Map Features
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Map Features
How do you go about implementing the map features (buildings/wreakage) that have been included in the new release? I know you have to get a special map maker from FU somewhere, but a link and a short tuorial stickied to the top of the map foruim would be very handy. Cause I have a really cool Idea for a map, but I need the features (and some models (anyone want to help?)) to make it work right.
http://fileuniverse.com/?p=showimage&ID=1329 Thats the thing that I need for my map. Shouldnt be to hard to implement, even with my limited modeling abilities.
http://fileuniverse.com/?p=showimage&ID=1329 Thats the thing that I need for my map. Shouldnt be to hard to implement, even with my limited modeling abilities.
I would probably use this version of mapconv:
http://fileuniverse.com/?p=showitem&ID=1421
Don't know why its in unofficial forks tho
http://fileuniverse.com/?p=showitem&ID=1421
Don't know why its in unofficial forks tho

basically the only known mapconv that can do what you want is the one mother made:
read this whole thread-
http://taspring.clan-sy.com/phpbb/viewtopic.php?t=2074
Time Warp Link: http://taspring.clan-sy.com/wiki/Create_maps
read this whole thread-
http://taspring.clan-sy.com/phpbb/viewtopic.php?t=2074
Time Warp Link: http://taspring.clan-sy.com/wiki/Create_maps
Last edited by SinbadEV on 13 Sep 2005, 22:38, edited 1 time in total.
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- Imperial Winter Developer
- Posts: 3742
- Joined: 24 Aug 2004, 08:59
- GrOuNd_ZeRo
- Posts: 1370
- Joined: 30 Apr 2005, 01:10
Huumm, anyone seen this problem? I have featurs in the map, but they only seem to show up once they start fading into the fog... So when the yshould be in plane sight they arn't there , but once the fog starts to overlay them they show up (untill the again disapre in teh distance into the fog, but hats ment to happen
)
Ideas as to what could be rong?
aGorm
...constantly breaking just about everything to do with maps... maybe im pushing boundries or maybe im just annoying all the programers

Ideas as to what could be rong?
aGorm
...constantly breaking just about everything to do with maps... maybe im pushing boundries or maybe im just annoying all the programers

Dont worry agorm, your not the only one breaking stuff round here. I tried to make a map to test out the grass placment, and the land went... Invisible. Gone. Not there.
The grass was fine, units could walk on the 'Ground', you just couldnt see it. I was using the special mapmaker of mother's. Other maps work fine. Just this map im making.
EDIT: Heres a pic : http://fileuniverse.com/?p=showimage&ID=1332
and that ball thing I was making is a hydrogen ball plant from a movie (Titan AE), and Im wanting to recreate a place in that movie, as it would make for a very nice map.
The grass was fine, units could walk on the 'Ground', you just couldnt see it. I was using the special mapmaker of mother's. Other maps work fine. Just this map im making.
EDIT: Heres a pic : http://fileuniverse.com/?p=showimage&ID=1332
and that ball thing I was making is a hydrogen ball plant from a movie (Titan AE), and Im wanting to recreate a place in that movie, as it would make for a very nice map.
I think mother said something one time about the feature map NOT being divideby8+1, but acctually using just divideby8... trim a pixel off your map's width and height and see if it helps... also might want to try to place some actual wreckage to see if it works (like unit hulks)... that way your not testing your modelling ability at the same time as you are testing the new feature feature
nope a pixel off it didnt fix the problem. Went weird again. If your wondering what I mean by weird, ill show you.
It prints that. Over and over and over. Faster than you can read it.
