CORE Banisher+1 model selection Poll
Moderators: MR.D, Moderators
Re: CORE Banisher+1 model selection Poll
Nanolathe reloading hello?
Re: CORE Banisher+1 model selection Poll
I think a cubicle system would look much more pwn....
and make it more prolonged....must all units have a square base?
Not only is it sucker it also makes units harder to identify..see EE for examples of the fail of making same chasis to many units.
and make it more prolonged....must all units have a square base?
Not only is it sucker it also makes units harder to identify..see EE for examples of the fail of making same chasis to many units.
Re: CORE Banisher+1 model selection Poll
I have no problem distinguishing between units in E&E and the URC units look great to the eye and in screenshots. No need to bring your opinion to an entirely different discussion, Yan.
I think nanolathe reload is fine, I design for it in mind usually. That said, reload from space would be hilarious.
I think nanolathe reload is fine, I design for it in mind usually. That said, reload from space would be hilarious.
Re: CORE Banisher+1 model selection Poll
Since it looks like the Minotaur is winning by a strong lead so far, I'm going to work on refining it a bit and put up a final render of it, then start unwrapping it for textures.
- clericvash
- Posts: 1394
- Joined: 05 Oct 2004, 01:05
Re: CORE Banisher+1 model selection Poll
haha i selected number 4 on comedy value, and i like itHoi wrote:rename minotaur to duck
Re: CORE Banisher+1 model selection Poll
it really looks like a duckclericvash wrote:haha i selected number 4 on comedy value, and i like itHoi wrote:rename minotaur to duck

Re: CORE Banisher+1 model selection Poll
I have the model refined a bit more, reduced the "duck" look, made some of the suggested changes, and here is the final model as it will be when I start putting texture to it.
I still want to do a little optimization to a few parts of the model to keep it at 1200 triangles or better, then I will start doing the texture work on our new Banisher model.
Currently it is at 1320 triangles, which will be reduced back down to the 1200 area for the .s3o game model.


I still want to do a little optimization to a few parts of the model to keep it at 1200 triangles or better, then I will start doing the texture work on our new Banisher model.
Currently it is at 1320 triangles, which will be reduced back down to the 1200 area for the .s3o game model.


Re: CORE Banisher+1 model selection Poll
Its perfect, exept that i think the missiles should be round
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- Posts: 327
- Joined: 09 Apr 2005, 11:40
Re: CORE Banisher+1 model selection Poll
hawt secks winnar!
Re: CORE Banisher+1 model selection Poll
Yeah, I could save a few triangles if I just made the missiles as "plugs" instead of having fins and the extra geometry on them.
Problem is then, its just going to look like hotdogs stuck in those tubes when they're just round tubes instead of shaped out missiles.
If you guys don't care if they're hollow tubes with the missiles completely visible inside, I could just cap em and make it a bit simpler, doesn't matter to me either way.
Problem is then, its just going to look like hotdogs stuck in those tubes when they're just round tubes instead of shaped out missiles.
If you guys don't care if they're hollow tubes with the missiles completely visible inside, I could just cap em and make it a bit simpler, doesn't matter to me either way.
Re: CORE Banisher+1 model selection Poll
I like how the missiles fit in in the original model, however i dont know if tat is becaus its good or becaus its just that bad than you dont see it
- clericvash
- Posts: 1394
- Joined: 05 Oct 2004, 01:05
Re: CORE Banisher+1 model selection Poll
I like how you have it now, keep it that way dude.
Re: CORE Banisher+1 model selection Poll
Awesome! I love the final version!
And keep the missiles, Im tired of compromising some nice detail for a measly 100 tris.
And keep the missiles, Im tired of compromising some nice detail for a measly 100 tris.
Re: CORE Banisher+1 model selection Poll
idd, it might even use less cpu/gpu becaus 3do's are rendered (2 or 3?) timesBeherith wrote:Awesome! I love the final version!
And keep the missiles, Im tired of compromising some nice detail for a measly 100 tris.
Re: CORE Banisher+1 model selection Poll
3DOs aren't getting their backsides culled because most of the original TA models miss faces you couldn't see from the default 25.56° angle (atan(0.5)) in TA.
- Evil4Zerggin
- Posts: 557
- Joined: 16 May 2007, 06:34
Re: CORE Banisher+1 model selection Poll
*drools*
Make sure to make the missile as a separate model as well so we can have matching projectiles.
Make sure to make the missile as a separate model as well so we can have matching projectiles.
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- MC: Legacy & Spring 1944 Developer
- Posts: 1948
- Joined: 21 Sep 2004, 08:25
Re: CORE Banisher+1 model selection Poll
Hawt fucking sex as usual, D.