Projection of a Planar Texture onto a Mesh
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Projection of a Planar Texture onto a Mesh
Uh... medium-difficult OpenGL question... how do I go about applying a projection of a texture onto a collection of triangles? I.E., I want to do a planar projection onto a Unit... how do I do that? IIRC, jK wrote a cubemap projection for some thing in CA... I want to do a simple, one-plane projection. How do I get the positions of the texture coordinates right?
Re: Projection of a Planar Texture onto a Mesh
Looked at this... http://pyopengl.sourceforge.net/documen ... en.3G.html
I guess I'll have to go read through how this works a bit more to understand how the heck to apply this. Maybe a spheremap can fake what I want to do.
I guess I'll have to go read through how this works a bit more to understand how the heck to apply this. Maybe a spheremap can fake what I want to do.