Code: Select all
43 X 5:59 X 5:59 X 17:59 X 19:51 X 15:59 X 5:59 X 5:59 X 5:41 X 10:43 X 5:59 X 5:46 X 5:59 X 5:59 X 5:49 X 17:59 X 5:47 X 5:56 X 5:51 X 5:59 X 5:48 X 5:51 X 5:45 X 8:59 X 7:59 X 5:59 X 16:48 X 5:59 X 5:59 X 5:55 X 5:47 X 15:59 X 8:59 X 13:59 X 5:59 X 5:59 X 5:59 X 5:59 X 18:59 X 5:56 X 5:59 X 5:59 X 5:59 X 10:59 X 5:59 X 5:59 X 13:57 X 5:47 X 10:59 X 15:59 X 18:59 X 5:59 X 17:59 X 9:43 X 5:54 X 5:41 X 5:59 X 5:59 X 18:57 X 9:47 X 5:59 X 9:47 X 8:46 X 5:44 X 5:58 X 5:57 X 6:59 X 11:59 X 9:48 X 5:59 X 5:55 X 5:59 X 5:56 X 5:48 X 5:59 X 5:58 X 5:56 X 5:59 X 5:42 X 5:55 X 5:59 X 18:59 X 5:59 X 5:59 X 17:59 X Geo at:0:60 X 5:59 X 19:52 X 5:47 X 12:43 X 5:52 X 10:57 X 12:58 X 5:51 X 5:59 X 5:53 X 5:59 X 5:51 X 5:59 X 16:56 X 5:46 X 6:59 X 5:50 X 17:53 X 6:42 X 5:59 X 5:59 X 11:56 X 5:46 X 5:42 X 5:41 X 5:48 X 5:56 X 5:49 X 5:44 X 13:42 X 5:59 X 5:40 X 14:42 X 17:59 X 5:45 X 12:59 X 16:56 X 5:53 X 6:52 X 5:59 X 5:45 X 5:50 X 9:54 X 14:59 X 11:59 X 5:55X 12:59 X 5:59 X 17:59 X 5:52 X 6:59 X 5:59 X 5:54 X 5:59 X 5:48 X 5:59 X 5:59 X 6:44 X 5:59 X 5:59 X 5:59 X 5:43 X 5:59 X 11:59 X 5:59 X 14:55 X 5:59 X 5:47 X18:59 X 5:59 X 5:45 X 5:49 X 5:53 X 18:43 X 5:59 X 8:44 X 5:40 X 5:59 X 5:54 X 19:59 X 5:52 X 8:59 X 5:46 X 5:59 X 5:59 X 17:44 X 5:58 X 5:59 X 17:46 X 7:52 X 5:43 X 5:47 X 5:41 X 10:59 X 6:59 X 14:59 X 5:59 X 5:59 X 10:59 X 6:59 X 19:54 X7:43 X 5:59 X 5:59 X 5:59 X 5:59 X 13:41 X 15:44 X 5:59 X 5:55 X 5:59 X 5:59 X 18:59 X 5:55 X 5:59 X 5:48 X 5:59 X 16:59 X 19:59 X 5:59 X 5:40 X 17:40 X 5:59 X5:56 X 5:59 X 5:59 X 14:59 X 8:59 X 14:57 X 16:59 X 5:45 X 10:59 X 16:53 X 5:48X 5:59 X 8:49 X 5:59 X 5:59 X 5:59 X 14:59 X 5:59 X 5:59 X 5:49 X 5:59 X 5:59 X13:46 X 11:57 X 5:52 X 5:43 X 9:58 X 5:57 X 10:59 X 15:43 X 5:59 X 5:40 X 8:59 X 5:59 X 5:41 X 5:54 X 17:59 X 5:59 X 19:59 X 11:59 X 5:43 X 5:59 X 5:59 X 5:59 X 5:50 X 5:59 X 5:59 X 19:59 X 5:59 X 5:59 X 18:59 X 19:56 X 5:42 X 17:46 X 5:56X 5:47 X 5:59 X 8:59 X 5:57 X 5:56 X 5:43 X 15:59 X 19:49 X 5:47 X 5:40 X 5:59 X 5:49 X 12:59 X 5:59 X 9:59 X 16:59 X 5:57 X 5:54 X 5:55 X 17:59 X 6:59 X 5:59 X 5:59 X 5:59 X 5:59 X 8:59 X 5:59 X 5:59 X 5:59 X 5:40 X 5:59 X 5:59 X 5:48 X 17:59 X 16:58 X 5:59 X 5:59 X 9:41 X 5:59 X 5:59 X 5:59 X 5:55 X 13:59 X 5:56 X 5:59 X 5:46 X 5:51 X 5:59 X 5:59 X 7:53 X 5:59 X 5:59 X 5:49 X 11:43 X 5:59 X 11:52 X 5:50 X 5:51 X 5:59 X 5:59 X 5:58 X 5:54 X 5:52 X 19:43 X 13:52 X 5:41 X 12:43 X 5:59 X 16:40 X 14:49 X 5:55 X 5:59 X 13:41 X 5:52 X 8:59 X 5:53 X 5:41 X 15:44 X 5:47 X 5:58 X 5:59 X 13:55 X 14:59 X 9:48 X 5:59 X 5:48 X 5:54 X 6:41 X 13:59 X 5:59 X 5:58 X 14:59 X 15:50 X 11:48 X 11:59 X 5:48 X 5:59 X 5:45 X 5:53 X 5:59 X 9:59 X 15:59 X 19:59 X 5:55 X 8:40 X 5:59 X 14:59 X 6:52 X 5:59 X 5:59 