JCAI

JCAI

Discuss your problems with the latest release of the engine here. Problems with games, maps or other utilities belong in their respective forums.

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Syffer Bidan
Posts: 31
Joined: 21 Jan 2005, 01:01

JCAI

Post by Syffer Bidan »

When using the JCAI, for whatever reason, the enemy Commander tends to sit and do nothing as he normally does without the JCAI unzipped into my AI directory. Is the AI faulty, or is it just my version?
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jcnossen
Former Engine Dev
Posts: 2440
Joined: 05 Jun 2005, 19:13

Post by jcnossen »

The new spring release contains xta_se_v063, and the config file included with the ai is xta_se_v062.cfg. This causes the AI to try loading xta_se_v063.cfg, which doesn't exist.
IMO, there is no point in playing with this buggy AI right now anyway.
Torrasque
Posts: 1022
Joined: 05 Oct 2004, 23:55

Post by Torrasque »

Does the rewriting of your AI going in a good way, Zaphod?

(Sorry if it's not an English sentence)
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jcnossen
Former Engine Dev
Posts: 2440
Joined: 05 Jun 2005, 19:13

Post by jcnossen »

I'd say its going slow but steady... there is still a lot to be done.
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hrmph
Posts: 1054
Joined: 12 May 2005, 20:08

Post by hrmph »

I'm sure it will be worth the wait, Zaphod doesn't bullshit around :lol:
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GrOuNd_ZeRo
Posts: 1370
Joined: 30 Apr 2005, 01:10

Post by GrOuNd_ZeRo »

Zaphod rocks, makes me proud to be dutch :P

For now i'm stuck with random enemy generators...lol
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Min3mat
Posts: 3455
Joined: 17 Nov 2004, 20:19

Post by Min3mat »

i just talked to AF!!! maybe his AI will be ready soon!!! =D
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AF
AI Developer
Posts: 20687
Joined: 14 Sep 2004, 11:32

Post by AF »

Min3mat, TAI is not to be discussed, nor what it can do, when TAI can beat JCAI then I'll shout out, but till then keep shtumpd :!:
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Min3mat
Posts: 3455
Joined: 17 Nov 2004, 20:19

Post by Min3mat »

=)
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