1. Capture did not ever complete (this has been fixed by Det in 6211, and is now tested).
2. Rendering problems, again:
On the 9600, with latest Catalyst driver release:
Framerate on the 9600 is lower than on the last test. Grass is not rendering properly- I just see green squares.
Unit icons aren't working properly- the texture location must not be getting read properly, or something, they're all just squares. Looks like CEGs work.

On the 7800, everything appears to be working and is stable, thus far. Icons and grass draw normally.
3. There are new Registry entries for 0.76b1+... but the installed SpringSettings doesn't modify them, so I have to hand-hack them. I'm sure that means I'm looking at WIP stuff there, and I'm glad that we're finally getting rid of Settings.exe, so don't get me wrong, I'm going to be happy when we get there...
4. InvertMouse is on by default in the new Registry settings

5. Shadows no longer work at all, on the 9600. Spring informs me that my driver / hardware setup doesn't support them. Checked all settings, I have Advanced Unit Shading on, etc., so I'm at a loss at to what's "changed" since I last tested this. It's not a big loss, frankly- shadow performance was so terrible on the 9600 that it's not like anybody in their right mind would use them.
6. Water 4's default settings are still hosed, producing identical results as the last time tested.
7. DrawScreen objects are no longer hidden when F5 is hit. This means, among other problems, that my Lua UI cannot be fully hidden now

Perhaps we need a DrawUI function call that is only for elements that we want drawn as UI, so that users can still hide the UI if they want to, regardless of how Lua developers are designing their stuff?