CEG stuff

CEG stuff

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bobthedinosaur
Blood & Steel Developer
Posts: 2702
Joined: 25 Aug 2004, 13:31

CEG stuff

Post by bobthedinosaur »

cant think of any where else to put this since various modders could post what theyve found to work well, if theyd like to share.

1) ive been messing with a ceg for a burning wreckage, that just emits after death but before corpsetype, and ive finally gotten a flame that looks decent but has no nice billowing smoke. would any one like to share or maybe give advice for the effect since i cant seem to make smoke look decent at all?

ill post my burning stuff once ive fixed it up abit more and it will be free to use with any other mod
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smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Re: CEG stuff

Post by smoth »

get gundam self-d an epic commander watch it crash to the ground.. is that what you need?
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bobthedinosaur
Blood & Steel Developer
Posts: 2702
Joined: 25 Aug 2004, 13:31

Re: CEG stuff

Post by bobthedinosaur »

ill try it
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bobthedinosaur
Blood & Steel Developer
Posts: 2702
Joined: 25 Aug 2004, 13:31

Re: CEG stuff

Post by bobthedinosaur »

smoth wrote:get gundam self-d an epic commander watch it crash to the ground.. is that what you need?
cant find it is it in 1.1?

the?

Code: Select all

[COMM_EXPLOSION]
{
	[pop1]
	{
	class=heatcloud;
   	
		[properties]
      		{
		alwaysVisible=1;
		texture=bluenovaexplo;
      		heat = 10;
      		maxheat = 10;
      		heatFalloff = 0.4;

      		size = 1;
      		sizeGrowth = 37;

         	pos = r-10 r10, 0, r-10 r10;
         	speed=0, 0, 0;
      		}
	air=1;
      	water=1;
      	ground=1;
      	count=2;
	} 

	[pop2]
	{
	class=heatcloud;
   	
		[properties]
      		{
		alwaysVisible=1;
		texture=brightblueexplo;
      		heat = 10;
      		maxheat = 15;
      		heatFalloff = 0.6;

      		size = 1;
      		sizeGrowth = 30;

         	pos = r-150 r150, 0, r-300 r150;
         	speed=0, 0, 0;
      		}
	air=1;
      	water=1;
      	ground=1;
      	count=5;
	} 

	[dirt2]
	{
	class=CSimpleParticleSystem;
		[properties]
		{
		alwaysVisible=1;
		sizeGrowth=3;
		sizeMod=1.0;

        	pos = r-1 r1, r-1 r1, r-1 r1;
         	emitVector=0, 1, 0;
		gravity= 0, 0.2, 0;

		colorMap=1 1 1 0.01	0.5 0.3 0.0 0.05    0.5 0.5 0.5 1.0    0 0 0 0.01;
		Texture=dirt;

		airdrag=0.9;

		particleLife=70;
		particleLifeSpread=0;

		numParticles=50;

		particleSpeed=5;
		particleSpeedSpread=57;
		particleSize=100;
		particleSizeSpread=10;

		emitRot=90;
		emitRotSpread=10;

		directional=1;
		useAirLos=1;
		}
	water=1;
	air=1;
	ground=1;
	count=1;
	}

	[dirt]
	{
		[properties]
		{
		alwaysVisible=1;
		size=20;
		color=0.2, 0.1, 0.05;
		alphaFalloff=2;
		speed= r1.5 r-1.5, 2, r1.5 r-1.5;
		pos=r-10 r10, 0, r-10 r10;
		}
		ground=1;
		count=4;
	}

	[groundflash]
   	{
	alwaysVisible=1;
      	ttl = 17;
      	flashSize = 120;
      	flashAlpha = 0.9;

      	circleGrowth = 8;
      	circleAlpha = 0.5;

      	color = 0.0, 0.3, 1;

	air=1;
     	ground=1;
      	water=1;
	}
}
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bobthedinosaur
Blood & Steel Developer
Posts: 2702
Joined: 25 Aug 2004, 13:31

Re: CEG stuff

Post by bobthedinosaur »

smoth- version on gundam, and unit name of epic com? im not seeing it in 1.1 or the name of the epic com. you mean your flying ship com right?
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smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Re: CEG stuff

Post by smoth »

it is in the installer version. you starting com under epic com.

I believe it was named fedcom in the current release.
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bobthedinosaur
Blood & Steel Developer
Posts: 2702
Joined: 25 Aug 2004, 13:31

Re: CEG stuff

Post by bobthedinosaur »

crashes my spring... haha
ill try to get one working and post it to share
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