SmallDivideClassic-Remake-v01.sd7 - Page 2

SmallDivideClassic-Remake-v01.sd7

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Beherith
Posts: 5145
Joined: 26 Oct 2007, 16:21

Re: SmallDivideClassic-Remake-v01.sd7

Post by Beherith »

I need some help in the tree department; because its a small map, I think using custom trees is viable, I just havent found a suitable tree model(s) yet.
If you have any suggestions, please point me to it
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Hoi
Posts: 2917
Joined: 13 May 2008, 16:51

Re: SmallDivideClassic-Remake-v01.sd7

Post by Hoi »

Beherith wrote:I need some help in the tree department; because its a small map, I think using custom trees is viable, I just havent found a suitable tree model(s) yet.
If you have any suggestions, please point me to it
http://dryad.stanford.edu/index.php
you can make your own trees easily with that
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FLOZi
MC: Legacy & Spring 1944 Developer
Posts: 6241
Joined: 29 Apr 2005, 01:14

Re: SmallDivideClassic-Remake-v01.sd7

Post by FLOZi »

Maybe some of Spiked's trees??

viewtopic.php?f=9&t=14100
Saktoth
Zero-K Developer
Posts: 2665
Joined: 28 Nov 2006, 13:22

Re: SmallDivideClassic-Remake-v01.sd7

Post by Saktoth »

Please dont add trees, trees are why i dont play small divide.
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AF
AI Developer
Posts: 20687
Joined: 14 Sep 2004, 11:32

Re: SmallDivideClassic-Remake-v01.sd7

Post by AF »

small divide has way too many trees.
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REVENGE
Posts: 2382
Joined: 24 Aug 2006, 06:13

Re: SmallDivideClassic-Remake-v01.sd7

Post by REVENGE »

Just lighten up with the tree's and you'll be fine.
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Beherith
Posts: 5145
Joined: 26 Oct 2007, 16:21

Re: SmallDivideClassic-Remake-v01.sd7

Post by Beherith »

Dryad trees are waaaay to high poly to be used in the amount needed, I think ill stick to aGorms trees for a while.(Like the ones on Brazillian remake)
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