I think that the first option:
Code: Select all
struct SMoveUnitCommand { int unitId, ...};
struct SBuildUnitCommand { int unitId, ...};
struct SAttackUnitCommand { int unitId, ...};
I can't wait to see what you've been up to :)
Moderators: hoijui, Moderators
Code: Select all
struct SMoveUnitCommand { int unitId, ...};
struct SBuildUnitCommand { int unitId, ...};
struct SAttackUnitCommand { int unitId, ...};
Great work, so this can be in 0.77 release?hoijui wrote:the commands are done and working too now. everything in IAICallback is done now, now i will do IAICheats. As it is nearly exclusively copy & paste, it should not take long.
when i am done with that, i will do some cleanup, and then some simple performance tests/comparisons between the normal C++ and the wrappped C++ interface.
Hm, right. But in the next time we try to test the svn versions, so we could test AIs, too.hoijui wrote:well...
they said they do not want experimental stuff, and i woudl say this is experimental. also.. are we ready on the how to load/package AIs thread? we may should release/integrate this two things at the same time, or not?