Fire Knight

Fire Knight

Share and discuss visual creations and creation practices like texturing, modelling and musing on the meaning of life.

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Noruas
XTA Developer
Posts: 1269
Joined: 24 Feb 2005, 02:58

Fire Knight

Post by Noruas »

Check out my first pro-model, its a fire knight.

Image


...Theres alot of particles, so look carefuly and you will see it.
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Neddie
Community Lead
Posts: 9406
Joined: 10 Apr 2006, 05:05

Re: Fire Knight

Post by Neddie »

I'm digging it.
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clumsy_culhane
Posts: 370
Joined: 30 Jul 2007, 10:27

Re: Fire Knight

Post by clumsy_culhane »

me too, imagine a huge (50) squad of these things, would be intense (and mabye laggy too :P). Looking forward to seeing it in some mod/game :-)

How was it made? empty objects then emit-sfx?

i have no idea..
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Pressure Line
Posts: 2283
Joined: 21 May 2007, 02:09

Re: Fire Knight

Post by Pressure Line »

look closer my young apprentice. theres quite clearly at least 1 polygon in that model ;)
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bobthedinosaur
Blood & Steel Developer
Posts: 2702
Joined: 25 Aug 2004, 13:31

Re: Fire Knight

Post by bobthedinosaur »

its primary weapon is a long range lagger, but also has anti air lagging flame throwers as backup?
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clumsy_culhane
Posts: 370
Joined: 30 Jul 2007, 10:27

Re: Fire Knight

Post by clumsy_culhane »

Pressure Line wrote:look closer my young apprentice. theres quite clearly at least 1 polygon in that model ;)
ahha i see it.. but why a brown triangle..
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Elkvis
Posts: 222
Joined: 03 Nov 2006, 05:18

Re: Fire Knight

Post by Elkvis »

it helps you see where it is pointing?
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Noruas
XTA Developer
Posts: 1269
Joined: 24 Feb 2005, 02:58

Re: Fire Knight

Post by Noruas »

awesome, good deduction, your correct, and if max particles are reached, and god help you if it happens, it wont be completely invisible either.
Warlord Zsinj
Imperial Winter Developer
Posts: 3742
Joined: 24 Aug 2004, 08:59

Re: Fire Knight

Post by Warlord Zsinj »

I thought you were going to do some sexy effects for us, noruas :P
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Elkvis
Posts: 222
Joined: 03 Nov 2006, 05:18

Re: Fire Knight

Post by Elkvis »

Time to turn up max particles. I have it set on the minimum as particles as of yet dont serve a gameplay purpose. And my graphics card is rubbish, got to cut back someware to make porc maps playable
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REVENGE
Posts: 2382
Joined: 24 Aug 2006, 06:13

Re: Fire Knight

Post by REVENGE »

Particles really don't decrease your fps that much. I went from 1000 -> 5000 on my GMA950 without noticeable effects. Cool unit btw, I'd like to see some more stuff done like that.
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