. A stacktrace has been written to: (directory)".

Here's the info log:


Using script script.txt
SDL: 1.2.10
GL: 2.0.3
GL: NVIDIA Corporation
GL: GeForce FX 5500/AGP/SSE2
GLEW: 1.4.0
Section game\mapoptions missing in file buffer
Using script Commanders
Map: Supreme Battlefield.smf
Mod: "Complete Annihilation stable-2513" from ca-stable-2513.sdz
Became player 0
Client connected on slot 0
Connecting to server
could not load sound data: missing file
Loading all definitions: 1.145000
Opening map file
Loading Map
Loading detail textures
Creating overhead texture
Creating ground shading
Loading tile file
Reading tiles
Reading tile map
Creating projectile texture
Number of damage types: 12
Loading weapon definitions
Loading unit definitions
Loading feature definitions
Generating trees
Parsing unit icons
Creating unit textures
Initializing map features
Reading estimate path costs
Creating sky
Loading LuaCOB
LUACOB-MAIN (GADGETS)
LUACOB-DRAW (GADGETS)
Loading LuaRules
Total Global Metal:149.78077697754
LUARULES-DRAW (GADGETS)
LUARULES-DRAW (GADGETS)
Loading LuaGaia
Finalizing...
Spring 0.76b1
Player Kitten joined as 0
Kitten added point: Start 0
GameID: 02128e48f0f3ea059f36ec75b8e460e3
AI/Bot-libs/KAIK-0.13.dll has C++ interface
AI has enabled cheating.
GlobalAI1: KAI Metal Class by Krogothe
Spring 0.76b1 has crashed.
Exception: Access violation (0xc0000005)
Exception Address: 0x6d8b5bc3
DLL information:
0x00400000 spring
0x7c900000 ntdll
0x7c800000 kernel32
0x77dd0000 ADVAPI32
0x77e70000 RPCRT4
0x73f10000 dsound
0x77c10000 msvcrt
0x7e410000 USER32
0x77f10000 GDI32
0x774e0000 ole32
0x76b40000 WINMM
0x77c00000 VERSION
0x68b20000 GLU32
0x5ed00000 OPENGL32
0x73760000 DDRAW
0x73bc0000 DCIMAN32
0x76c90000 IMAGEHLP
0x71ad0000 WSOCK32
0x71ab0000 WS2_32
0x71aa0000 WS2HELP
0x6ed80000 glew32
0x10000000 SDL
0x7c340000 MSVCR71
0x00de0000 DevIL
0x66fc0000 freetype6
0x61b80000 zlib1
0x003d0000 ILU
0x76390000 IMM32
0x01eb0000 nview
0x77f60000 SHLWAPI
0x7c9c0000 SHELL32
0x76bf0000 PSAPI
0x77120000 OLEAUT32
0x5d090000 COMCTL32
0x773d0000 comctl32
0x77690000 NTMARTA
0x76f60000 WLDAP32
0x71bf0000 SAMLIB
0x74720000 MSCTF
0x755c0000 msctfime
0x605d0000 mslbui
0x69500000 nvoglnt
0x71a50000 mswsock
0x662b0000 hnetcfg
0x71a90000 wshtcpip
0x76c30000 WINTRUST
0x77a80000 CRYPT32
0x77b20000 MSASN1
0x72d20000 wdmaud
0x72d10000 msacm32
0x77be0000 MSACM32
0x77bd0000 midimap
0x73ee0000 KsUser
0x6d880000 KAIK-0.13
0x59a60000 DBGHELP
Stacktrace:
(0) E:\Spring\AI\Bot-libs\KAIK-0.13.dll [0x6D8B5BC3]
(1) E:\Spring\AI\Bot-libs\KAIK-0.13.dll [0x6D8B6756]
(2) E:\Spring\AI\Bot-libs\KAIK-0.13.dll [0x6D8B702F]
(3) E:\Spring\AI\Bot-libs\KAIK-0.13.dll [0x6D8A98A7]
(4) E:\Spring\AI\Bot-libs\KAIK-0.13.dll [0x6D89FB29]
(5) E:\Spring\spring.exe [0x005A851C]
(6) E:\Spring\spring.exe [0x005AB03C]
(7) E:\Spring\spring.exe [0x00644632]
(8) E:\Spring\spring.exe [0x005D8DC6]
(9) E:\Spring\spring.exe [0x005F495A]
(10) E:\Spring\spring.exe [0x005F684B]
(11) E:\Spring\spring.exe [0x00855AB9]
(12) E:\Spring\spring.exe [0x0085ED08]
(13) E:\Spring\spring.exe [0x0085F0DE]
(14) E:\Spring\spring.exe [0x0085F316]
(15) E:\Spring\spring.exe [0x0095D309]
(16) E:\Spring\spring.exe [0x004010A7]
(17) E:\Spring\spring.exe [0x00401123]
(18) C:\WINDOWS\system32\kernel32.dll(RegisterWaitForInputIdle+0x49) [0x7C816FD7]
User avatar
BrainDamage
Lobby Developer
Posts: 1164
Joined: 25 Sep 2006, 13:56

Re: Crash

Post by BrainDamage »

kaik seem at fault there, try grabbing the latest version in the AI forum or use RAI
DragonBoots
Posts: 1
Joined: 24 Oct 2008, 15:51

Re: Crash

Post by DragonBoots »

I have experienced the same problem, but only it LuaUI Widgets are enabled. Any ideas?
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