my first unit finished, lol

my first unit finished, lol

Discuss game development here, from a distinct game project to an accessible third-party mutator, down to the interaction and design of individual units if you like.

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Hoi
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Joined: 13 May 2008, 16:51

my first unit finished, lol

Post by Hoi »

Image

lol its my first unit its not really good but it works:) so now i can finally start making units!
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Argh
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Re: my first unit finished, lol

Post by Argh »

GJ. Now you just need to figure out basic animation, and you can build your first game 8)
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Hoi
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Re: my first unit finished, lol

Post by Hoi »

Argh wrote:GJ. Now you just need to figure out basic animation, and you can build your first game 8)
lol its firing, i already have it animated :P
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Hoi
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Re: my first unit finished, lol

Post by Hoi »

but i still need to fix it becaus it doesnt have los :?
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url_00
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Joined: 15 Apr 2007, 22:44

Re: my first unit finished, lol

Post by url_00 »

Hoi wrote:but i still need to fix it becaus it doesnt have los :?
I know your a modding noob, but would you (or somebody else for that matter, no offense) write a tutorial about getting a basic unit in game and firing?

I could probably make something if I knew how to.
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rattle
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Re: my first unit finished, lol

Post by rattle »

What about the existing tutorials? They were enough to get me started two years ago.
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url_00
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Re: my first unit finished, lol

Post by url_00 »

rattle wrote:What about the existing tutorials? They were enough to get me started two years ago.
Honestly, I do not think that they are very helpful, I have read them, but I'm having trouble putting them together in any meaningful way.

If you could tell me what order you did them in, that would be very helpful.
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rattle
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Re: my first unit finished, lol

Post by rattle »

No idea... I started by playing around in wings until understood the basics of how spring's animation system works and figured out what UV maps are. The rest was a lot of googling, a tutorial by Argh about mirroring (which is gone now), and lots of practicing (clean models early on, clean/efficient UVs later on).

Actually I 3do'ed my first model because I couldn't grasp unwrapping at all. It's different now.

Upspring was a lot more complicated to use back then, there was no move origin toggle for example.
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Evil4Zerggin
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Re: my first unit finished, lol

Post by Evil4Zerggin »

The unit process goes something like this:
  1. Concept. What you want the unit to do, and what you want the unit to look like while doing it. There's not really a tutorial for this.
  2. Model. Modelling is a very general thing; for tutorials you should just search the web in general for how to model in your application of choice.
  3. UV map. There's a couple UV mapping tutorials stickied in the Art & Modelling forum.
  4. Texture(s). Texturing is a mixed bag; there's a few tutorials for specific techniques both on these forums and on the web overall, but mostly you have to experiment.
  5. Upspring. Upspring is the program that you use to turn your model into a Spring-ready .s3o. Again, there's a few tutorials on the forums.
  6. Scripting. There's some tutorials on COB out there, but if you have no programming experience, it may be difficult.
  7. .fbi/.lua. The file that defines the unit's statistics. Generally best to copy an existing one, rename it, and change what you need.
I'll try to do an end-to-end tutorial for my next unit, but it will be a while until then, so don't hold your breath.

As for the order I learned things: I had programming experience before coming to Spring, so scripting was the first thing I learned. Then I started hacking pieces off .3dos and sticking them together into new models. Then I started making .3do models from scratch, using existing textures. Finally, I started making .s3os, doing both model and textures.
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Pressure Line
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Re: my first unit finished, lol

Post by Pressure Line »

my tutorial (stickied in this forum) should get you from having a completed model in Wings (although assuming you know the export functions of Blender you could use that too) to a fully Spring-ready model.
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Hoi
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Re: my first unit finished, lol

Post by Hoi »

the problem with the wiki and forum is that the information is usefull, but some is not up to date and its all scatered
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