..:: New Map ::.. Ooooweeee V3 - Page 2

..:: New Map ::.. Ooooweeee V3

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pintle
Posts: 1763
Joined: 19 Dec 2005, 16:01

Re: ..:: New Map ::.. Ooooweeee

Post by pintle »

Wait wut? thats ota style clouds and not water? Void water or something? The comparison to Altored arctic was based on the layout, which is rather similar Image
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TradeMark
Posts: 4867
Joined: 17 Feb 2006, 15:58

Re: ..:: New Map ::.. Ooooweeee

Post by TradeMark »

if you making V2, make more metal in the middle spot too.
Warlord Zsinj
Imperial Winter Developer
Posts: 3742
Joined: 24 Aug 2004, 08:59

Re: ..:: New Map ::.. Ooooweeee

Post by Warlord Zsinj »

I think nicely designed skybox could be really nice though, with clouds billowing up on either side of the map an obscuring the horizon, perhaps even slightly diffusing the sun. You could even have cloud visible higher up in layers in the stratosphere.

Anyone want to make a bespin map >_>
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smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Re: ..:: New Map ::.. Ooooweeee

Post by smoth »

how's this?
Image
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AF
AI Developer
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Joined: 14 Sep 2004, 11:32

Re: ..:: New Map ::.. Ooooweeee

Post by AF »

where do you think caydr got the design from?
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hunterw
Posts: 1838
Joined: 14 May 2006, 12:22

Re: ..:: New Map ::.. Ooooweeee

Post by hunterw »

i like non skybox maps because then the sky is animated
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smoth
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Re: ..:: New Map ::.. Ooooweeee

Post by smoth »

good for you.
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Noruas
XTA Developer
Posts: 1269
Joined: 24 Feb 2005, 02:58

Re: ..:: New Map ::.. Ooooweeee

Post by Noruas »

I think the fog can look a hundred times better if was actually fluffy, not just a straight line on the horizon, its too thick, now that i think about it, it needs to be thiner gas, and maybe go up to the low flat plateforms too. there should be a atmoshpere of fog too around the map even so thin, just very thin white fog higher then the highest of all terrain would be nice.
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NOiZE
Balanced Annihilation Developer
Posts: 3984
Joined: 28 Apr 2005, 19:29

Re: ..:: New Map ::.. Ooooweeee

Post by NOiZE »

Updated!


Changelog from V1:

- added Geo's
- reduced filesize
- Added skybox by smoth

Image
Warlord Zsinj
Imperial Winter Developer
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Joined: 24 Aug 2004, 08:59

Re: ..:: New Map ::.. Ooooweeee V2

Post by Warlord Zsinj »

*Fap fap fap*
Warlord Zsinj
Imperial Winter Developer
Posts: 3742
Joined: 24 Aug 2004, 08:59

Re: ..:: New Map ::.. Ooooweeee V2

Post by Warlord Zsinj »

Hmm, I'm now having some difficulty with this map.

The first time I loaded it up, the clouds looked and worked fine. Now, when I load it up, the clouds refuse to load.

The only thing I did between working and failing was to open my spring settings and change the icon view distance. Changing it back to what it was before does not fix the problem.

Any ideas?
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Gota
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Joined: 11 Jan 2008, 16:55

Re: ..:: New Map ::.. Ooooweeee V2

Post by Gota »

Both versions work fine for me.
Warlord Zsinj
Imperial Winter Developer
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Joined: 24 Aug 2004, 08:59

Re: ..:: New Map ::.. Ooooweeee V2

Post by Warlord Zsinj »

Seems to be working again o_O

Also... <3

Had to add another for more win

Edit: more shots here, warning large pic thread
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Machiosabre
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Joined: 25 Dec 2005, 22:56

Re: ..:: New Map ::.. Ooooweeee V2

Post by Machiosabre »

awesome, now we just need some cool lava and acid fx
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Hoi
Posts: 2917
Joined: 13 May 2008, 16:51

Re: ..:: New Map ::.. Ooooweeee V2

Post by Hoi »

Machiosabre wrote:awesome, now we just need some cool lava and acid fx
i like the acid on titan
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NOiZE
Balanced Annihilation Developer
Posts: 3984
Joined: 28 Apr 2005, 19:29

Re: ..:: New Map ::.. Ooooweeee V2

Post by NOiZE »

Sorry guys but i just have to update this map once more,

Because with help of trepan, jK and aegis, trepans fog is working correctly as a gadget now. and it looks and preforms better. However it needs opengl 2.0. But with help of aegis the two gadgets are combined. If you don't have opengl2.0 it will "degrade" to the gadget user made (wich aegis optimized a bit futher).

Image

However i couldn't upload to jj's site again for some reason.
So if someone can upload it to there, plz do =)

DOWNLOAD

Have Fun Guys
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smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Re: ..:: New Map ::.. Ooooweeee V3

Post by smoth »

so.... slate gordon tiem?
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FLOZi
MC: Legacy & Spring 1944 Developer
Posts: 6241
Joined: 29 Apr 2005, 01:14

Re: ..:: New Map ::.. Ooooweeee V2

Post by FLOZi »

NOiZE wrote:trepans fog is working correctly as a gadget now. and it looks and preforms better. However it needs opengl 2.0. But with help of aegis the two gadgets are combined. If you don't have opengl2.0 it will "degrade" to the gadget user made (wich aegis optimized a bit futher).
Epic win. :-)
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LordMatt
Posts: 3393
Joined: 15 May 2005, 04:26

Re: ..:: New Map ::.. Ooooweeee V3

Post by LordMatt »

I can berely see the land now, and can't see the units, its all white. :(
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aegis
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Joined: 11 Jul 2007, 17:47

Re: ..:: New Map ::.. Ooooweeee V3

Post by aegis »

probably needs some tweakage and a different drawing mode
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