crash in BA 6.31

crash in BA 6.31

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caldera
Posts: 388
Joined: 18 Oct 2005, 20:56

crash in BA 6.31

Post by caldera »

http://spring-portal.com/index.php/docm ... ort-080715

perhaps sb can tell what caused it...
thank you
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caldera
Posts: 388
Joined: 18 Oct 2005, 20:56

Re: crash in BA 6.31

Post by caldera »

and again:
i'd really like to fix this, it crashes 1 out of 5 games. being the host this is annoying for all players...

System:
WinXP
GF8800GT
2GB RAM
AMD X2 4400+ (S.939)

Map: DeltaSiegeDry
Mod: BA 6.31
Attachments
infolog.txt
(13.6 KiB) Downloaded 16 times
ZellSF
Posts: 1187
Joined: 08 Jul 2006, 19:07

Re: crash in BA 6.31

Post by ZellSF »

Are ground decals on?
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caldera
Posts: 388
Joined: 18 Oct 2005, 20:56

Re: crash in BA 6.31

Post by caldera »

no, they are at 0
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caldera
Posts: 388
Joined: 18 Oct 2005, 20:56

Re: crash in BA 6.31

Post by caldera »

and the next one...
Attachments
infolog.txt
(24.11 KiB) Downloaded 8 times
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pharoph
Posts: 408
Joined: 16 Jan 2008, 02:04

Re: crash in BA 6.31

Post by pharoph »

LuaRules::RunCallIn: error = 2, GameFrame, [string "LuaRules/Gadgets/areaattack.lua"]:36: small integer(%i) given to math.random() {synced}
is it something to do with the luarules maybe?

or theres something about kernal panic?
because for somereason it mentioned kernal panic in the last ine of text. and notice how the sprig installer downloads kernal panic for everynew installer. i have a big doubt that it has anything to do with the crashes though.

just offering peoples support. (or stupid support one might say.)
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