
..:: New Map ::.. Ooooweeee V3
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Re: ..:: New Map ::.. Ooooweeee
Wait wut? thats ota style clouds and not water? Void water or something? The comparison to Altored arctic was based on the layout, which is rather similar 

Re: ..:: New Map ::.. Ooooweeee
if you making V2, make more metal in the middle spot too.
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- Imperial Winter Developer
- Posts: 3742
- Joined: 24 Aug 2004, 08:59
Re: ..:: New Map ::.. Ooooweeee
I think nicely designed skybox could be really nice though, with clouds billowing up on either side of the map an obscuring the horizon, perhaps even slightly diffusing the sun. You could even have cloud visible higher up in layers in the stratosphere.
Anyone want to make a bespin map >_>
Anyone want to make a bespin map >_>
Re: ..:: New Map ::.. Ooooweeee
how's this?

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Re: ..:: New Map ::.. Ooooweeee
where do you think caydr got the design from?
Re: ..:: New Map ::.. Ooooweeee
i like non skybox maps because then the sky is animated
Re: ..:: New Map ::.. Ooooweeee
I think the fog can look a hundred times better if was actually fluffy, not just a straight line on the horizon, its too thick, now that i think about it, it needs to be thiner gas, and maybe go up to the low flat plateforms too. there should be a atmoshpere of fog too around the map even so thin, just very thin white fog higher then the highest of all terrain would be nice.
Re: ..:: New Map ::.. Ooooweeee
Updated!
Changelog from V1:
- added Geo's
- reduced filesize
- Added skybox by smoth

Changelog from V1:
- added Geo's
- reduced filesize
- Added skybox by smoth

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- Imperial Winter Developer
- Posts: 3742
- Joined: 24 Aug 2004, 08:59
Re: ..:: New Map ::.. Ooooweeee V2
*Fap fap fap*
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- Imperial Winter Developer
- Posts: 3742
- Joined: 24 Aug 2004, 08:59
Re: ..:: New Map ::.. Ooooweeee V2
Hmm, I'm now having some difficulty with this map.
The first time I loaded it up, the clouds looked and worked fine. Now, when I load it up, the clouds refuse to load.
The only thing I did between working and failing was to open my spring settings and change the icon view distance. Changing it back to what it was before does not fix the problem.
Any ideas?
The first time I loaded it up, the clouds looked and worked fine. Now, when I load it up, the clouds refuse to load.
The only thing I did between working and failing was to open my spring settings and change the icon view distance. Changing it back to what it was before does not fix the problem.
Any ideas?
Re: ..:: New Map ::.. Ooooweeee V2
Both versions work fine for me.
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- Imperial Winter Developer
- Posts: 3742
- Joined: 24 Aug 2004, 08:59
Re: ..:: New Map ::.. Ooooweeee V2
Seems to be working again o_O
Also... <3
Had to add another for more win
Edit: more shots here, warning large pic thread
Also... <3
Had to add another for more win
Edit: more shots here, warning large pic thread
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- Machiosabre
- Posts: 1474
- Joined: 25 Dec 2005, 22:56
Re: ..:: New Map ::.. Ooooweeee V2
awesome, now we just need some cool lava and acid fx
Re: ..:: New Map ::.. Ooooweeee V2
i like the acid on titanMachiosabre wrote:awesome, now we just need some cool lava and acid fx
Re: ..:: New Map ::.. Ooooweeee V2
Sorry guys but i just have to update this map once more,
Because with help of trepan, jK and aegis, trepans fog is working correctly as a gadget now. and it looks and preforms better. However it needs opengl 2.0. But with help of aegis the two gadgets are combined. If you don't have opengl2.0 it will "degrade" to the gadget user made (wich aegis optimized a bit futher).

However i couldn't upload to jj's site again for some reason.
So if someone can upload it to there, plz do =)
DOWNLOAD
Have Fun Guys
Because with help of trepan, jK and aegis, trepans fog is working correctly as a gadget now. and it looks and preforms better. However it needs opengl 2.0. But with help of aegis the two gadgets are combined. If you don't have opengl2.0 it will "degrade" to the gadget user made (wich aegis optimized a bit futher).

However i couldn't upload to jj's site again for some reason.
So if someone can upload it to there, plz do =)
DOWNLOAD
Have Fun Guys
Re: ..:: New Map ::.. Ooooweeee V3
so.... slate gordon tiem?
Re: ..:: New Map ::.. Ooooweeee V2
Epic win.NOiZE wrote:trepans fog is working correctly as a gadget now. and it looks and preforms better. However it needs opengl 2.0. But with help of aegis the two gadgets are combined. If you don't have opengl2.0 it will "degrade" to the gadget user made (wich aegis optimized a bit futher).

Re: ..:: New Map ::.. Ooooweeee V3
I can berely see the land now, and can't see the units, its all white. 

Re: ..:: New Map ::.. Ooooweeee V3
probably needs some tweakage and a different drawing mode