shields
Moderator: Moderators
- 1v0ry_k1ng
- Posts: 4656
- Joined: 10 Mar 2006, 10:24
shields
would it be easy to allow shields to be textured?
also,
is anyone close to finding a way of making shields work in a way that they dont have to be excessively large so the engine detects them before they go through and touch the units hitsphere? this is really irritating.
also,
is anyone close to finding a way of making shields work in a way that they dont have to be excessively large so the engine detects them before they go through and touch the units hitsphere? this is really irritating.
Re: shields
Shields can already be given textures, since they are treated as weapons
internally (meaning the "projectiles" they fire utilize texture1 if the shield's
weapon definition references it). Ex:

As regards your other question: projectile <--> shield coldet is based on
a simple radial check, so for mini-radii shields the same tunneling issues
apply as for unit hit detection (although the latter can now enlist the aid
of raytracing to prevent them).
internally (meaning the "projectiles" they fire utilize texture1 if the shield's
weapon definition references it). Ex:
As regards your other question: projectile <--> shield coldet is based on
a simple radial check, so for mini-radii shields the same tunneling issues
apply as for unit hit detection (although the latter can now enlist the aid
of raytracing to prevent them).
- Attachments
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- TexturedShield.jpg
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Re: shields
nice shield, hope see it in some mod soon, 

Re: shields
I wish I had a place to use that in gundam. 

Re: shields
Label it the char effect and put pink things in miniskirts inside the field
Re: shields
Hmm, texture1, and it's projected flat, eh... okies...
Re: shields
How about attaching some shield texture animation effects, similar to the scroll texture / scroll speed options for largebeamlaser?
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- Imperial Winter Developer
- Posts: 3742
- Joined: 24 Aug 2004, 08:59
Re: shields
I still want to see someone stick the dynamic water code onto shields >_>
Re: shields
Interesting, looks like a modification of the lua shockwaves. It's pleasing, but lacks some depth. ^_^
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- Imperial Winter Developer
- Posts: 3742
- Joined: 24 Aug 2004, 08:59
Re: shields
It needs to ripple when weapons hit it though, like the dynamic water 
For extra win, it should ripple when units pass through it...

For extra win, it should ripple when units pass through it...
Re: shields
Did that once, actually:Warlord Zsinj wrote:I still want to see someone stick the dynamic water code onto shields >_>
Like jk I got lazy though.

Re: shields
That's gotta eat GPU for breakfast, heh.
Re: shields
this is interesting for things like units in stealth/dropping out of stealth
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- Imperial Winter Developer
- Posts: 3742
- Joined: 24 Aug 2004, 08:59
Re: shields
Does it ripple when things hit it? Because that'd be teh sex.
I would never actually use it in-game, but it'd be awesome to take some screenshots of...
And maybe sometime in the future when we're using quantum computers we can all play with dynamic shields
I would never actually use it in-game, but it'd be awesome to take some screenshots of...
And maybe sometime in the future when we're using quantum computers we can all play with dynamic shields

Re: shields
We have a caek mix.
We just need someone to baek the caek.
We just need someone to baek the caek.
Re: shields
i think so, its the water shader and the water also ripples when its hitWarlord Zsinj wrote:Does it ripple when things hit it? Because that'd be teh sex.
Re: shields
Could we get those water shields implemented?
Re: shields
I've added the ShieldCollision() call-in to my local source code,
along with a number of useful projectile call-outs. This should
make custom shield effects possible with lua (once committed).
along with a number of useful projectile call-outs. This should
make custom shield effects possible with lua (once committed).
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- Imperial Winter Developer
- Posts: 3742
- Joined: 24 Aug 2004, 08:59
Re: shields
Sounds like those will also be helpful when we finally get around to implementing jedi...