Mods question - Page 3

Mods question

Discuss game development here, from a distinct game project to an accessible third-party mutator, down to the interaction and design of individual units if you like.

Moderator: Moderators

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TheBigPK
Posts: 235
Joined: 22 Jun 2007, 09:24

Re: Mods question

Post by TheBigPK »

1a
2b sounds awesome
3b
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KDR_11k
Game Developer
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Joined: 25 Jun 2006, 08:44

Re: Mods question

Post by KDR_11k »

exdeath wrote:yes it can, but with not so good graphics they would be able to do things that they dont do now, like bigger maps in fps or others games without loading zones, more players in fps games, more things to do, those CPU power and RAM used because of those beatiful graphics, could be used on another things, thing that would make the game as more immersive as good graphics do.
You would be able to have some gameplay styles that are not possible today because of those CPU power, RAM....... Used by very good graphics.
Good graphics doesn't mean GPU eating graphics. Good graphics means it looks good for the given constraints. WoW was pretty low-tech but the art design and quality still made it prettier than most resource hog MMOs. Nobody is complaining about the graphics of Wii Sports or Fit. Good graphics doesn't mean 50k polygons and normalmapping, good graphics mean good design. Not huge messes of random textures and shapes like most 3do models.
smokingwreckage
Posts: 327
Joined: 09 Apr 2005, 11:40

Re: Mods question

Post by smokingwreckage »

Thumbs up for KDR's spiel on graphics.
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smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Re: Mods question

Post by smoth »

This thread makes me laugh in my pants. Caydr you cannot attack my credentials, I do my work in my spare time on gundam, when I am not doing that I work as a professional programmer. If I am not here doing gundam I drive off out of state to visit family and lately I play airsoft.

To those of you who baaw about how he cannot develop it to higher standards you people do not know anything. If I can have a real career, graduate college and have a social life all while chugging away on gundam, caydr can do better then he is. As he keeps saying, he has years of experience over me. Yet why is my work of a higher quality? It isn't because I am a good artist, GMN is a great modeler, Wolf and Mr. D are great artists and so is spiked.

Also caydr what gets the threads locked is you NEEDLESSLY attacking my GF.

Don't tell me to leave because you have low standards on quality of work done in the art department. You may have a good or decent project. I sincerely doubt is plays well with the poor spring aircraft handling along with the old hit sphere system. Odds are you do not have any nice effects and most likely the art is still the same random paneling without any real attention to level of detail.

Your art wasn't torn apart, we tried to HELP you and you got belligerent about it. We tried to help point out issues with your uvmaps and areas of interest. Hell I remember that GEM thread where we tried to say what is wrong and here is how to improve it. I WILL NOT PRETEND that I am or was nice about it because I do not like you but I did try at least to help you which was a thorny olive branch but at least an olive branch.

One of the great ironies about the improved moderation around here is that no one can see all the hate post you have posted about me or threads of hatred because they are so heinous or beyond tasteless that they required prompt deletion. SO don't act like you are innocent, yeah, I own up to the fact that I don't like you and that I will and have been mean to you. At least stop with the pretentious rubbish and admit that you were out of line as well. I think that is part of the reason I despise you so much, just come out and say that you are a prick, I do and you, know what it is better to just get it out in the air!
exdeath
Posts: 33
Joined: 15 Jun 2008, 08:18

Re: Mods question

Post by exdeath »

KDR_11k wrote:
exdeath wrote:yes it can, but with not so good graphics they would be able to do things that they dont do now, like bigger maps in fps or others games without loading zones, more players in fps games, more things to do, those CPU power and RAM used because of those beatiful graphics, could be used on another things, thing that would make the game as more immersive as good graphics do.
You would be able to have some gameplay styles that are not possible today because of those CPU power, RAM....... Used by very good graphics.
Good graphics doesn't mean GPU eating graphics. Good graphics means it looks good for the given constraints. WoW was pretty low-tech but the art design and quality still made it prettier than most resource hog MMOs. Nobody is complaining about the graphics of Wii Sports or Fit. Good graphics doesn't mean 50k polygons and normalmapping, good graphics mean good design. Not huge messes of random textures and shapes like most 3do models.

