New User Interface

New User Interface

Requests for features in the spring code.

Moderator: Moderators

Post Reply
User avatar
danuker
Posts: 53
Joined: 04 Feb 2008, 22:37

New User Interface

Post by danuker »

One fundamental thing needed by a game is a user interface. Spring has one, but it is terribly < in some cases, plain, in other, cluttered >. Therefore, I make this topic to centralize everybody's potential ideas of a new, better, more intuitive, effective and simple user interface!
Post ideas/suggestions here, and the devs shall see if or when or which they will implement.
I want haz visual arbitrary building rotation system! (though that sounds impossible)..
Hopefully this topic won't die.. :lol:
User avatar
aegis
Posts: 2456
Joined: 11 Jul 2007, 17:47

Re: New User Interface

Post by aegis »

danuker wrote:I want haz visual arbitrary building rotation system! (though that sounds impossible)..
generals-style click+drag to rotate?
User avatar
danuker
Posts: 53
Joined: 04 Feb 2008, 22:37

Re: New User Interface

Post by danuker »

aegis: precisely. You could put the old green arrow to yet another use: showing the direction
Either that, or anyhow else; this request was mostly to encourage people to post wild ideas too, but wouldn't hurt implementing :D
Sorry for late post- some mobile browsers don't eat cookies...
User avatar
Neddie
Community Lead
Posts: 9406
Joined: 10 Apr 2006, 05:05

Re: New User Interface

Post by Neddie »

aegis wrote:
danuker wrote:I want haz visual arbitrary building rotation system! (though that sounds impossible)..
generals-style click+drag to rotate?
We already had a thread on it, didn't we? Click + Drag + Toggle Button - not just Click & Drag. Click and drag should be for lines if anything.
User avatar
danuker
Posts: 53
Joined: 04 Feb 2008, 22:37

Re: New User Interface

Post by danuker »

this is not intended to be a thread on that.. but for more general UI refurbishment
I propose buttons to be grouped by function: -movement, attack, interaction, building etc
User avatar
smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Re: New User Interface

Post by smoth »

we can already rotate buildings we just do not have to click and drag to do it.

Click and drag rotation of buildings will cause issues when queing lines of structures. just use the mouse buttons to rotate, it is faster.
User avatar
AF
AI Developer
Posts: 20687
Joined: 14 Sep 2004, 11:32

Re: New User Interface

Post by AF »

but the 4th and 5th mouse buttons control spacing in lines and rows?
User avatar
smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Re: New User Interface

Post by smoth »

what does 7&8 do?
User avatar
SinbadEV
Posts: 6475
Joined: 02 May 2005, 03:56

Re: New User Interface

Post by SinbadEV »

I think he might be referring to the actual GUI... you know the part that can be modified entirely in LUA to be whatever he wants it to be...
User avatar
AF
AI Developer
Posts: 20687
Joined: 14 Sep 2004, 11:32

Re: New User Interface

Post by AF »

7 and 8 sit unused since most people do not possess them.
User avatar
smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Re: New User Interface

Post by smoth »

lol af: []

also not my fault their mouse haz no buttans and people cannot go old school and edit a config file.
User avatar
AF
AI Developer
Posts: 20687
Joined: 14 Sep 2004, 11:32

Re: New User Interface

Post by AF »

The [] keys do not have 'rotate left' or 'rotate right' labels on them. There is no helper on screen telling you they do this either.

Therefore your points only apply to people who surf these forums and just happen to come across a post such as that one.

And that is one of the points of this thread. Most people I see are surprised when I show them what the 4 and 5 mouse buttons do and they've never noticed after months of playing despite having the buttons millimeters away from their thumbs.
User avatar
rattle
Damned Developer
Posts: 8278
Joined: 01 Jun 2006, 13:15

Re: New User Interface

Post by rattle »

AF wrote:7 and 8 sit unused since most people do not possess them.
What about mouse9? I've got nine buttons :P
User avatar
Neddie
Community Lead
Posts: 9406
Joined: 10 Apr 2006, 05:05

Re: New User Interface

Post by Neddie »

Games on the engine can define their own UI as scripted in LUA with custom buttons, layouts, menus, etcetera. A generic UI which overrides everything else engine-side would not be beneficial. What you want, however, can be done game by game on the engine. So, gather the developers of your game and brainstorm what you want. CA's team, I believe, is working on nested menus. Argh has implemented a custom GUI, as I believe has Smoth.
User avatar
LordMatt
Posts: 3393
Joined: 15 May 2005, 04:26

Re: New User Interface

Post by LordMatt »

It would be nice if mouse buttons could be bound similar to keys.
Post Reply

Return to “Feature Requests”