TASClient: show ingame time for battles?
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TASClient: show ingame time for battles?
Could it be possible to implement? like send timestamp to lobby server when game starts? i remember such feature in some other place where i used to play OTA.
this way i could decide will i wait for the game which is currently ingame, or will i join another game...
this way i could decide will i wait for the game which is currently ingame, or will i join another game...
Re: TASClient: show ingame time for battles?
actually possible and a good idea
not sure when the lobby would update timestamps, as constantly doing it would possibly be resource intensive
but I was already planning a change to the battle protocol so lobbies will need to be updated anyway
this is as good of time as any to squeeze in a new feature pertaining to battles
not sure when the lobby would update timestamps, as constantly doing it would possibly be resource intensive
but I was already planning a change to the battle protocol so lobbies will need to be updated anyway
this is as good of time as any to squeeze in a new feature pertaining to battles
Re: TASClient: show ingame time for battles?
not a real battle suggestion, but still it should be implentedHoi wrote:i suggest sorting the game list better, i dont want to hide pass battles but i dont want them scattered, so i suggest this when sorting on state
open
openlocked
openpass
full
fulllocked
fullpass
ingame
ingamelocked
ingamepass
Re: TASClient: show ingame time for battles?
the lobby would just need times transmitted on login
afterwards it can track locally
afterwards it can track locally
Re: TASClient: show ingame time for battles?
can you link this to /ingame so it gets updated when ingame?
Re: TASClient: show ingame time for battles?
timestamps doesnt need to get updated, once you get it, you can calculate how long time ago it was started: timenow-startime = ingametime
Re: TASClient: show ingame time for battles?
i just want to link it to that, its not really usefull but easy to do, so why notTradeMark wrote:timestamps doesnt need to get updated, once you get it, you can calculate how long time ago it was started: timenow-startime = ingametime
Re: TASClient: show ingame time for battles?
I was talking about the gui
it would be slow to update 30 battle entries constantly
it would be slow to update 30 battle entries constantly
Re: TASClient: show ingame time for battles?
dunno really whats the problem, its just one variable more to send to users... now it has like 10 already, mod name, map name, players etc... just needs time_start variable sent too
- Pressure Line
- Posts: 2283
- Joined: 21 May 2007, 02:09
Re: TASClient: show ingame time for battles?
this is something completely different, TM wants to know how long a battle has been going for, not the ingame time of the playersHoi wrote:can you link this to /ingame so it gets updated when ingame?
Re: TASClient: show ingame time for battles?
i know, but it seems easy to doPressure Line wrote:this is something completely different, TM wants to know how long a battle has been going for, not the ingame time of the playersHoi wrote:can you link this to /ingame so it gets updated when ingame?
- Pressure Line
- Posts: 2283
- Joined: 21 May 2007, 02:09
Re: TASClient: show ingame time for battles?
what could you possibly need to check your ingame time while you are ingame for Hoi?
you win the most useless request ever award. here, have an empty cigarette packet.
you win the most useless request ever award. here, have an empty cigarette packet.
Re: TASClient: show ingame time for battles?
Battlehub has something like this, along with details on what rank you are, what your next rank is, when youll reach it, and how many minutes are left, and a pretty progress bar.
Re: TASClient: show ingame time for battles?
YAY!Pressure Line wrote:here, have an empty cigarette packet.
Re: TASClient: show ingame time for battles?
Hoi wrote:trademark please think before you suggest something, no wait ill make a guide for you
step 1: find something thats worth it to suggest or reply to something
step 2: dont just write, make sure to know what youre talking about
step 3: write
step 4: use the preview button
step 5: edit
step 6: click submit
step 7: if you forgot something edit or if you want it to be in a seperate post start from step 1

youre funny guy...