Ok, but get the graphics that you are saying that are the good ones and make them worse, you would be able to add even more things to the game and maybe make other things like make new gameplays that are not possible today because the computer dont have so much power for it.
Last edited by exdeath on 17 Jul 2008, 18:31, edited 1 time in total.
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rattle
Damned Developer
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Joined: 01 Jun 2006, 13:15

Re: Mods question

Post by rattle »

Get the lobotomy kit, we have an emergency here.
smokingwreckage
Posts: 327
Joined: 09 Apr 2005, 11:40

Re: Mods question

Post by smokingwreckage »

a prick, I do and you, know what it is better to just get it out in the air!

*giggle*
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Caydr
Omnidouche
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Joined: 16 Oct 2004, 19:40

Re: Mods question

Post by Caydr »

Smoth, Smoth, Smoth...

Smoth, as you are such a highly skilled and successful modder, I do value your input. However, the only way we can truly judge the skills of a modder would be by how much their mods are played, would you agree? As GEM and Gundam have historically been played equally, I'd say that for the moment we're both in no position to be giving advice on what makes a mod good or bad.

The only thing that gets threads locked is you throwing a hissy fit when I deliberately provoke you. You're so easy and your responses are so hilariously self-righteous I just can't resist it sometimes.

I don't recall being "belligerent" about my not wanting advice. I like to learn on my own, it's just the way I am. Everything I know beyond high school I've learned on my own, I try to avoid tutorials even because I believe they degrade the creative process and make everything look the same. Besides, how would you reply to this one:

Me: Textures are temporary placeholders.
You: Those are really bad textures, you need to work on those. Seriously want some help, because I'm really good. I mean, here, look at a picture of a unicorn I made. Yours just suck.

I also don't recall being "heinous" but yes I agree it must be ironic from your standpoint that all you can do is say I'm a big meanie and everyone has to believe you because the censors don't let you prove it. I'm like Big Oil or something. No, Big Modder - he's out to get you so don't trust him. He causes cancer and bad textures.
Last edited by Caydr on 19 Jul 2008, 20:56, edited 1 time in total.
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Hoi
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Re: Mods question

Post by Hoi »

Caydr wrote:the only way we can judge which modder is more skilled would be by how much their mods are played, would you agree?
No. it depends alot on what the mod is about, the whole ta idea is just cool and gets alot more players in than gundam and gem, not that the mods are bad, but its just that they arnt really played, so there will be nobody to play unless you get some people to play and people will notice your mod(does not want to start this discussion...) the only way to judge a modder is by actually playing his game/mod to know what youre talking about before judging and then saying something about it
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Caydr
Omnidouche
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Re: Mods question

Post by Caydr »

Your statement may have some truth to it but you're missing the point. AA/BA is by far the best mod on this engine. If you want to break its domination you have to make something better, and nothing better has been made.

There have been smaller attempts but with something like Nanoblobs or E&E, while they are among the best original efforts for the Spring engine, they are still about 6 years behind in development time through no fault of their own, besides which their creators weren't familiar with the engine when they began modding it AFAIK.

When the first truly complete, original games come out for Spring - PURE, GEM, Battletech, etc - they will either have to be better or otherwise more enjoyable than AA/BA or their authors shouldn't even be trying. I know AA/BA's weaknesses more than anyone around, and I'm going to be hitting them with all I've got. There's always going to be people playing it, but I'm confident I'll reduce its domination.

Once GEM or RTS21 is out, people will see what this engine's really capable of and I think they'll be more willing to try other new things in the future. It's understandable that people don't want to try new things when the only other mods/games available for the engine have been small-scale and, in the end, disappointing. RTS21 will match TA-based mods in scale, and GEM will take the battlefield to the skies, neither of these have been done before.