X 18:42 X 5:47 X 13:46 X 16:53 X 5:44 X 5:54 X 6:56 X 16:59 X 8:59 X 5:59 X 13:59 X 5:59 X 5:40 X 5:59 X 13:59 X 5:43 X 5:45 X 8:44 X 6:58 X 5:51 X 11:48 X 5:59 X9:55 X 5:59 X 5:59 X 5:59 X 5:58 X 19:50 X 5:59 X 5:42 X 5:59 X 5:59 X 5:47 X 8:57 X 11:54 X 13:59 X 5:59 X 5:47 X 5:59 X 5:43 X 5:51 X 5:51 X 6:45 X 7:51 X 11:59 X 12:49 X 5:44 X 5:42 X 18:45 X 19:56 X 8:59 X 5:44 X 5:52 X 13:58 X 5:59 X 10:59 X 5:57 X 16:59 X 5:59 X 18:51 X 5:43 X 5:59 X 5:52 X 5:59 X 5:52 X 5:42 X 5:59 X 18:40 X 5:59 X 5:45 X 5:49 X 5:47 X 5:59 X 5:48 X 5:59 X 5:44 X 5:59 X 17:59 X 19:43 X 7:59 X 5:59 X 18:48 X 5:59 X 5:59 X 10:59 X 5:59 X 19:55 X 19:59 X5:59 X 5:41 X 5:59 X 5:59 X 5:59 X 5:59 X 12:51 X 14:56 X 5:59 X 5:56 X 5:59 X 5:59 X 5:59 X 5:43 X 19:53 X 5:59 X 5:59 X 5:46 X 5:59 X 12:59 X 5:59 X 5:59 X 5:59 X 5:41 X 5:54 X 5:41 X 11:59 X 5:59 X 5:59 X 18:58 X 13:41 X 13:46 X 17:53 X17:52 X 5:42 X 5:59 X 18:59 X 5:59 X 18:59 X 5:59 X 5:45 X 18:51 X 5:51 X 13:53X 18:59 X 9:57 X 5:59 X 8:56 X 6:42 X 14:42 X 5:59 X 5:52 X 5:42 X 14:59 X 5:52X 19:59 X 5:43 X 5:41 X 11:40 X 11:51 X 15:47 X 5:59 X 5:59 X 10:51 X 6:54 X 5:59 X 19:56 X 15:59 X 5:56 X 5:49 X 5:46 X 5:45 X 11:59 X 5:42 X 15:59 X 13:58 X 13:59 X 5:43 X 5:59 X 5:59 X 5:40 X 5:54 X 5:56 X 8:44 X 5:59 X 5:41 X 8:59 X 5:59 X 5:57 X 5:59 X 5:59 X 5:59 X 7:59 X 5:44 X 5:59 X 7:58 X 5:56 X 5:59 X 14:51X 5:59 X 5:59 X 5:46 X 5:59 X 5:56 X 5:59 X 5:59 X 5:59 X 5:50 X 5:59 X 5:58 X 8:44 X 5:59 X 5:59 X 5:42 X 5:59 X 6:50 X 5:59 X 5:53 X 7:50 X 5:55 X 6:56 X 5:54 X 14:43 X 8:59 X 5:48 X 6:59 X 5:58 X 5:54 X 5:59 X 5:48 X 5:59 X 5:59 X 13:59X 15:42 X 13:59 X 12:59 X 5:59 X 5:43 X 5:57 X 15:41 X 5:49 X 5:57 X 5:49 X 5:59 X 16:59 X 5:59 X 5:45 X 5:47 X 5:59 X 9:59 X 5:59 X 5:45 X 5:59 X 14:53 X 16:40
Try placing geos in valid locations, which the very edge of the map wouldn't be :). That is saying "You told me to put a Geo at X:Y Nope thats bad, ok trying X':y' <nope still bad> ok now trying..." it will try that 1000x for each geo if you put it in a 'bad' place. Just minimize the screen if its too much info for youMaelstrom wrote:nope a pixel off it didnt fix the problem. Went weird again. If your wondering what I mean by weird, ill show you.It prints that. Over and over and over. Faster than you can read it.43 X 5:59 X 5:59 X 17:59 X 19:51 X 15:59 X 5:59 X 5:59 X 5:41 X 10:43 X 5:59 X 5:46 X 5:59 X 5:59 X 5:49 X 17:59 X 5:47 X 5:56 X 5:51 X 5:59 X 5:48 X 5:51 X 5:45 X 8:59 X 7:59 X 5:59 X 16:48 X 5:59 X 5:59 X 5:55 X 5:47 X 15:59 X 8:59 X 13:59 X 5:59 X 5:59 X 5:59 X 5:59 X 18:59 X 5:56 X 5:59 X 5:59 X 5:59 X 10:59 X 5:59 X 5:59 X 13:57 X 5:47 X 10:59 X 15:59 X 18:59 X 5:59 X 17:59 X 9:43 X 5:54 X 5:41 X 5:59 X 5:59 X 18:57 X 9:47 X 5:59 X 9:47 X 8:46 