Simply put, if you bind some units to a team, and then use .cheat and .team x and switch to another team, the unit teams carry over from the first team.
(Unit teams appear to be client dependant rather than team dependant. I'm sure that this makes sharing a team far simpler as each player gets his own unit team numbers and so it should probably stay as is. But I'm just pointing out a slight side effect, which probably makes absolutely no different in the end as it requires the use of cheat codes.)
Unit teams and ".team x"
Unit teams and ".team x"
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