dzzirrus wrote:Gota wrote:Also,the peopel that balance ba hardly ever play whether its team games or 1v1s and when they do they also do not use all the under powered units..cause they are underpowered.
Speaking about SA:
1. Dragon claws are badly overpowered in SA. They are almost 2 times cheaper, got same firepower, arent seen on radar and are built faster...
and thats for 170 metal? Its a balance flaw.
2. t1 cruisers are shit. Yes, you can hate them etc. But y making them so crappy? THey almost dealing no damage to subs.
So if in BA im using all t1 ships except transport, in SA i SHOULD use corvettes with subs or only subs - otherwise it is fail.
3. subs are OP. Not that much as dragon claws, but anyway.
4. Dunno what for, but hovers was nerfed... Basic keep telling that hovers are OP in BA, but lets look:
- stumpy.
http://modinfo.adune.nl/index.php?act=e ... &MOD=ba631
- anaconda:
http://modinfo.adune.nl/index.php?act=e ... &MOD=ba631
As we can see stumpy got lower price, higher DPS, range and more health! I still cant get y hovers are supposed to be that strong in BA?
If you dont like unit it doesnt mean it should be immediately nerfed.
Same could be said about situation when you like unit (im about dragon claws :) you nerfed cores by this boost btw).
ok...I guess we gonna go through the basics than.
#1)Dragon claw was buffed since in ba its unusable and its not the only buffed defensive tower.
Defences are tougher so that it would be possible in competetive games to reahc a point at which it is actually possible to build a 3k-4k t2 lab and not lose unlike in ba.
#2)Subs are tougher in the sea because they shoot only sea targets and have only one type of weapon.The yalso shoot at a limited angle and turn real slow so flanking them or just sucesfully rushing them would rsult in them becoming useless.
A detroyer shoots 2 types of weapons,a wepon to hit land targets and a weapon to hit underwater targets thus it is less effective at both thing per unit of cost than units that shoot only 1 weapon.
#3)Hovers are oped not cause anaconda is more cost effective than Stumpy but cause Hovers are cost effective enough that together with the ability to move on land and sea and build sea and land structues that they are a better choice than sea units.
If you do not understand this than know that logicly hovers should be les cost effective than all ships and land units relativly..since they can move both on land and sea.
#4)SA isnt balanced so much by personnal preferance,as ba is,its has a much more logic structure than ba does,unfortunatly.Sure it has a some personal preferances but they are not about indivdual unit but about gameplay flow.