X 5:44 X 5:58 X 5:57 X 6:59 X 11:59 X 9:48 X 5:59 X 5:55 X 5:59 X 5:56 X 5:48 X 5:59 X 5:58 X 5:56 X 5:59 X 5:42 X 5:55 X 5:59 X 18:59 X 5:59 X 5:59 X 17:59 X Geo at:0:60 X 5:59 X 19:52 X 5:47 X 12:43 X 5:52 X 10:57 X 12:58 X 5:51 X 5:59 X 5:53 X 5:59 X 5:51 X 5:59 X 16:56 X 5:46 X 6:59 X 5:50 X 17:53 X 6:42 X 5:59 X 5:59 X 11:56 X 5:46 X 5:42 X 5:41 X 5:48 X 5:56 X 5:49 X 5:44 X 13:42 X 5:59 X 5:40 X 14:42 X 17:59 X 5:45 X 12:59 X 16:56 X 5:53 X 6:52 X 5:59 X 5:45 X 5:50 X 9:54 X 14:59 X 11:59 X 5:55X 12:59 X 5:59 X 17:59 X 5:52 X 6:59 X 5:59 X 5:54 X 5:59 X 5:48 X 5:59 X 5:59 X 6:44 X 5:59 X 5:59 X 5:59 X 5:43 X 5:59 X 11:59 X 5:59 X 14:55 X 5:59 X 5:47 X18:59 X 5:59 X 5:45 X 5:49 X 5:53 X <snip>

PS Its a random 'nudge' each iteration, but being close to the edge in both directions limits the possibilities a bit.
Last edited by mother on 14 Sep 2005, 18:07, edited 1 time in total.
Well it was totally my fault. For some reason, i had the green channel full. It was just one big green square. With some pretty grass. It couldnt place all those Geo's, and lots of them were on the edge. Im not sure how it happened, cause i placed just 5 geo's in random positions originally. Ah well, you owe me lots now aGorm. Inverting it wouldnt of helped at all. (it was actually identicall if flipped vertically anyways.) Now it complains of anothr error, but I cant be stuffed working that one out (looking for a file in the wrong place. Ill show you later). But I compiled the test stuff that came with the new MapConv, and it kinda worked fine. I got the grass, geo's and wrekage, but the texture was totally red. Ive had this same problem in other MapConv's as well, so its nothing to do with mothers code.
Heres a screenshot of the level (+ almost 200 donut mines), with some wikid defense. like to see a gollie or even a Krogoth get past this one:
http://fileuniverse.com/?p=showimage&ID=1335
And the inside of the hole. Its Deep.
http://fileuniverse.com/?p=showimage&ID=1336
Any Ideas about the red map would be helpfull.
Heres a screenshot of the level (+ almost 200 donut mines), with some wikid defense. like to see a gollie or even a Krogoth get past this one:
http://fileuniverse.com/?p=showimage&ID=1335
And the inside of the hole. Its Deep.
http://fileuniverse.com/?p=showimage&ID=1336
Any Ideas about the red map would be helpfull.
http://taspring.clan-sy.com/phpbb/viewtopic.php?t=2104Maelstrom wrote: Any Ideas about the red map would be helpfull.
I call it CPPMS 'Cat-puke-pink Map Syndrome'.
The leading cause is having renamed the .smt file

Glad you figured out what was up with the geos, no worries, I know all the screen spam can be confusing and intimidating until you realize what its telling ya.