If a mod isn't getting played, it's because it's just not as good as what else is out there. Advertising is a problem at first but it took AA all of a week to go from completely unheard of to completely dominating. It was truly a superior mod to XTA, and people simply wanted to play it more. When I stopped working on AA, people didn't just keep on playing the last "good" version, they played BA instead - the shift took less than 2 weeks. Quality is the main part of the equation.
Last edited by Caydr on 19 Jul 2008, 21:21, edited 1 time in total.
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Hoi
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Re: Mods question

Post by Hoi »

Caydr wrote:Your statement may have some truth to it but you're missing the point. AA/BA is by far the best mod on this engine. If you want to break its domination you have to make something better, and nothing better has been made.
i would like to, but more people are needed for that, and currently everyone is making his own little mod(exept for iw and ca) i dont understand it but in some way nobody wants to work together
Smoth wrote:I don't like you
this is something that is said alot on these forums, but i have never seen the opposite (im talking about alot of people, not just you)
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Caydr
Omnidouche
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Re: Mods question

Post by Caydr »

There's really not much of a cooperative spirit here... I think really the "problem" is just that when you're not bound by a proprietary engine there's so many possibilities everyone wants something different and sometimes they get pretty vocal about it.

And then there's people like me, I just don't like working with other people - or, rather, I don't mind working with others, as long as they let me do all the work.

Finally you get the ones with delusions of grandeur who think that if they make an entire game on their own maybe a company will hire them. I think that worked out for SJ though didn't it?
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Hoi
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Joined: 13 May 2008, 16:51

Re: Mods question

Post by Hoi »

Caydr wrote:There's really not much of a cooperative spirit here... I think really the "problem" is just that when you're not bound by a proprietary engine there's so many possibilities everyone wants something different and sometimes they get pretty vocal about it.
thats bad cooperating is a must, ignoring the amouth of time needed two people will make a better mod than one, i would really like to make something to stop the domination of ta based mods, if i make something alone its gets boring quite fast, with a team it doesnt
And then there's people like me, who really just love to argue. Oh man do I love a good argument. I'd probably pass up a free meal for a good argument.
a happy meal or what?(mac happy meal, do not confuse with other happy meals)
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AF
AI Developer
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Joined: 14 Sep 2004, 11:32

Re: Mods question

Post by AF »

The idea that a mods popularity is solely based on its quality is proposterous. Its ridiculous at best.

If this was true then the popularity of a mod would stay the same until new content was made available at which point it would settle on a new popularity figure and stay the same again. Instead we see fluctuations and shifts all the time on an hourly basis.

It also does no explain why some content is superior in popularity despite there being superior content out there that has been acknowledged and not used for very deliberate reasons. An example being Noize refusing to use new better models because he does not want to have high poly models next to 1997 rubbish.
Last edited by AF on 20 Jul 2008, 02:19, edited 1 time in total.
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Peet
Malcontent
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Re: Mods question

Post by Peet »

It's all about the graphics.
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AF
AI Developer
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Re: Mods question

Post by AF »

Peet wrote:It's all about the graphics.
Exactly
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smoth
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Re: Mods question

Post by smoth »

I'd reply in defense of gundam but frankly I see no point. Caydr, posting a long post disputing your arrogant drivel will eat up time that is valuable. Go ahead and talk garbage, I am still more skilled then you are.
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AF
AI Developer
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Joined: 14 Sep 2004, 11:32

Re: Mods question

Post by AF »

+1
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rattle
Damned Developer
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Re: Mods question

Post by rattle »

However, the only way we can truly judge the skills of a modder would be by how much their mods are played, would you agree?
Your skills get reflected by the average IQ of your player base.
Last edited by rattle on 20 Jul 2008, 04:28, edited 1 time in total.
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[XIII]Roxas
Posts: 182
Joined: 20 Jun 2007, 23:44

Re: Mods question

Post by [XIII]Roxas »

A Mod's popularity is not based on the amount of people playing it. Such a radical statement disgusts me, for reasons set forth by AF.

(I agree with Smoth on this issue.)
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